Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Request/Discuss Game Solutions   Topic: Anachronox widescreen? Why no talk of this game?

Posted: 21 Oct 2013, 19:26 

Replies: 20
Views: 12057


Awesome. How did you solve the stretching HUD/interface problem? Also, do you have a 2560x1600 exe for me to test?

 Forum: Request/Discuss Game Solutions   Topic: Anachronox widescreen? Why no talk of this game?

Posted: 21 Oct 2013, 17:22 

Replies: 20
Views: 12057


jackfuste wrote:
lobski wrote:
Do you still require the steam EXE and other files?

Yes, I still need these files.


Here's Steam version anox.exe and the dll. (link removed)



Tell me if you need any other files:
Image

 Forum: Request/Discuss Game Solutions   Topic: Anachronox widescreen? Why no talk of this game?

Posted: 21 Oct 2013, 15:29 

Replies: 20
Views: 12057


Do you still require the steam EXE and other files?

 Forum: Request/Discuss Game Solutions   Topic: Anachronox widescreen? Why no talk of this game?

Posted: 18 Oct 2013, 04:17 

Replies: 20
Views: 12057


So the game just got released on Steam... Any luck? I would like to play this on a widescreen, with proper HUD mods. I hope the game is popular enough for someone to mod widescreen interfaces in, like KOTOR1.

 Forum: Request/Discuss Game Solutions   Topic: Cold Fear widescreen fix doesn't work

Posted: 14 May 2013, 04:24 

Replies: 0
Views: 1915


I followed the guide here; http://www.wsgf.org/forums/viewtopic.php?f=61&t=25762&hilit=cold+fear&start=10 I downloaded the Steam version of Cold Fear, replaced the exe with the official unprotected exe, ran the tool, nothing. The resolution is stuck at 640x480. The tool just doesn't seem...

 Forum: Detailed Widescreen Reports   Topic: Gatling Gears

Posted: 04 Sep 2011, 09:31 

Replies: 2
Views: 984


How did this game get a B? It doesn't support the standard 2560x1600 at all...

 Forum: General Gaming Discussions   Topic: Colour profiles in games. The new "widescreen" controversy.

Posted: 04 Jan 2011, 20:05 

Replies: 31
Views: 7525


The author of MWC wrote back; Thanks for your email. MCW uses some Windows API (application programming interface) to adjust the colors, basically a couple functions to set the gamma ramp lookup table. It works well within Windows, and a number of games (specifically OpenGL based games). However, su...

 Forum: General Gaming Discussions   Topic: Colour profiles in games. The new "widescreen" controversy.

Posted: 25 Dec 2010, 19:56 

Replies: 31
Views: 7525


Also, the most annoying game for me right now is Dragon Age. I want to play it and complete it, but I can't seem to get custom colours to stick with this game. Color Clutch doesn't work, neither does MCW. The only workaround is to launch the game in windows and run ShiftWindows on it. But I have to ...

 Forum: General Gaming Discussions   Topic: Colour profiles in games. The new "widescreen" controversy.

Posted: 23 Dec 2010, 16:34 

Replies: 31
Views: 7525


I have also contacted Mike, author of Monitor Calibration Wizard. http://www.hex2bit.com/products/index.asp MCW works for a number of games, but it is still a "soft" option, and the game is still able to "hard lock" back to the default uncalibrated colours once the game goes fullscreen. However, it ...

 Forum: Request/Discuss Game Solutions   Topic: Puzzle Quest Challenge of the Warlords

Posted: 22 Dec 2010, 12:53 

Replies: 8
Views: 4420


Is there an easier way to change the game to use 2560x1600?

I found a binary registry call under the registry under current_user/software/infinite interactive/puzzle quest/resolution

Right now the file just says "11 00 00 00", and apparently it's 1920x1200.

 Forum: Request/Discuss Game Solutions   Topic: Puzzle Quest Challenge of the Warlords

Posted: 22 Dec 2010, 05:17 

Replies: 8
Views: 4420


Sorry for the necropost, but I am wondering if anyone figured out a way to get the game to run at 2560x1600. It natively supports up to 1920x1200 but not 2560x1600. Lazy developers.

 Forum: General Gaming Discussions   Topic: Colour profiles in games. The new "widescreen" controversy.

Posted: 18 Dec 2010, 10:33 

Replies: 31
Views: 7525


I'm pretty sure its DirectX related, and happens on all versions of Windows, XP, Vista, W7, etc.

 Forum: General Gaming Discussions   Topic: Best Gaming Engine

 Post subject: Re: Best Gaming Engine
Posted: 14 Dec 2010, 07:26 

Replies: 16
Views: 2853


Best "ever" or the "current best"? If the former, I am tempted to say either the UT99 engine or the Q3 engine.

Currently, my vote goes to Source.

 Forum: General Gaming Discussions   Topic: Colour profiles in games. The new "widescreen" controversy.

Posted: 14 Dec 2010, 07:25 

Replies: 31
Views: 7525


Thanks for the great explanation. From the looks of it, it looks like the single point of failure lies in with whomever the developers are. Which I suppose can be taken as good news, and it looks like the problem isn't a terribly difficult thing to "fix". If what Ian speculates turns out to be true,...

 Forum: General Gaming Discussions   Topic: Colour profiles in games. The new "widescreen" controversy.

Posted: 03 Dec 2010, 02:46 

Replies: 31
Views: 7525


Is there any documentation on how one might implement this into their engine aside from the noted Windowed Fullscreen/noborder? I am unsure of the technical aspects of this. But for some reason, many games launch in full-screen "reverts" the colours back to default ones. Probably something to do wi...

 Forum: General Gaming Discussions   Topic: Colour profiles in games. The new "widescreen" controversy.

Posted: 03 Dec 2010, 01:42 

Replies: 31
Views: 7525


I'm not sure if it's most, but there are plenty of PC gamers with hardware calibrators out there!

 Forum: General Gaming Discussions   Topic: Colour profiles in games. The new "widescreen" controversy.

Posted: 02 Dec 2010, 23:48 

Replies: 31
Views: 7525


You can't calibrate the three monitors individually and load up those individual profiles on each of the monitors? It seems quite an elementary thing for Windows (or another program like Powerstrip) to load up separate colour profiles on different monitors. Perhaps Powerstrip can already do this?

 Forum: General Gaming Discussions   Topic: Colour profiles in games. The new "widescreen" controversy.

Posted: 02 Dec 2010, 22:47 

Replies: 31
Views: 7525


If you can, borrow a calibrator and calibrate your monitor's colours. Games and the desktop environment in general look much better. YMMV of course, but the default colorus on my monitor are very washed out, making everything look like crap. Calibrated colours are an absolute need for me. (especiall...

 Forum: General Gaming Discussions   Topic: Colour profiles in games. The new "widescreen" controversy.

Posted: 02 Dec 2010, 22:26 

Replies: 31
Views: 7525


I think it would be safer to say that at most 10% of those with colour calibration hardware for their monitors also game on the same system. 10%? I think that's a bit too low, don't you think? I find that many photographers and webdesigners are usually gamer geeks (that also use their workmachine a...

 Forum: General Gaming Discussions   Topic: Colour profiles in games. The new "widescreen" controversy.

Posted: 02 Dec 2010, 22:05 

Replies: 31
Views: 7525


[quote]I'm for it - problem is, when 90% of gamers use 6-bit Twisted Nematic panels (which give poor colours to begin with) and don't even realise the problem as long as the game "works"... I worry that you're fighting a losing battle. 90%? You're being humble. I'd bet that its 90% on here alone. 9...
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