Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Request/Discuss Game Solutions   Topic: MW3 (Call of Duty: Modern Warfare 3) 1.9.448 Update - New widescreenfixer Patch Requested

Posted: 19 Sep 2012, 06:12 

Replies: 2
Views: 3832


The support for 1.9.446 still works on 1.9.448.

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

 Post subject: The reason I asked is that
Posted: 15 Sep 2012, 20:43 

Replies: 322
Views: 128198


The reason I asked is that SourceHudEditor relies on ModInstallPath in the registry to get the user from. If you do not have that key in the registry then this program will fail, which is what it's currently doing.

I need to find another way to get that user then.

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

 Post subject: The older version doesn't
Posted: 15 Sep 2012, 04:34 

Replies: 322
Views: 128198


The older version doesn't check the registry for anything.

Which directory is TF2 located in?

For example, mine is located in:
E:Steamsteamappsteam fortress 2

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

 Post subject: Can you do me a favor?Open
Posted: 14 Sep 2012, 06:04 

Replies: 322
Views: 128198


Can you do me a favor?


  • Open regedit

  • Go to HKEY_CURRENT_USER ▶ Software ▶ Valve ▶ Steam

  • Look in the right window for ModInstallPath

  • Paste the path here in a reply



Thanks.

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 10 Sep 2012, 02:06 

Replies: 322
Views: 128198


Can you take a screenshot of the error window and post it?

There should be files and line numbers included in it.

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

 Post subject: I uploaded a version that
Posted: 09 Sep 2012, 10:57 

Replies: 322
Views: 128198


I uploaded a version that shows the stack traces so I can figure out what's wrong.

Please try this version and paste the error.

https://www.widescreenfixer.org/projects/SourceHudEditor-v1.1d.7z

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

 Post subject: Alright, I think I have
Posted: 02 Sep 2012, 04:48 

Replies: 322
Views: 128198


Alright, I think I have something working for me. Download v1.1 Please let me know how this version works. It should automatically determine your Steam and Team Fortress 2 directory. When you push Start, it will extract the .res files to the TF2 directory and then modify them. If the files already e...

 Forum: Detailed Widescreen Reports   Topic: Counter-Strike: Global Offensive

Posted: 01 Sep 2012, 11:26 

Replies: 40
Views: 45709


For my resolution it matched perfectly. I'll have to test some other resolutions.

Here's a screenshot of mine at 1920x1080 and 6056x1080.



 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 01 Sep 2012, 06:08 

Replies: 322
Views: 128198


I've fixed all of the display options. There were more issues than just non-Eyefinity/Surround being detected. Unfortunately I've started implementing HLLib before fixing those issues. This means that I won't be able to release it until HLLib is fully integrated. There's some good news and bad news ...

 Forum: Detailed Widescreen Reports   Topic: Counter-Strike: Global Offensive

Posted: 01 Sep 2012, 03:54 

Replies: 40
Views: 45709


HaYDeN, to have it scale and match the default single-screen scaling, you can use this algorithm: (Single Screen Width / Total Screen Width) * 0.85 (the default HUD scale value) (1920 / 6056) * 0.85 = 0.2694848 For the safezonex value, you can just do something similar: 1920 / 6056 = 0.3170409

 Forum: Detailed Widescreen Reports   Topic: Counter-Strike: Global Offensive

Posted: 01 Sep 2012, 01:40 

Replies: 40
Views: 45709


I've updated Widescreen Fixer to support the latest version of CS:GO.

There is a slider that lets you control the size to some degree. By default it matches the default value of 0.85 for a single screen. You can set the range between 0.5 and 1.0 so you can increase it slightly.

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

 Post subject: I'll look into it. The tool
Posted: 31 Aug 2012, 01:15 

Replies: 322
Views: 128198


I'll look into it. The tool is actually open-source so I might just port it over to a managed C# library.

Edit:
Nevermind, he includes a C# wrapper.

I'll see what I can do.

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

 Post subject: That makes sense. I wasn't
Posted: 28 Aug 2012, 23:31 

Replies: 322
Views: 128198


That makes sense. I wasn't aware people switched between Eyefinity and extended mode.

I'll add a setting that lets you manually set the display count.

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

 Post subject: Here is the initial release
Posted: 27 Aug 2012, 07:52 

Replies: 322
Views: 128198


Here is the initial release of the GUI version. Download v1.0 It hopefully will detect your display settings automatically (and not crash during startup). If there are any errors or issues let me know. The only thing not working at the moment that I can think of is the ability to copy text from the...

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 25 Aug 2012, 10:17 

Replies: 322
Views: 128198


Here's a screenshot of what I have so far: It's nearly complete. I just need to create a simple log window that displays the status of the modifications. I'm using my DetectDisplays library that I use with Widescreen Fixer so it should automatically detect your settings as long as you have AMD or NV...

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

Posted: 25 Aug 2012, 02:39 

Replies: 322
Views: 128198


When I put together a GUI for the application it would just be a matter of extracting the HUD files with GCFscape and then pointing this tool to that directory. I'll probably make it so you can choose which XML file to load so that there can be one for TF2, L4D, or any other Source game that might n...

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

 Post subject: 814 is right, and the value
Posted: 25 Aug 2012, 00:53 

Replies: 322
Views: 128198


814 is right, and the value for the centered loading screens is 768.

Attached files kompis-5990x1200.7z (18.6 KB)

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

 Post subject: Updated XML for the changes
Posted: 24 Aug 2012, 02:47 

Replies: 322
Views: 128198


Updated XML for the changes you listed:

http://pastebin.com/9dE0mPG5

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

 Post subject: Also, this is the weapon
Posted: 22 Aug 2012, 23:17 

Replies: 322
Views: 128198


Also, this is the weapon information I was talking about before:



I'd like to find where that's at and move it to the center as well.

 Forum: Multi-Monitor Gaming   Topic: Centered HUD for Team Fortress 2

 Post subject: Yeah, I planned to add
Posted: 22 Aug 2012, 21:57 

Replies: 322
Views: 128198


Yeah, I planned to add support for all the little things when I made a GUI for it. This was just a quick CLI tool to get up and running for myself. The StatSummary background is actually based on a simple 16:9 aspect-ratio, regardless of desktop resolution or bezel-corrected resolution. 480 * 1.7777...
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