Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Request/Discuss Game Solutions   Topic: Max Payne 2 FOV Discussion

 Post subject: Regarding widescreen
Posted: 04 Feb 2005, 08:52 

Replies: 26
Views: 9913


I posted here:

[url]http://www.widescreengamingforum.com/node/5510]

Basically, widescreen does work, it's just that it isn't for widescreen gaming, but to enable the "wide" video mode, with black bars on the top and bottom. It has nothing to do with FOV, etc.

-Dan

 Forum: Request/Discuss Game Solutions   Topic: Max Payne / Max Payne 2: A Possible Solution?

Posted: 04 Feb 2005, 03:10 

Replies: 4
Views: 2070


The gm_enablewidescreen does work from the console. Type: MaxPayne_GameMode->GM_EnableWidescreen(1,0); at the console, and it enables widescreen (the first flag is a boolean). Unfortunately, what is widescreen? It is nothing but letterboxing the screen, leaving the aspect ratio and fov untouched. It...

 Forum: Request/Discuss Game Solutions   Topic: Max Payne 2 FOV Discussion

 Post subject: Max Payne 2 FOV Discussion
Posted: 04 Feb 2005, 00:45 

Replies: 26
Views: 9913


An increased fov should increase the fov from the same point, not from a more distant point. Otherwise it is just a zoom. This is indeed an increased FOV, but it doesn't result in the right aspect ratio. The idea is to increase the FOV without moving max further from the screen, thus giving the same...

 Forum: Request/Discuss Game Solutions   Topic: Max Payne 2 FOV Discussion

 Post subject: Max Payne 2 FOV Discussion
Posted: 04 Feb 2005, 00:24 

Replies: 26
Views: 9913


Paddy, I'm glad you're happy, but unfortunately the FOV is still wrong...it's just zoomed out. Max is too short and stumpy.

-Dan

 Forum: Request/Discuss Game Solutions   Topic: Max Payne 2 FOV Discussion

 Post subject: Max Payne 2 FOV Discussion
Posted: 03 Feb 2005, 23:34 

Replies: 26
Views: 9913


I think I found the default settings, I will post here later today with a solution, hopefully.

-Dan

 Forum: Request/Discuss Game Solutions   Topic: Max Payne 2 FOV Discussion

 Post subject: Max Payne 2 FOV Discussion
Posted: 03 Feb 2005, 23:28 

Replies: 26
Views: 9913


Editing the .ras only changes the FOV_70 macro, it doesn't change the default. This isn't surprising, really, but it was worth a try. Perhaps the value is somewhere else in the file as the default; I will check this later today. Even so, increasing the fov doesn't seem to fix anything. It's as if it...

 Forum: Request/Discuss Game Solutions   Topic: Max Payne 2 FOV Discussion

Posted: 02 Feb 2005, 21:08 

Replies: 26
Views: 9913


FOV_45 = "MaxPayne_GameMode->GM_ChangeFOV(0.6428,0);"; FOV_50 = "MaxPayne_GameMode->GM_ChangeFOV(0.7142,0);"; FOV_55 = "MaxPayne_GameMode->GM_ChangeFOV(0.7857,0);"; FOV_60 = "MaxPayne_GameMode->GM_ChangeFOV(0.8571,0);"; FOV_65 = "MaxPayne_GameMode->GM_ChangeFOV(0.9285,0);"; FOV_70 = "MaxPayne_GameMo...
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