Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 01 Oct 2024, 20:38

All times are UTC [ DST ]


Search found 216 matches
Search these results:

Author Message

 Forum: Other Multi-Monitor Solutions   Topic: 3x3 TH2G0 setup

 Post subject: Re: 3x3 TH2G0 setup
Posted: 04 Apr 2011, 00:17 

Replies: 17
Views: 4921


5040x4200 :D That is a 6:5 aspect. Wouldn't you be better off just using one big projection screen or something like that? I mean it is cool and all that it works, but seems odd to have all the bezels when the aspect is unchanged from that of a standard single. No offense, it just seems much like f...

 Forum: Multi-Monitor Gaming   Topic: Fallout New Vegas: Problems

Posted: 03 Apr 2011, 07:06 

Replies: 159
Views: 69870


I haven't tried it yet, though I did do the edits. I will let you know when I come upon a terminal and see how it does. I am currently in a mod that adds it's own world and haven't run seen a terminal in it yet.

 Forum: Multi-Monitor Gaming   Topic: Fallout New Vegas: Problems

Posted: 02 Apr 2011, 21:16 

Replies: 159
Views: 69870


Thanks, I have forrgotten about that one. I too used it in Fo3, but it has been so long ago, I didn't remember there was a simi-fix for it.

 Forum: Multi-Monitor Gaming   Topic: Fallout New Vegas: Problems

Posted: 02 Apr 2011, 03:19 

Replies: 159
Views: 69870


Yeah, that is what I meant about the values may differ.
I have my Fallout.ini in My Games set to read only and it never changes anymore since. But yes, it should be done to both.
However, if the one in My Games is set to read only, the other one can not overwrite it. I tried it to make sure.

 Forum: Multi-Monitor Gaming   Topic: Fallout New Vegas: Problems

Posted: 01 Apr 2011, 15:44 

Replies: 159
Views: 69870


I don't think so. Mainly because some of the edits are resolution dependent and others are a matter of personal taste. However, the lines you need to edit are the same, just the values may differ. Here are the values I used: [Display] fDefaultFOV=92.0000 fPipboy1stPersonFOV=60.0 bEnableEyefinity=0 f...

 Forum: Multi-Monitor Gaming   Topic: Fallout New Vegas: Problems

Posted: 01 Apr 2011, 12:30 

Replies: 159
Views: 69870


but when I went to do my first hack...

Check your .ini to make sure the value for terminal is like this:
[RenderedTerminal]
fRenderedTerminalZoom=72

Good luck, hope it helps.

 Forum: Multi-Monitor Gaming   Topic: Fallout New Vegas: Problems

 Post subject: Re: New Vegas Help
Posted: 01 Apr 2011, 12:13 

Replies: 159
Views: 69870


Hello all this is my first post so forgive me if this is in the wrong area. I desperately need help with FNV in eyefinity. I've followed all the steps in every post I could find (including the one on this site that worked for everyone else) and my HUD simply will not move. I've edited all my ini fi...

 Forum: Multi-Monitor Gaming   Topic: GTA4: Onscreen Map?

 Post subject: GTA4: Onscreen Map?
Posted: 01 Apr 2011, 04:54 

Replies: 0
Views: 647


Hi all I finally got this game modded to my liking with First Person view mod and Xpadder so I can use my G25 to drive with. Anyway, even with those working, I still have a problem with the little map that is on the far left when playing. It is almost useless, as taking my eyes off the road to view ...

 Forum: Request/Discuss Game Solutions   Topic: Test Drive Unlimited 2

 Post subject: Re: Test Drive Unlimited 2
Posted: 11 Feb 2011, 05:42 

Replies: 12
Views: 5110


I can confirm the devs are using our feedback from the beta to begin working on patches with. As I suspected, they simply did not have time to do much before release, which of course was set by Atari, not Eden. I am sure they will probably combine that info with what is coming in now too, so hopeful...

 Forum: Request/Discuss Game Solutions   Topic: Test Drive Unlimited 2

 Post subject: Re: Test Drive Unlimited 2
Posted: 10 Feb 2011, 20:23 

Replies: 12
Views: 5110


What a total waste of money I avoided. Thanks for the heads up, I was feeling that this would be yet another awful port and it seems I was right. We are trying to get a new mode added for experienced players to better enjoy the game with. Please read here and vote for it, if you think it will inter...

 Forum: Request/Discuss Game Solutions   Topic: Test Drive Unlimited 2

 Post subject: Re: Test Drive Unlimited 2
Posted: 06 Feb 2011, 16:23 

Replies: 12
Views: 5110


It is true, you can not speak the truth about this game at Atari. I got this today. I was asked why I felt I wouldn't be happy with the game, if i don't have it yet. my reply is in full between the --------- below. -------------------- Dear Butch_N, You have received an infraction at Test Drive Unli...

 Forum: Request/Discuss Game Solutions   Topic: Test Drive Unlimited 2

 Post subject: Re: Test Drive Unlimited 2
Posted: 06 Feb 2011, 00:51 

Replies: 12
Views: 5110


Sorry for the delay, I wasn't at liberty to say. Now that the game is already out (for some now have it), I can say. No adjustable seats No TrackIR Clutch is a On/Off switch rather than a proportional analog. GPS doesn't display the map and can not pan in and out like it did in TDU. Steering wheels ...

 Forum: Request/Discuss Game Solutions   Topic: Test Drive Unlimited 2

 Post subject: Re: Test Drive Unlimited 2
Posted: 21 Jan 2011, 16:57 

Replies: 12
Views: 5110


The game has gone gold. Release date is Feb. 8 for NA and Feb. 11 for Europe. Expect updates to soon follow after release. A number of features that were in TDU will be missing from TDU2. You can request these and others to be added in at the official site. Proper Triscreen support may be added, if ...

 Forum: Multi-Monitor Gaming   Topic: Fallout New Vegas: Problems

Posted: 20 Dec 2010, 03:41 

Replies: 159
Views: 69870


I was checking out the newvegasnexus forums and found this for getting a picture back on the scoped view: EARVH42: Edit your ini file and add the following to the display section: fScopeScissorAmount 0 This will eliminate the masking the game engine automatically applies. I'm not far in enough to t...

 Forum: Multi-Monitor Gaming   Topic: Fallout New Vegas: Problems

Posted: 27 Oct 2010, 23:18 

Replies: 159
Views: 69870


Well my terminals are messed up again. They were fine, but now are back to being too big and impossible to exit out of (switch is below screen). I have Steam Cloud disabled, haven't made any changes to my game. No idea why it stuck for a while only to mess up again. I sure hope Beth/Steam are lookin...

 Forum: Multi-Monitor Gaming   Topic: Fallout New Vegas: Problems

Posted: 22 Oct 2010, 17:21 

Replies: 159
Views: 69870


I don't know what theSteam cloud is exactly. I suppose it is on by default? I only use Steam to buy games, I don't use any of its fluff, though it is probably all on and working. I do launch my game from Steam Library, or from the Steam Taskbar icon if it is already running. I don't have a shortcut ...

 Forum: Multi-Monitor Gaming   Topic: Fallout New Vegas: Problems

Posted: 22 Oct 2010, 05:23 

Replies: 159
Views: 69870


Okay, literally right after I finished posting that the patch downloaded and proceeded to throw all my changes in the bin. It left me back at square one with me being totally unable to adjust any settings. Man that sucks,,, and is strange. By strange I mean, today is when I made the changes. The pa...

 Forum: Multi-Monitor Gaming   Topic: Fallout New Vegas: Problems

Posted: 22 Oct 2010, 02:48 

Replies: 159
Views: 69870


Thanks CrashAegis! That file in Steam (#6 in your post) is the one that kept overriding the one in My Games. Changing the lines in it too has fixed my game all but the binoculars. Here are the values I used: [Display] fDefaultFOV=92.0000 fPipboy1stPersonFOV=60.0 bEnableEyefinity=0 [Interface] iSafeZ...

 Forum: Multi-Monitor Gaming   Topic: Fallout New Vegas: Problems

Posted: 20 Oct 2010, 18:24 

Replies: 159
Views: 69870


Running in 4492x900(game res is set to 1440x900)

So it is stretching the image? Looking at your screenshot, the background behind the computer looks stretched.
How does the game look outside, in first person view?

Trying bEnableEyefinity=0 didn't do anything for me.
Nothing has :(

 Forum: Multi-Monitor Gaming   Topic: Fallout New Vegas: Problems

Posted: 19 Oct 2010, 22:40 

Replies: 159
Views: 69870


Yes, for sure. And I don't think the FOV is changing either, sorry. I even went to the main folder and renamed the Fallout_Default.ini to .iniX. Made a copy and changed the values in it and named it Fall_Default.ini to take the originals place. Nothing, the settings do not take for some reason.... t...
Sort by:  
Page 1 of 11 [ Search found 216 matches ]


All times are UTC [ DST ]


Jump to:  




Powered by phpBB® Forum Software © phpBB Group