Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Request/Discuss Game Solutions   Topic: please help me with doom3

 Post subject: please help me with doom3
Posted: 06 Jul 2005, 04:53 

Replies: 33
Views: 10165


from what I'm reading, your real problem is that text needs to be entered into a text file located here: baseDoomConfig.cfg Open this file with the windows notepad program and change the lines you need, then save the file. Then when you start the game up the resolution should be correct. Nothing is ...

 Forum: Request/Discuss Game Solutions   Topic: Battle for Middle Earth?

 Post subject: Battle for Middle Earth?
Posted: 10 Jan 2005, 16:40 

Replies: 9
Views: 4181


the HUD is definitely stretched (common widescreen issue), but it the 3d world seems to be correct.

 Forum: Request/Discuss Game Solutions   Topic: EA Sports F1 Challenge, Madden 2005

Posted: 25 Dec 2004, 03:37 

Replies: 4
Views: 2645


f1c has a config.ini file in the root directory which has a resolution setting inside - but it's this weird videomode setting which controls the resolution, and unfortunately the numbers are not universal. You can do trial/error changing that number worse come to worse. 3dconfig.exe should recognize...

 Forum: Request/Discuss Game Solutions   Topic: Battle for Middle Earth?

 Post subject: Battle for Middle Earth?
Posted: 10 Dec 2004, 00:34 

Replies: 9
Views: 4181


Yep, it works for sure.

File is found here:
C:Documents and Settings[user]Application DataMy Battle for Middle-earth FilesOptions.ini

entry is:
Resolution = 1440 900

(width height)

 Forum: Request/Discuss Game Solutions   Topic: Battle for Middle Earth?

 Post subject: Battle for Middle Earth?
Posted: 10 Dec 2004, 00:19 

Replies: 9
Views: 4181


just installed. It does not support widescreen out of the box. Checking for the .ini now.

 Forum: Request/Discuss Game Solutions   Topic: Battle for Middle Earth?

 Post subject: Battle for Middle Earth?
Posted: 09 Dec 2004, 04:53 

Replies: 9
Views: 4181


I've ordered it, will be delivered on Friday. I'll report as soon as I get it.

Although, it's based on the Command & Conquer Generals engine, so if that flies, this most likely will, also

 Forum: Request/Discuss Game Solutions   Topic: UniWS: Discussion Help

 Post subject: UniWS: Discussion Help
Posted: 08 Dec 2004, 03:34 

Replies: 102
Views: 38627


thanks a ton, mird-OC!

the proper res in NFSU2 makes all the difference.

8)

 Forum: Request/Discuss Game Solutions   Topic: please help me with quake 3/team arena!

Posted: 13 Oct 2004, 19:26 

Replies: 2
Views: 1834


http://www.widescreengamingforum.com/phpBB2/viewtopic.php?t=15

That should answer your question.

 Forum: Request/Discuss Game Solutions   Topic: What makes a game widescreen?

Posted: 13 Oct 2004, 16:33 

Replies: 7
Views: 4214


Paddy, thanks for underscoring the need for a proper glossary here. We are obviously using the same words to describe different things. Here is a pretty workable definition of aspect ratio: http://www.wordiq.com/definition/Aspect_ratio_(image) Aspect ratio generally refers to the proportion of heigh...

 Forum: Request/Discuss Game Solutions   Topic: What makes a game widescreen?

Posted: 10 Oct 2004, 14:36 

Replies: 7
Views: 4214


and the stretching is down to FOV settings. You're just arguing semantics here, but I guess that's why I'm asking for a glossary. So, yeah, by "distortion free geometry" I mean that a sphere in the center of the camera view should be round, not elliptical (ie. "squashed"). Whether you've got a reall...

 Forum: Request/Discuss Game Solutions   Topic: What makes a game widescreen?

Posted: 10 Oct 2004, 06:04 

Replies: 7
Views: 4214


While we're on about defining things, Ibrin, I would really like to see a 'Widescreen Gaming Glossary' with technical explanations of Field of View, Viewing Angle, Aspect Ratio, Zoom, Camera Scaling, Cropping, HDTV, Interlacing, etc. It would be great to have plain english explanations to go along w...

 Forum: Request/Discuss Game Solutions   Topic: What makes a game widescreen?

Posted: 10 Oct 2004, 05:30 

Replies: 7
Views: 4214


FOV is greatly impacted by your distance from, and the size of the display, which really makes it subjective. For example, the proper FOV for sitting 10 feet away from an 84" projection screen will be dramatically different than that of sitting 10 feet away from a 37" plama TV, even though both may ...

 Forum: Request/Discuss Game Solutions   Topic: do games support a 1440-by-900 resolution?

Posted: 11 Sep 2004, 22:13 

Replies: 9
Views: 3787


indeed, I did misunderstand you. :oops: If I had read your first post more carefully, I would have seen you were talking about and iMac not an iBook. My bad. a 17" widescreen desktop LCD monitor is a cool idea I don't recall getting M:TW to run in widescreen properly. Certainly the political portion...

 Forum: Request/Discuss Game Solutions   Topic: Medal of Honor: Pacific Assault ... widescreen.

Posted: 05 Sep 2004, 23:39 

Replies: 12
Views: 10409


coolness 8)

how about some photos of your setup running the game, too?

 Forum: Request/Discuss Game Solutions   Topic: do games support a 1440-by-900 resolution?

Posted: 05 Sep 2004, 23:36 

Replies: 9
Views: 3787


They definitely do look great, but are not the only option. As I said the 17" HP ZD7000 series and the 17" toshiba both use the exact same widescreen LCD panel that the Mac 17" powerbook does, from the exact same OEM vendor. So, if you don't want to abandon your PC usage and current software library...

 Forum: Request/Discuss Game Solutions   Topic: do games support a 1440-by-900 resolution?

Posted: 03 Sep 2004, 07:24 

Replies: 9
Views: 3787


I have an HP ZD7000 series laptop, which comes with the same 17" widescreen 1440x900 display that that apple powerbook comes with. There's a high end Toshiba model that also uses the same display by the same OEM. I have been quite happily running many games at 1440x900 including UT2k4. Nearly every ...

 Forum: Request/Discuss Game Solutions   Topic: Xpand Rally Widescreen Support

Posted: 30 May 2004, 02:03 

Replies: 7
Views: 4392


At E3 I saw it played it on a widescreen HDTV, but I'm not sure of the res or 720p/1080i, etc. The HUD was squashed, but duh.

 Forum: Request/Discuss Game Solutions   Topic: Myst 4: Uru

 Post subject: Myst 4: Uru
Posted: 30 Jan 2004, 05:53 

Replies: 38
Views: 17139


the stretching is probably your video card drivers filling the aspect. I've got the .exe down finally, and run it, and it works perfectly. Running it at 1440x900 quite nicely. I know there are better ways to do this, but the way that I used this is as follows: Extract to root URU game dir create sho...

 Forum: Request/Discuss Game Solutions   Topic: Myst 4: Uru

 Post subject: Myst 4: Uru
Posted: 27 Jan 2004, 03:30 

Replies: 38
Views: 17139


Wogg, did you take the file down? I got your NFS:U hack running, and this seems to be basically the same idea. Looking forward to trying it.

 Forum: Request/Discuss Game Solutions   Topic: Myst 4: Uru

 Post subject: Myst 4: Uru
Posted: 09 Dec 2003, 05:30 

Replies: 38
Views: 17139


in the init folder there's a file called graphics.ini, but there are no plain text settings to edit. I'm not a hexedit master, so I didn't check to see if it was hex editable for resolution. Possibly something to look at, though.
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