Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Detailed Widescreen Reports   Topic: EverQuest II

 Post subject: EverQuest II
Posted: 03 Nov 2007, 15:55 

Replies: 2
Views: 1110


Now if only they'd get the field of view fixed so we can get hor+.

 Forum: Request/Discuss Game Solutions   Topic: Everquest II

 Post subject: Everquest II
Posted: 03 Nov 2007, 15:48 

Replies: 1
Views: 610


One quirk of wsgf that has bugged me is listing games as having native widescreen support...but they don't support my widescreen natively (1280x720). Is it possible that you do/did not have the right drivers installed for your monitor? On my system, EQ2 lists and supports every resolution supported ...

 Forum: General Gaming Discussions   Topic: Last Day is Today - READ!

 Post subject: Last Day is Today - READ!
Posted: 21 Oct 2007, 20:34 

Replies: 19
Views: 2862


They'll have a hard time charging for that DLC after the promotion period. The "content" of the pack is quite pathetic (the "siege" you have to break to earn the castle consists of a whopping 5 people) and the castle itself consists entirely of re-used elements. A far cry from the amazing Frostcrag ...

 Forum: Request/Discuss Game Solutions   Topic: nVidia latest update

 Post subject: nVidia latest update
Posted: 09 Oct 2007, 19:25 

Replies: 14
Views: 2274


Do not scale -
The picture is displayed in a little window in the middle of the screen, surrounded by thick black borders. It is still stretched.

No scaling should not result in a scretched image. It simply displays the original image in its original resolution, centered.

 Forum: Request/Discuss Game Solutions   Topic: Solution: Gothic, without manual editing

Posted: 07 Oct 2007, 16:56 

Replies: 1
Views: 704


This is overkill. All you need to do to force a resolution is to change your shortcut.

E.g. D:GamesGothicSystemGothic.exe -zRes:1680,1050,32

This will force the desired resolution and color depth regardless of what's set in the ini.

Same workaround also works for Gothic 2.

 Forum: General Gaming Discussions   Topic: Here's a shader 2 fix for Bioshock, why not an Airborne one?

Posted: 01 Oct 2007, 13:56 

Replies: 3
Views: 886


Not everyone can afford to upgrade regularly.

The first SM 3.0 consumer cards were introduced in 2004, btw.

 Forum: Request/Discuss Game Solutions   Topic: Playing a game in 4:3 on a WS monitor

Posted: 29 Sep 2007, 21:40 

Replies: 9
Views: 1817


Does anyone know anything about this upcoming monitor with a better panel that flo mentioned?

This is what I was thinking of. 22" S-PVA panel at 1920x1200 native resolution.

 Forum: Request/Discuss Game Solutions   Topic: Playing a game in 4:3 on a WS monitor

Posted: 29 Sep 2007, 21:38 

Replies: 9
Views: 1817


1280x1024 is actually 5:4. 1280x960 is the closest 4:3 ratio. You can either have it scaled up to the height of the monitor or windowboxed with no scaling.

 Forum: Request/Discuss Game Solutions   Topic: Playing a game in 4:3 on a WS monitor

Posted: 29 Sep 2007, 16:08 

Replies: 9
Views: 1817


I don't know if the problem is entirely in nvidia's code or if individual monitor make a difference but at least in my case it seems to be that way. I don't think it depends on the monitor. Fixed aspect ratio scaling worked fine on my Samsung 226BW with my old computer with a 6800 GT, but not not o...

 Forum: General Gaming Discussions   Topic: Questions about wow

 Post subject: Questions about wow
Posted: 29 Sep 2007, 13:46 

Replies: 9
Views: 1905


In WoW, realms = servers. You can make a character on any realm corresponding to your WoW region (i.e. if you buy the EU version you can't play on US servers). You should read the WoW FAQ for more information about realm types: http://www.worldofwarcraft.com/info/basics/realmtypes.html If you make a...

 Forum: Request/Discuss Game Solutions   Topic: Playing a game in 4:3 on a WS monitor

Posted: 29 Sep 2007, 13:30 

Replies: 9
Views: 1817


1. NVidia drivers have an option for "fixed aspect ratio scaling" which will add pillarboxes on the sides when using non-16:10 resolutions. This feature appears to be broken on 8800 cards atm, though. I'm sure ATI's drivers have an equivalent option. 2. Can't say if it's "the" 22" widescreen to get,...

 Forum: Multi-Monitor Gaming   Topic: Good news for me!

 Post subject: Good news for me!
Posted: 19 Sep 2007, 23:11 

Replies: 9
Views: 1476


From the FAQ:

Does TripleHead2Go Digital Edition support analog monitors?
Yes. TripleHead2Go Digital Edition has three DVI-I outputs, each of which can support either a DVI digital or an analog monitor. To connect analog monitors, you need to purchase 3x DVI-to-VGA adapters.

 Forum: General Gaming Discussions   Topic: Where do MMOs go to die?

 Post subject: Where do MMOs go to die?
Posted: 13 Sep 2007, 22:49 

Replies: 13
Views: 2160


It's a shame you know, i beta tested that and it had huge potential, it was really fun. Gawd knows what they did to it to make it fail so horrendously. It wasn't the kind of game that people were willing to pay $15/month for. It might have done better at a lower price point. Or even without a month...

 Forum: General Gaming Discussions   Topic: Where do MMOs go to die?

 Post subject: Where do MMOs go to die?
Posted: 11 Sep 2007, 17:10 

Replies: 13
Views: 2160


There actually aren't that many precedences for "high profile" western MMOs being closed. The oldest "real" MMOs (Meridian 59, Ultima Online, EverQuest) are still running. The best known cases for MMOs being shut down are Asheron's Call 2 (being survived by its predecessor) and the recently closed A...

 Forum: Multi-Monitor Gaming   Topic: 3 monitors on a SLI Configuration

Posted: 08 Sep 2007, 15:52 

Replies: 4
Views: 904


You can't have more than one monitor active on an SLI setup. If you want to use more than one, you have to disable SLI. So if you want three monitors in an SLI setup, TH2Go seems to be the only option.

 Forum: Request/Discuss Game Solutions   Topic: Zooming a fixed resolution, letterboxed game?

Posted: 01 Sep 2007, 23:19 

Replies: 0
Views: 395


I have the odd case of a game (The Moment of Silence) which has a fixed resolution of 1024x768 (4:3), but displays the actual game in a letterboxed format (1024x512 visible / 2:1 aspect). My monitor's native resolution is 1680x1050. I can use fixed-aspect ratio scaling (Forceware 162.18) to maintain...

 Forum: General Gaming Discussions   Topic: Far Cry is now free. Sort of. PoP: TSoT and Ghost Recon too.

Posted: 01 Sep 2007, 15:28 

Replies: 30
Views: 4398


Personally, I see nothing wrong with ad-supported free games. They tell you up front that the game is ad-supported, you don't have to pay a thing, and it's up to you if you play it or not. Now, ad-supported paid games are another matter. If a game forces ads on me and doesn't give me any benefits to...

 Forum: General Gaming Discussions   Topic: Masking spoilers!!!

 Post subject: Masking spoilers!!!
Posted: 30 Aug 2007, 21:50 

Replies: 16
Views: 2163


This discussion is silly. phpBB supports custom tags. It would be a matter of seconds for an administrator to setup a custom tag to create a real [spoiler] tag. HTML tags can be used to set text and background to the same color. E.g. "[spoiler]%1[/spoiler]" gets turned into "Spoiler, highlight to re...

 Forum: Detailed Widescreen Reports   Topic: EverQuest II

 Post subject: EverQuest II
Posted: 26 Aug 2007, 16:10 

Replies: 2
Views: 1110


<div class="drinfo"><span class="boxart"><img src="/f/u/imagecache/game_boxart/contrib/dr/523/boxart.jpg"/></span><br/><br/><span class="grade">Widescreen Grade: <a href="/category/grade/C" title="This score is awarded to games that have received a calculated grade of C for their widescreen support....

 Forum: Site News & Suggestion Box   Topic: EverQuest (EQ1)

 Post subject: EverQuest (EQ1)
Posted: 19 Aug 2007, 17:15 

Replies: 1
Views: 1405


Widescreen support in EverQuest is native. Ini-modification is still an option but all resolutions supported by the monitor are available in-game.

EverQuest has a fixed fov and is therefore "vert-":

1280x1024:


1600x900:


1680x1050:


UI and splash screens do not stretch.
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