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Forum: Detailed Widescreen Reports Topic: World in Conflict: Detailed Report |
Elios |
Posted: 01 Oct 2007, 21:04
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Replies: 35 Views: 5873
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yup ill add hor+ shoots as soon as its out |
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Forum: Request/Discuss Game Solutions Topic: Suggestions or discussion of the . Vote for FOV hack thread. |
Elios |
Posted: 01 Oct 2007, 19:33
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Replies: 40 Views: 3984
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id love one for WoW but not sure how WoWs anti-cheat system would like that if you start messing with memory offsets |
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Forum: Request/Discuss Game Solutions Topic: Playing a game in 4:3 on a WS monitor |
Elios |
Posted: 01 Oct 2007, 19:19
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Replies: 9 Views: 1770
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the Gateway 22" ws has hardware scaling and can do 1:1 fixed aspect and zoom as well as panoramic in analog mode + has tons of analog in puts for stuff
it also has a hardware de-interlacer and supports 720p and 1080i |
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Forum: Request/Discuss Game Solutions Topic: Suggestions or discussion of the . Vote for FOV hack thread. |
Elios |
Posted: 01 Oct 2007, 19:16
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Replies: 40 Views: 3984
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seems you cant vote in a locked thread |
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Forum: General Gaming Discussions Topic: Ea's skate. Starting to look good.... |
Elios |
Posted: 01 Oct 2007, 12:09
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Replies: 27 Views: 5267
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yea i have been playing the demo on 360 very good game :D
as good as TH2 imo |
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Forum: General Gaming Discussions Topic: Here's a shader 2 fix for Bioshock, why not an Airborne one? |
Elios |
Posted: 01 Oct 2007, 12:02
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Replies: 3 Views: 858
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there may be more SM3.0 shaders in it then bioshock
people knew this would happen its time to get over it and get a new video card SM30 has been around for almost 5 years now |
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Forum: General Gaming Discussions Topic: Questions about wow |
Elios |
Posted: 29 Sep 2007, 18:33
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Replies: 9 Views: 1877
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WoW is fine just stay way from end game >.<
play on a normal RP realm and your be fine |
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Forum: Request/Discuss Game Solutions Topic: World in Conflict Retail |
Elios |
Posted: 27 Sep 2007, 19:54
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Replies: 9 Views: 1930
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http://www.massgate.net/read.php?28004,40468,48937#msg-48937
[MSV]Soundboy
Hor+ will be added. The stretched hud is a little harder to fix. |
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Forum: Detailed Widescreen Reports Topic: Stranglehold v1.1 |
Elios |
Posted: 27 Sep 2007, 12:08
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Replies: 22 Views: 7092
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what with games with hor+ menus and vert- gameplay O.o
oh well its UT3 AGAIN so im sure theres a way to fix the fov |
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Forum: Multi-Monitor Gaming Topic: World in Conflict 3840x1024 |
Elios |
Posted: 23 Sep 2007, 00:57
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Replies: 23 Views: 3474
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i made a post a bit ago on massives forums there looking in to a fix in a patch for Hor+
http://www.massgate.net/read.php?28004,34677 |
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Forum: General Gaming Discussions Topic: trrll's justification of Bioshocks bad FOV |
Elios |
Posted: 23 Sep 2007, 00:46
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Replies: 116 Views: 15347
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http://www.gamepro.com/microsoft/xbox360/games/previews/images/54500-3.jpg
well the portholes for the ones in the game are much smaller |
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Forum: General Gaming Discussions Topic: trrll's justification of Bioshocks bad FOV |
Elios |
Posted: 22 Sep 2007, 14:39
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Replies: 116 Views: 15347
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[quote]lol .... more proof that the FOV was no widescreen "design decision" or widescreen "artistic decision" .... I hadn't read this thread before, because I didn't want to see any spoilers until I finished the game. But oddly enough, while playing this part of the game, I had exactly the opposite... |
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Forum: General Gaming Discussions Topic: trrll's justification of Bioshocks bad FOV |
Elios |
Posted: 20 Sep 2007, 22:35
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Replies: 116 Views: 15347
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[quote]still looks zoomed to me sorry that just doenst work and your sill missing part of the screen in 16:9 You've stretched it in only one dimension, not simply increased the size until that the horizontal dimensions match. And yes, you'll still be missing part of the screen in 16:9. Here's what ... |
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Forum: General Gaming Discussions Topic: trrll's justification of Bioshocks bad FOV |
Elios |
Posted: 20 Sep 2007, 21:46
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Replies: 116 Views: 15347
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still looks zoomed to me sorry that just doenst work and your sill missing part of the screen in 16:9
![](http://img218.imageshack.us/img218/9577/bioshockjqvi5.jpg) |
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Forum: Detailed Widescreen Reports Topic: World in Conflict: Detailed Report |
Elios |
Posted: 20 Sep 2007, 01:01
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Replies: 35 Views: 5873
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Updated for full game
other then vert- game play and vertical stretched hud in 4:3
this game is nearly flawless |
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Forum: General Gaming Discussions Topic: trrll's justification of Bioshocks bad FOV |
Elios |
Posted: 18 Sep 2007, 06:09
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Replies: 116 Views: 15347
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The 4:3 display is lower resolution than the 16:9 display, because the same FOV is spread across fewer pixels. So if you simply expand the FOV, you end up with a 16:9 image than is lower quality the game currently has. As I said, different games will use the additional resolution of a 16:9 display d... |
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Forum: General Gaming Discussions Topic: Crysis seems to get the FOV right ... |
Elios |
Posted: 18 Sep 2007, 00:42
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Replies: 39 Views: 5944
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game is Hor+
check the beta thread i posted some screens |
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Forum: Detailed Widescreen Reports Topic: Enemy Territory: Quake Wars |
Elios |
Posted: 16 Sep 2007, 06:55
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Replies: 32 Views: 4788
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the potential should be certified the only thing it got wrong was one odd res that almost no one uses any way
the lack of 1280x768 i think is more the fault of OpenGLs native display modes then any thing else even windows doesnt fully support that res |
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Forum: General Gaming Discussions Topic: trrll's justification of Bioshocks bad FOV |
Elios |
Posted: 16 Sep 2007, 06:31
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Replies: 116 Views: 15347
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[quote][quote]The game is not designed or advertised to provide an enhanced display on triplehead configurations. It is designed and advertised to play in the standard configurations of 16:9, 16:10, and 4:3. The notion that development of a game should be driven by an oddball configuration that con... |
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Forum: Request/Discuss Game Solutions Topic: Stranglehold |
Elios |
Posted: 16 Sep 2007, 03:48
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Replies: 8 Views: 1862
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the FOV is like that with 4:3 and 5:4 too
but none the less is still Vert-
but even in 4:3 feels like the camera is in the players back all the time
so thats not the fov per-say but just the camera being to close
the camera is tight but its tight regardless
the FOV isnt bad over all |
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