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Forum: Mods, Tweaks, Tools & Tutorials Topic: Flawless Widescreen |
Sabat9.0 |
Posted: 16 Dec 2012, 19:38
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Replies: 1251 Views: 945017
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hey there, having an update problem today with FWS itself. Anyone else? hanging on the Repo update....only saw one other post having the same problem a few pages back. still happens with fresh re-install. Halp! EDIT: those who help themselves..... right clicked and ran "Troubleshoot Compatibili... |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Sabat9.0 |
Posted: 08 Dec 2011, 15:08
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Replies: 3011 Views: 1051472
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this is currently the best thread on the internet.
appreciate the quick answers guys, thanks again. |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Sabat9.0 |
Posted: 08 Dec 2011, 05:57
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Replies: 3011 Views: 1051472
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I've tried to use Helifax's CT fix, specifically the one for 4320 x 900 that was part of the other gentleman's pack. Don't know the current status of this method, as it's the first time i've tried it, but to no avail. Either it's just not doing anything with 1.3, or the ENBSeries shaders i'm using i... |
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Forum: Request/Discuss Game Solutions Topic: Skyrim Multi-Monitor User Interface Fix Discussion |
Sabat9.0 |
Posted: 17 Nov 2011, 20:41
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Replies: 3011 Views: 1051472
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fully centered is the way to go, absolutely....I never liked having to look ALL THE WAY over to see my stats. It might be heresy to some, but single player RPG's need fully customizable HUD's the way some of the big MMO's do it. Perhaps as time goes on, we can get some sort of DARNifie'd UI for Skyr... |
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Forum: Multi-Monitor Gaming Topic: Fallout 3 weapon scopes...rough workaround, maybe a fix? |
Sabat9.0 |
Posted: 06 Mar 2010, 14:49
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Replies: 3 Views: 2089
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so nope, that doesn't work...... even using an "empty" .nif file still results in the bugged scope display. This indicates that it's an un-moddable feature caused by the game engine itself, and not a result of any properties of the .nif file. As far as I can tell, the GECK workaround described above... |
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Forum: Multi-Monitor Gaming Topic: Fallout 3 weapon scopes...rough workaround, maybe a fix? |
Sabat9.0 |
Posted: 04 Mar 2010, 16:54
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Replies: 3 Views: 2089
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hello everyone, this is an old topic, i've read up on all the fallout posts here, and the best I can find is "hopefully FoVegas will have full Eyefinity support"....so in the spirit of my obsessive nature, I have decided to dig deeper into this issue, with the ultimate goal of creating a mod to fix ... |
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