Baseline (Widescreen) Solution & Issues
Real-time cutscenes are Hor+ but slightly Vert-. The default gameplay camera distance when starting a game is slightly Vert- but this can be adjusted as needed with the mouse wheel.
GOG.com and Steam versions: Native support. Uses the current desktop resolution by default. A small selection of resolutions is available in-game (1024x768, 1280x720, 1920x1080, 1280x800, and 2560x1080). Use the Desktop option for resolutions not listed in-game, or set by editing %APPDATA%\Nexus - The Jupiter Incident\Display.ini
Retail version: Set resolution by editing the registry (change Display_Height and Display_Width in Decimal mode):
- Not administrator, 64-bit: HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Mithis\Nexus - The Jupiter Incident
- Not administrator, 32-bit: HKEY_LOCAL_MACHINE\SOFTWARE\Mithis\Nexus - The Jupiter Incident
- Administrator, 64-bit: HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Mithis\Nexus - The Jupiter Incident
- Administrator, 32-bit: HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Mithis\Nexus - The Jupiter Incident
The retail version has an issue with the pre-mission briefings which use 2D overlays on a 3D solar system explorer background. The 2D overlays are very misaligned. They aren't merely cut off vertically, but horizontally as well. It essentially looks like the overlay being used is much too large for the screen. The 3D background is simply Vert-. The briefings are fully voiced and mission objectives can be reviewed via an in-mission objectives screen, so the gameplay impact is minimal.
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
GOG.com and Steam versions: Only 2560x1080 is listed in-game; for other resolutions set resolution to Desktop or edit %APPDATA%\Nexus - The Jupiter Incident\Display.ini. Gameplay and real-time cutscenes are Hor+ from 16:9 without any further Vert- change. FMV cutscenes are pillarboxed.
Eyefinity / Surround Specific Solution & Issues
The asteroid sprites are quite pixellated on the sides of the output.
GOG.com and Steam versions: Set resolution to Desktop or edit %APPDATA%\Nexus - The Jupiter Incident\Display.ini (the old-style TripleHead mode can be set here but is not needed). Gameplay and real-time cutscenes are Hor+ from 16:9 without any further Vert- change. FMV cutscenes are pillarboxed.
Retail version: Set resolution in registry (see widescreen steps) but set Display_Width to the single-display width (not the width of the group) and set Display_TripleHead to 1 to fix most UI issues.
Gameplay and real-time cutscenes are Vert- (gameplay camera can be fixed by zooming out with the mouse wheel).
4k UHD Specific Solution & Issues