Driver San Francisco 2011 Manual PLP Instructions
Complex setup, worth the effort. Game looks & works good overall, particularly all views & full rendered video. HUD, menu & FMV videos are not ideal, but not a problem.
![](/f/u/contrib/blog/28683/Driver San Francisco 2011.jpg)
(PLP screenshot with bezel effect, no CE HUD fix)
1. GROUNDWORK. Do Black Margins Fix * for fullscreen (if game has the problem). Then in-game windowed, single-screen resolution. At main menu, jot down game version. Quit. SoftTH (fullscreen, DX9 x86). Make read-only: %USERPROFILE%\Documents\ Ubisoft\Driver San Francisco\graphics.ini. Download game's Cheat Engine (CE) table from wsgf. If suffix is XML, rename suffix CT.
![](/f/u/contrib/blog/28683/Driver San Francisco 2011 2.jpg)
(Shelby Cobra, 1P view, with CE HUD fix)
2. STARTUP (every time). Start game (it's windowed) to main menu. Alt+Tab, start CE. Click top left CE button to open game's process. In CE menu: File, Load the wsgf CE table (CT remembers). If you got right table version, CE shows correct single-screen aspect. Edit main CE table values (instruction for v1.04. v1.01 is bit different, read wsgf): Aspect Ratio yours (width/height), FOV (about 0.02715, change as needed). Checkbox on left for both value (to freeze). Alt+Tab to game, select fullscreen & click Back. Then select massive resolution, confirm & play.
![](/f/u/contrib/blog/28683/Driver San Francisco 2011 3.jpg)
(ghost view)
NOTES:
1. CE GUI / HUD Fix: Optional, recommended only to end-game players. Freeze value. Removes HUD stretch, but does not center; world map icons become far more difficult to click (must be hunted high & aimed careful. Garage icon is easy).
2. CE Movie Fix (FMV): Optional, recommended only for slim-bezel setups. Freeze value. FMV movies become single-screen resolution. But not center & runs across bezel.
3. * Black Margins Fix. Symptom: single-screen game with black margins on all sides. Cause: game stored wrong refresh rate. Fixes:
A. For fullscreen, in-game must switch between (& apply) ~4 weird resolutions, low to higher, & lastly up to yours. If fails, repeat.
OR B. In-game windowed removes margins.
4. Borderless: SoftTH + CE + in-game resolution + ShiftWindow (+ border).
5. Failures: FWS fixes (badly tested **) & CE "centered" values.
6. ** FWS menu's resolution override was not tested. Game may work perfectly this way, 50% chance.
![](/f/u/contrib/blog/28683/Driver San Francisco 2011 4.jpg)
(3P 1080p stock view)
![](/f/u/contrib/blog/28683/Driver San Francisco 2011 5.jpg)
(3P PLP view, no CE HUD fix)
![](/f/u/contrib/blog/28683/Driver San Francisco 2011 6.jpg)
(3P PLP view with CE HUD fix)
![](/f/u/contrib/blog/28683/Driver San Francisco 2011 7.jpg)
(floating world map icons w CE HUD fix)
![](/f/u/contrib/blog/28683/Driver San Francisco 2011 8.jpg)
(rendered video)
View guide for general help with the instructions.
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