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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
kilmar |
Posted: 23 Aug 2007, 02:28
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Replies: 804 Views: 201062
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I take what I said back. I definitely do have the DX9 bug. I just incinerated a splicer and the body looks like a big chocolate bar with no textures. Sigh. |
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
kilmar |
Posted: 23 Aug 2007, 02:11
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Replies: 804 Views: 201062
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Did you guys watch that video? Fire looks better, there's a shadow for the door closing... XD (Slightly) better lighting...
You have better eyes than me, my friend. |
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
kilmar |
Posted: 23 Aug 2007, 01:49
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Replies: 804 Views: 201062
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[quote] Don't thank me yet. I have yet to take a screenshot that shows ANY difference. Even with the water on the lens effect. post here a 1920 screenshot of the game just after the crash with no move yet. i'll do the same and we'll compare it http://home.nyc.rr.com/kilmar/pics/ DX10a - Pic of Rapt... |
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
kilmar |
Posted: 23 Aug 2007, 01:30
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Replies: 804 Views: 201062
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[quote] Your wish is my command. I'll put a comparison shot if once I find a place where DX9 and DX10 shows the biggest difference. thanks a lot ! BTW, i just played again to the demo with the FOV hack, in 1920x1200 this game is really amazing ! Don't thank me yet. I have yet to take a screenshot t... |
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
kilmar |
Posted: 23 Aug 2007, 01:18
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Replies: 804 Views: 201062
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[quote]Uh guys, I check several locations and took some sample shots in DX9 and DX10 and I can't find a single difference. Hi kilmar, I understand that it's not happening on every system, so you are lucky, trust me its like playing the game with everything set to LOW DETAIL... I know of that bug an... |
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
kilmar |
Posted: 23 Aug 2007, 01:03
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Replies: 804 Views: 201062
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Uh guys, I check several locations and took some sample shots in DX9 and DX10 and I can't find a single difference. I made sure I was running in DX9 mode by going into options and making sure the DirectX 10 texture option was greyed out. Took the pics by using a temporary save slot and taking the pi... |
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
kilmar |
Posted: 23 Aug 2007, 00:38
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Replies: 804 Views: 201062
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[quote]I just wanted to add my thanks to Paddy the Whack and Racer_S for their great job and support. I'm running it on Vista 32 and I LOVE the FOV mode in DX9 mode and the Racer_S's fix. Problem is that it is VERY unstable. Not faulting anyone for the crashes, but I will be anxiously awaiting a ve... |
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Forum: General Gaming Discussions Topic: Bioshock: artistic vision - or not as the case may be |
kilmar |
Posted: 23 Aug 2007, 00:25
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Replies: 804 Views: 201062
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I just wanted to add my thanks to Paddy the Whack and Racer_S for their great job and support. I'm running it on Vista 32 and I LOVE the FOV mode in DX9 mode and the Racer_S's fix. Problem is that it is VERY unstable. Not faulting anyone for the crashes, but I will be anxiously awaiting a version of... |
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Forum: Request/Discuss Game Solutions Topic: Prince of Persia: The Two Thrones |
kilmar |
Posted: 06 Dec 2005, 01:14
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Replies: 49 Views: 16008
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Kind of silly that the Xbox version is widescreen while the PC version is not. |
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Forum: Request/Discuss Game Solutions Topic: F.E.A.R. Widescreen Discussion |
kilmar |
Posted: 20 Oct 2005, 05:52
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Replies: 36 Views: 9651
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Well, at least 3 of the biggest games from the last couple years have this effect (whether in widescreen or not), so it's certainly not unusual. Unusual? No. Normal? No. Just because the 3 biggest games out now have wrong FoV, doesn't make it normal or correct. Actually, Doom 3 and Quake 4 have the... |
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Forum: Request/Discuss Game Solutions Topic: F.E.A.R. Widescreen Discussion |
kilmar |
Posted: 18 Oct 2005, 00:46
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Replies: 36 Views: 9651
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@ Kilmar ... It's normal with most games for things to get fatter towards the edges of the screen... even at 4:3 ... and it gets worse the wider your screen is ... Yes, the wider towards the edge of the screen (aka fisheye lens effect) is called "not the correct Field of Vision". It is not normal. ... |
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Forum: Request/Discuss Game Solutions Topic: F.E.A.R. Widescreen Discussion |
kilmar |
Posted: 17 Oct 2005, 02:28
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Replies: 36 Views: 9651
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You can edit the config to get 1680x1050 or 1920x1200 to work, but there's no way to fix the FoV and the FoV is WAAAAAAY off. People to the left and right of the screen look like Danny Devito, only shorter. If anyone knows a way to fix the FoV, please reply. |
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Forum: Request/Discuss Game Solutions Topic: NHL 06 |
kilmar |
Posted: 13 Sep 2005, 04:47
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Replies: 29 Views: 8715
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If someone can tell me how to get Madden 06 PC widescreen, I'll get down on all fours and kiss your feet. |
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Forum: Request/Discuss Game Solutions Topic: Project Snowblind |
kilmar |
Posted: 25 Apr 2005, 17:28
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Replies: 2 Views: 1383
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All signs point to no. Neither the ini file nor the registry has any mention of resolution. |
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Forum: Request/Discuss Game Solutions Topic: Star Wars: Republic Commando FOV Discussion |
kilmar |
Posted: 11 Mar 2005, 17:54
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Replies: 26 Views: 13604
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[quote]Configured it for 1920x1200 anf 100.38886 on the system.ini works for me. the resolution might work but if you take a look at your crosshair, its not a perfect circle, its a little bit stretched which suggests that it's still at 90 FOV... are you talking about the demo or the retail? Retail.... |
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Forum: Request/Discuss Game Solutions Topic: MVP Baseball 2005 |
kilmar |
Posted: 09 Mar 2005, 22:21
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Replies: 9 Views: 3937
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I've looked everywhere (including the exe file to see if I can hex the code). I've found nothing. I don't think it's possible. Hell, I'd love to just make it work at 1600x1200, which I wasn't even able to do. |
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Forum: Request/Discuss Game Solutions Topic: Star Wars: Republic Commando FOV Discussion |
kilmar |
Posted: 09 Mar 2005, 17:11
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Replies: 26 Views: 13604
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Configured it for 1920x1200 anf 100.38886 on the system.ini works for me. |
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Forum: Request/Discuss Game Solutions Topic: Star Wars: Republic Commando FOV Discussion |
kilmar |
Posted: 02 Mar 2005, 20:51
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Replies: 26 Views: 13604
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I got it to work on 1680x1050 via the PC the same way as the demo. I wonder if I can do 1920x1200 when the new monitor arrives...
Still working on FOV. |
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Forum: Request/Discuss Game Solutions Topic: Widescreen for PC version of Prince of Persia:Warrior Within |
kilmar |
Posted: 23 Dec 2004, 16:07
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Replies: 26 Views: 27993
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It doesn't look like there's any difference between the 1600x1200 and 1920x1200. Check the sides and corner and they pretty much match up. |
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Forum: Request/Discuss Game Solutions Topic: Dell 2005FPW & HL2 @ 1680x1050 |
kilmar |
Posted: 17 Dec 2004, 16:39
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Replies: 7 Views: 3026
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Strange, all I did was plug in the new monitor, let it detect new hardware, and I was able to get 1680x1050 without tweaking anything. For good measure, I updated the monitor driver just in case.
Of course, I have an ATi X800XT PE and not an NV 6800, but it should work the same. |
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