Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Request/Discuss Game Solutions   Topic: COD Advanced Warfare

 Post subject: Re: COD Advanced Warfare
Posted: 10 Nov 2014, 02:32 

Replies: 267
Views: 126819


I never checked the markers. I'll take a look at that now. Edit: http://i.imgur.com/nSe8JVx.jpg The marker size has been fixed. I can fix the marker arrows and the minimap only by changing asm itself in the code so far. I'll need to spend more time debugging it to track down what's really setting th...

 Forum: Request/Discuss Game Solutions   Topic: COD Advanced Warfare

 Post subject: Re: COD Advanced Warfare
Posted: 10 Nov 2014, 01:07 

Replies: 267
Views: 126819


Alright, I've finally put out a plugin. Download Widescreen Fixer here Your mileage will vary. Multiplayer is at your own risk as usual. Please report any and all problems. I did not even move past the first room in the game so there may be things that happen later in the game that do not work. Here...

 Forum: Request/Discuss Game Solutions   Topic: COD Advanced Warfare

 Post subject: Re: COD Advanced Warfare
Posted: 09 Nov 2014, 20:15 

Replies: 267
Views: 126819


I got the cinematics centered.

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I need to run out for a bit but when I get back I'll put together and release a plugin with what I have so far. There's still more to be fixed but it should be good enough for now.

 Forum: Request/Discuss Game Solutions   Topic: COD Advanced Warfare

 Post subject: Re: COD Advanced Warfare
Posted: 09 Nov 2014, 19:49 

Replies: 267
Views: 126819


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This is what I mean. The overlay is ALMOST there.

 Forum: Request/Discuss Game Solutions   Topic: COD Advanced Warfare

 Post subject: Re: COD Advanced Warfare
Posted: 09 Nov 2014, 19:41 

Replies: 267
Views: 126819


So I got the gun overlay scaling correct but now the menu and stuff are on the left screen.

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If I center the menu, the gun overlay gets weird.

 Forum: Request/Discuss Game Solutions   Topic: COD Advanced Warfare

 Post subject: Re: COD Advanced Warfare
Posted: 09 Nov 2014, 06:51 

Replies: 267
Views: 126819


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I'm still having trouble with the horizontal scaling in-game, though.

 Forum: Request/Discuss Game Solutions   Topic: COD Advanced Warfare

 Post subject: Re: COD Advanced Warfare
Posted: 09 Nov 2014, 06:31 

Replies: 267
Views: 126819


No, I haven't tried that but I don't feel like I need to. I'm sure super sampling would bring it to a crawl. It's one thing to use it at 1920x1080 but an entirely different thing to run it at 6056x1080.

 Forum: Request/Discuss Game Solutions   Topic: COD Advanced Warfare

 Post subject: Re: COD Advanced Warfare
Posted: 09 Nov 2014, 06:14 

Replies: 267
Views: 126819


I have to say that the GTX 980 is a BEAST.

With every setting maxed out, including HBAO+ and Filmic SMAA T2x, I maintain a solid 90 FPS at 6056x1080. And that's with just one card.

 Forum: Request/Discuss Game Solutions   Topic: COD Advanced Warfare

 Post subject: Re: COD Advanced Warfare
Posted: 09 Nov 2014, 04:02 

Replies: 267
Views: 126819


I've got everything centered, minus the cutscenes, but the horizontal scale of some stuff is still stretched out. http://i.imgur.com/ZhsudCO.png The overlay on the gun and objective marker are stretched out. Edit: Feel free to watch my spark plug change from earlier while you wait. https://www.youtu...

 Forum: Request/Discuss Game Solutions   Topic: COD Advanced Warfare

 Post subject: Re: COD Advanced Warfare
Posted: 09 Nov 2014, 02:59 

Replies: 267
Views: 126819


Yeah, it was 23 out with overcast and a nice breeze.

 Forum: Request/Discuss Game Solutions   Topic: COD Advanced Warfare

 Post subject: Re: COD Advanced Warfare
Posted: 09 Nov 2014, 02:22 

Replies: 267
Views: 126819


I was up until 8 in the morning working on it and then I passed out. When I woke up I ended up changing my spark plugs because the weather was perfect for it. Working on it now, though. There's still things left to fix before I release it but it shouldn't be too long hopefully. I also recorded a tim...

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 07 Jul 2014, 02:45 

Replies: 322
Views: 112039


I didn't even think of that. :/

I'll see what I can do.

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 30 Jun 2014, 14:57 

Replies: 322
Views: 112039


Download Version 1.4

Fixed issue with registry key no longer existing.

Thanks to Baldur for all the work.


I'm going to get the code cleaned up soon and throw it up on GitHub.

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Multi-Game Widescreen Fixer

Posted: 28 Feb 2014, 23:28 

Replies: 1474
Views: 530790


That's an assembly issue. I'll reinstall Far Cry 2 and see if I can replicate it.

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 19 Feb 2014, 22:17 

Replies: 322
Views: 112039


Thanks for keeping the XML updated. :)

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Multi-Game Widescreen Fixer

Posted: 10 Dec 2013, 15:08 

Replies: 1474
Views: 530790


I haven't really compared single screen to multiple screen texture quality. Perhaps it's a video memory limit? Running three monitors requires quite a bit more video RAM. It might not stream in the highest resolution textures if it runs out. It might also just be a limitation of the engine. Compare ...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Multi-Game Widescreen Fixer

Posted: 04 Dec 2013, 03:51 

Replies: 1474
Views: 530790


CS:GO isn't really possible to be fixed anymore without triggering VAC. BF2 fixes are really only good for widescreen and not surround. Objects start disappearing when the FOV gets too high. There are other ways to do it that render it just fine but they trigger PB. It's unfortunate but a lot of fix...

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Multi-Game Widescreen Fixer

Posted: 19 Nov 2013, 16:33 

Replies: 1474
Views: 530790


I released r678. Added support for CoD: Ghosts v3.3. I managed to fix the mouse. HaYDeN explained to me how to find it. It was actually pretty simple and in a way I never thought of to look. All that was required was to break and trace the GetCursorPos function and then look through the trace result...

 Forum: Multi-Monitor Gaming   Topic: Call of Duty: Ghosts

 Post subject: Re: Call of Duty: Ghosts
Posted: 12 Nov 2013, 22:42 

Replies: 76
Views: 51544


Can you provide more details than that (SP, MP, game mode, etc.) with some screenshots as well?

In my limited testing in SP and MP everything seemed okay but I may have missed some stuff.

 Forum: Multi-Monitor Gaming   Topic: Call of Duty: Ghosts

 Post subject: Re: Call of Duty: Ghosts
Posted: 12 Nov 2013, 05:07 

Replies: 76
Views: 51544


Only if you use modified .exe files.
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