Over the past couple of weeks there have been some intense discussions going on within the Insider forum regarding Anamorphic widescreen implementation. There appears to be a growing discontent with anamorphic implementation, and the Insiders were attempting to address concern.
In the end we came to the decision that a purely Anamorphic game would not be Certified by the WSGF, and that proper TripleHead2Go support would now be a requirement. We will be revising our Certification pages in the Wiki, and are now going through to review existing Certifications.
Source:
Tags: wsgf, triplehead2go, eyefinity, surround