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Forum: Detailed Widescreen Reports Topic: The Elder Scrolls V: Skyrim |
Hydralisk_X |
Posted: 27 Aug 2015, 04:44
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Replies: 44 Views: 80221
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Revisiting this game... I played it just fine @ 5760x1080 at launch. I'm now having issues with 2560x1080... I'm using Flawless WS and WS Fixer. They both have the same issue - the game menus are completely gone/invisible/off screen. Without them, the HUD/menus are slightly too zoomed in and a few t... |
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Forum: Hardware Discussions Topic: Im looking for info concerning the dell u2913wm |
Hydralisk_X |
Posted: 06 Apr 2013, 18:26
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Replies: 2 Views: 2855
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I have the same exact question. What I'm looking for: - How does it handle SC2 where I believe Blizzard explicitly limited the max aspect to 16:9 for competitive reasons. - How does it handle games in general that don't behave well past 16:9. With my current 3xL setup, I just end up using the middle... |
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Forum: Hardware Discussions Topic: Bezel-less DIY. Also valuable for users with "floating box" type panels. (eg. Dell u2312HMt) |
Hydralisk_X |
Posted: 27 Jul 2012, 02:01
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Replies: 29 Views: 33481
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Just a FYI for Dell P2310H owners. I tried this with mine and it won't work unless you go without the back piece completely. Reason being, the back piece of plastic extends as far out as the front plastic border piece anyway, so to reduce the bezels you'd have to go without any of the plastic pieces... |
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Forum: Multi-Monitor Gaming Topic: Witcher 2 - letter box |
Hydralisk_X |
Posted: 14 Jul 2012, 16:19
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Replies: 529 Views: 139106
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Excellent, it works now! Dug up the update notes and here's the line:
- Relevant Aspect Ratio options are shown in the Configurator.exe if nVidia Surround is supported.
Fortunately we have Helifax for AMD users. |
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Forum: Multi-Monitor Gaming Topic: Witcher 2 - letter box |
Hydralisk_X |
Posted: 14 Jul 2012, 05:22
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Replies: 529 Views: 139106
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[quote]Dang, thought this was fixed since Flawless Widescreen and Widescreenfixer both have fixes. But it looks like the EE is completely borked. EDIT: Finally managed to get it to work through the tutorial last night with Widescreenfixer. Stopped playing after that. Picked it back up tonight and i... |
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Forum: Multi-Monitor Gaming Topic: Witcher 2 - letter box |
Hydralisk_X |
Posted: 13 Jul 2012, 02:06
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Replies: 529 Views: 139106
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Dang, thought this was fixed since Flawless Widescreen and Widescreenfixer both have fixes. But it looks like the EE is completely borked. EDIT: Finally managed to get it to work through the tutorial last night with Widescreenfixer. Stopped playing after that. Picked it back up tonight and it just i... |
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Forum: Multi-Monitor Gaming Topic: Nexuiz in 16:3? |
Hydralisk_X |
Posted: 13 May 2012, 06:00
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Replies: 7 Views: 3126
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The game is Hor+ but 2D HUD elements are stretched.
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Hydralisk_X |
Posted: 05 Mar 2012, 05:35
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Replies: 3011 Views: 1040430
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Thanks Helifax! I'm happy to see you have released a new fix. The only thing is, that the HUD and menu is an inch or two too far left. Everything is fine except for this. Unfortunately it makes the game unplayable for me due to the menu being directly under my bezel and I can't see it at all. It's ... |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Hydralisk_X |
Posted: 04 Mar 2012, 23:49
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Replies: 3011 Views: 1040430
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I keep getting 3 seperate displays - Im sure I must be doing something wrong - anyone have ideas for me? - thx
Are you sure your resolution in the skyrimprefs file is correct?
I'm having an insanely sensitive mouse in the menus and normal in game. |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Hydralisk_X |
Posted: 01 Dec 2011, 23:23
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Replies: 3011 Views: 1040430
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11.11c seems to make crossfire work for me now. Scaling varies from very good to barely any in some places. For whatever reason, Hayden's 0.7 fix sometimes breaks with crossfire. The main menu with the continue etc. options are on the sides (not a big deal), the load screen is scrunched (not a big d... |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Hydralisk_X |
Posted: 20 Nov 2011, 05:53
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Replies: 3011 Views: 1040430
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Thanks a bunch Hayden! I've been bogged down this week and have only put about 12 hours into the game. Now I'm kind of glad I can go the rest of the way with this awesome fix. |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Hydralisk_X |
Posted: 15 Nov 2011, 03:42
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Replies: 3011 Views: 1040430
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Just started playing today since I was busy all weekend. Found Hayden's menu fix which is great... but any word on how to get the 3D models to show up properly in the inventory? This is particularly important for book type items since they are not readable at all right now... Also, is the game cappe... |
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Forum: Multi-Monitor Gaming Topic: Another BF3 multi-monitor bug that could be ruining your game! Have you noticed? |
Hydralisk_X |
Posted: 27 Oct 2011, 17:41
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Replies: 4 Views: 1816
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Yup. If you look at the detailed report thread, a couple of us have provided screenshots demonstrating that effect. It REALLY bugs me... a lot. Kills immersion and puts me at a disadvantage. |
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Forum: Multi-Monitor Gaming Topic: Battlefield 3 Hud/Tips/Multiplayer icons missing |
Hydralisk_X |
Posted: 26 Oct 2011, 14:27
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Replies: 171 Views: 52633
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If you're running a single 5870, I'd suggest bumping down a notch on your resolution for 2 reasons: 1) You'll get more performance and after going from 5760x1080 to 4800x900, it's much smoother for my preferences in MP (60-80 fps now). 2) The icons will re-appear in non-native fullscreen resolutions... |
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Forum: Detailed Widescreen Reports Topic: Battlefield 3 |
Hydralisk_X |
Posted: 26 Oct 2011, 02:51
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Replies: 116 Views: 39366
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I have the same issues with the lighting being very stretched out. There's vertical stretching from top to bottom of the screen as well as the extra wide light blotches: Another example of stretched out lens flair: My friendly markers are appearing properly. However, this is because I set it to a no... |
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Forum: Detailed Widescreen Reports Topic: Battlefield 3 |
Hydralisk_X |
Posted: 25 Oct 2011, 19:31
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Replies: 116 Views: 39366
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I think what he meant to say is that the prompt won't show up properly (the one that tells you to hold R). Had this happen to me with eyefinity. Here are my observations with the HUD: - When running at native res (5760x1080), the HUD is properly centered but I lose the "Hold R to pick up weapon" pro... |
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Forum: Detailed Widescreen Reports Topic: Dead Island |
Hydralisk_X |
Posted: 07 Sep 2011, 00:41
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Replies: 18 Views: 7925
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The menu is almost unusable and the inventory etc. is unusable as it is. The game itself is fine in triple... but without being able to use stuff like the inventory kind of breaks it. |
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Forum: Multi-Monitor Gaming Topic: Darksiders Runs Like Shit ??? |
Hydralisk_X |
Posted: 22 Mar 2011, 20:19
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Replies: 11 Views: 3233
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It might have to do with multi-GPU.
I don't recall whether or not I ran with a single 5870 or 5870 xfire, but my performance was very good. Unfortunately you can't just turn off SLI to run with 1 gpu in surround...
Try running on a single monitor and see if SLI lowers performance or not. |
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Forum: Multi-Monitor Gaming Topic: A more centralized list of Eyefinity compatibility... |
Hydralisk_X |
Posted: 22 Mar 2011, 19:50
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Replies: 26 Views: 8459
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Thank you so very much for your suggestion and really had there not been an existing structure to this list that would be a change well implemented. My structure stands even despite the fact that I like your idea, but I will at least consider it. I personally prefer my HUD on the outer monitors (ac... |
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Forum: Multi-Monitor Gaming Topic: A more centralized list of Eyefinity compatibility... |
Hydralisk_X |
Posted: 22 Mar 2011, 07:36
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Replies: 26 Views: 8459
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I actually came up with my own personal list similar to this. I realized that there are different components that make up 'compatibility'. I made three major categories as well as an overall category: Game FOV, Menu, HUD, and Overall. I also had a 'notes' section for any file edits / hacks needed to... |
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