Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Detailed Widescreen Reports   Topic: The Elder Scrolls V: Skyrim

Posted: 27 Aug 2015, 04:44 

Replies: 44
Views: 80221


Revisiting this game... I played it just fine @ 5760x1080 at launch. I'm now having issues with 2560x1080... I'm using Flawless WS and WS Fixer. They both have the same issue - the game menus are completely gone/invisible/off screen. Without them, the HUD/menus are slightly too zoomed in and a few t...

 Forum: Hardware Discussions   Topic: Im looking for info concerning the dell u2913wm

Posted: 06 Apr 2013, 18:26 

Replies: 2
Views: 2855


I have the same exact question. What I'm looking for: - How does it handle SC2 where I believe Blizzard explicitly limited the max aspect to 16:9 for competitive reasons. - How does it handle games in general that don't behave well past 16:9. With my current 3xL setup, I just end up using the middle...

 Forum: Hardware Discussions   Topic: Bezel-less DIY. Also valuable for users with "floating box" type panels. (eg. Dell u2312HMt)

 Post subject: Just a FYI for Dell P2310H
Posted: 27 Jul 2012, 02:01 

Replies: 29
Views: 33481


Just a FYI for Dell P2310H owners. I tried this with mine and it won't work unless you go without the back piece completely. Reason being, the back piece of plastic extends as far out as the front plastic border piece anyway, so to reduce the bezels you'd have to go without any of the plastic pieces...

 Forum: Multi-Monitor Gaming   Topic: Witcher 2 - letter box

Posted: 14 Jul 2012, 16:19 

Replies: 529
Views: 139106


Excellent, it works now! Dug up the update notes and here's the line:

- Relevant Aspect Ratio options are shown in the Configurator.exe if nVidia Surround is supported.

Fortunately we have Helifax for AMD users.

 Forum: Multi-Monitor Gaming   Topic: Witcher 2 - letter box

 Post subject: helifax wrote:Hydralisk_X
Posted: 14 Jul 2012, 05:22 

Replies: 529
Views: 139106


[quote]Dang, thought this was fixed since Flawless Widescreen and Widescreenfixer both have fixes. But it looks like the EE is completely borked. EDIT: Finally managed to get it to work through the tutorial last night with Widescreenfixer. Stopped playing after that. Picked it back up tonight and i...

 Forum: Multi-Monitor Gaming   Topic: Witcher 2 - letter box

Posted: 13 Jul 2012, 02:06 

Replies: 529
Views: 139106


Dang, thought this was fixed since Flawless Widescreen and Widescreenfixer both have fixes. But it looks like the EE is completely borked. EDIT: Finally managed to get it to work through the tutorial last night with Widescreenfixer. Stopped playing after that. Picked it back up tonight and it just i...

 Forum: Multi-Monitor Gaming   Topic: Nexuiz in 16:3?

 Post subject: The game is Hor+ but 2D HUD
Posted: 13 May 2012, 06:00 

Replies: 7
Views: 3126


The game is Hor+ but 2D HUD elements are stretched.

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: willdearborn wrote:Thanks
Posted: 05 Mar 2012, 05:35 

Replies: 3011
Views: 1040430


Thanks Helifax! I'm happy to see you have released a new fix. The only thing is, that the HUD and menu is an inch or two too far left. Everything is fine except for this. Unfortunately it makes the game unplayable for me due to the menu being directly under my bezel and I can't see it at all. It's ...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Felony_Menace wrote:I keep
Posted: 04 Mar 2012, 23:49 

Replies: 3011
Views: 1040430


I keep getting 3 seperate displays - Im sure I must be doing something wrong - anyone have ideas for me? - thx

Are you sure your resolution in the skyrimprefs file is correct?


I'm having an insanely sensitive mouse in the menus and normal in game.

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: 11.11c seems to make
Posted: 01 Dec 2011, 23:23 

Replies: 3011
Views: 1040430


11.11c seems to make crossfire work for me now. Scaling varies from very good to barely any in some places. For whatever reason, Hayden's 0.7 fix sometimes breaks with crossfire. The main menu with the continue etc. options are on the sides (not a big deal), the load screen is scrunched (not a big d...

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Thanks a bunch Hayden! I've
Posted: 20 Nov 2011, 05:53 

Replies: 3011
Views: 1040430


Thanks a bunch Hayden! I've been bogged down this week and have only put about 12 hours into the game. Now I'm kind of glad I can go the rest of the way with this awesome fix.

 Forum: Request/Discuss Game Solutions   Topic: Skyrim Multi-Monitor User Interface Fix Discussion

 Post subject: Just started playing today
Posted: 15 Nov 2011, 03:42 

Replies: 3011
Views: 1040430


Just started playing today since I was busy all weekend. Found Hayden's menu fix which is great... but any word on how to get the 3D models to show up properly in the inventory? This is particularly important for book type items since they are not readable at all right now... Also, is the game cappe...

 Forum: Multi-Monitor Gaming   Topic: Another BF3 multi-monitor bug that could be ruining your game! Have you noticed?

 Post subject: Yup. If you look at the
Posted: 27 Oct 2011, 17:41 

Replies: 4
Views: 1816


Yup. If you look at the detailed report thread, a couple of us have provided screenshots demonstrating that effect. It REALLY bugs me... a lot. Kills immersion and puts me at a disadvantage.

 Forum: Multi-Monitor Gaming   Topic: Battlefield 3 Hud/Tips/Multiplayer icons missing

 Post subject: If you're running a single
Posted: 26 Oct 2011, 14:27 

Replies: 171
Views: 52633


If you're running a single 5870, I'd suggest bumping down a notch on your resolution for 2 reasons: 1) You'll get more performance and after going from 5760x1080 to 4800x900, it's much smoother for my preferences in MP (60-80 fps now). 2) The icons will re-appear in non-native fullscreen resolutions...

 Forum: Detailed Widescreen Reports   Topic: Battlefield 3

 Post subject: I have the same issues with
Posted: 26 Oct 2011, 02:51 

Replies: 116
Views: 39366


I have the same issues with the lighting being very stretched out. There's vertical stretching from top to bottom of the screen as well as the extra wide light blotches: Another example of stretched out lens flair: My friendly markers are appearing properly. However, this is because I set it to a no...

 Forum: Detailed Widescreen Reports   Topic: Battlefield 3

Posted: 25 Oct 2011, 19:31 

Replies: 116
Views: 39366


I think what he meant to say is that the prompt won't show up properly (the one that tells you to hold R). Had this happen to me with eyefinity. Here are my observations with the HUD: - When running at native res (5760x1080), the HUD is properly centered but I lose the "Hold R to pick up weapon" pro...

 Forum: Detailed Widescreen Reports   Topic: Dead Island

 Post subject: The menu is almost unusable
Posted: 07 Sep 2011, 00:41 

Replies: 18
Views: 7925


The menu is almost unusable and the inventory etc. is unusable as it is. The game itself is fine in triple... but without being able to use stuff like the inventory kind of breaks it.

 Forum: Multi-Monitor Gaming   Topic: Darksiders Runs Like Shit ???

Posted: 22 Mar 2011, 20:19 

Replies: 11
Views: 3233


It might have to do with multi-GPU.

I don't recall whether or not I ran with a single 5870 or 5870 xfire, but my performance was very good. Unfortunately you can't just turn off SLI to run with 1 gpu in surround...

Try running on a single monitor and see if SLI lowers performance or not.

 Forum: Multi-Monitor Gaming   Topic: A more centralized list of Eyefinity compatibility...

Posted: 22 Mar 2011, 19:50 

Replies: 26
Views: 8459


Thank you so very much for your suggestion and really had there not been an existing structure to this list that would be a change well implemented. My structure stands even despite the fact that I like your idea, but I will at least consider it. I personally prefer my HUD on the outer monitors (ac...

 Forum: Multi-Monitor Gaming   Topic: A more centralized list of Eyefinity compatibility...

Posted: 22 Mar 2011, 07:36 

Replies: 26
Views: 8459


I actually came up with my own personal list similar to this. I realized that there are different components that make up 'compatibility'. I made three major categories as well as an overall category: Game FOV, Menu, HUD, and Overall. I also had a 'notes' section for any file edits / hacks needed to...
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