Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Detailed Widescreen Reports   Topic: Bionicle Heroes

Posted: 16 Jun 2008, 17:15 

Replies: 3
Views: 1876


Thank you. It essentially plays just like Lego Star Wars but from an over the shoulder perspective with extremely awkward feeling auto-aim and a really cheesy tribal guitar rock soundtrack. You collect studs/shinies/whatever they felt like calling them this time to buy new abilities for your various...

 Forum: Detailed Widescreen Reports   Topic: Bionicle Heroes

 Post subject: Bionicle Heroes
Posted: 16 Jun 2008, 12:50 

Replies: 3
Views: 1876


<div class="drinfo"><span class="boxart"><img src="/f/u/imagecache/game_boxart/contrib/dr/466/boxart.jpg"/></span><br/><br/><span class="grade">Widescreen Grade: <a href="/category/grade/B" title="This medal is awarded to games that have received a calculated grade of B for their widescreen support....

 Forum: Detailed Widescreen Reports   Topic: SPORE Creature Creator Trial Edition: Detailed Report

Posted: 14 Jun 2008, 15:40 

Replies: 5
Views: 2259


==Game Information== Spore is an life/evolution/existence simulator designed by Will Wright and Maxis studios. This is based on the demo of the retail purchase demo/standalone creature creator (your choice, depending on whether or not you want to feel like EA is boning you. At least they're giving a...

 Forum: Request/Discuss Game Solutions   Topic: Debate about Vert- in Mass Effect ...

Posted: 11 Jun 2008, 09:12 

Replies: 44
Views: 10465


@mikeh: That's the thing, the widescreen is only the amputated version in some of these cases (Unreal Tournament 3 being one example), in other cases (such as Mass Effect) the widescreen version is the normal version and the 4:3 version has the addition of, to extend your metaphor, some sort of tumo...

 Forum: Request/Discuss Game Solutions   Topic: Debate about Vert- in Mass Effect ...

Posted: 10 Jun 2008, 11:54 

Replies: 44
Views: 10465


@BlueMak: Even though Vert- in 16:9 is a Unreal Engine 3 default, we need to look at each game individually. UT3 is almost certainly designed for 4:3, as it uses the same default FOV that its designed for 4:3 precursors used. Blacksite: Area 51 is probably designed for 16:9, as the loading screen is...

 Forum: Request/Discuss Game Solutions   Topic: Debate about Vert- in Mass Effect ...

Posted: 07 Jun 2008, 09:36 

Replies: 44
Views: 10465


The Xbox 360 version is forced letterboxed to 16:9 (just like Assassin's Creed) and the PC 16:9 uses the same FOV. The Following comparisons are from the detailed report thread and this youtube video. The character is running in the shot from the youtube video, but the FOV looks the same. The bottom...
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