Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 24 Sep 2015, 22:45 

Replies: 868
Views: 672450


Second value - 64, is size for marker and some ui elements. Proper value should be calculated by formula: 64 * ((width/height)/1.77777) For example, 64 * ((5760/1080)/1.77777) = 192.008392 So, 64 should be changed to 192.008392 Thanks for that, i think your formula is wrong though, the markers were...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 14 Sep 2015, 21:34 

Replies: 868
Views: 672450


@jackfuste, thanks

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 08 Sep 2015, 22:54 

Replies: 868
Views: 672450


@jackfauste, fantastic work man, and now with marker fix, finally the game is perfect on PC, thanks, very much appreciated.

 Forum: Multi-Monitor Gaming   Topic: Prototype 2 eyefinity

 Post subject: jerrolds wrote:Ya it runs
Posted: 09 Aug 2012, 05:02 

Replies: 34
Views: 15976


Ya it runs like crap with Crossfired 6970s @ 6048x1080 - hopefully Ati will release some CAPs soon. I'll wait before i fire it up again i guess it runs like absolute crap if you revert to just 1 screen, i gave up on eyefinity for this, im playing it @1680x1050, max settings but min AA and medium sh...

 Forum: Multi-Monitor Gaming   Topic: Prototype 2 eyefinity

Posted: 28 Jul 2012, 03:46 

Replies: 34
Views: 15976


cheers man, i actually tried it without crossfire and its only using 14-70% of the gpu most of the time with less than 30FPS( vsynch off ), i think its an overall AMD driver issue rather than a crossfire one, so hopefully they'll have something soon( on the latest June betas with 7.1 CAP )

 Forum: Multi-Monitor Gaming   Topic: Prototype 2 eyefinity

 Post subject: valcan_s wrote:Thanks bro,
Posted: 28 Jul 2012, 00:13 

Replies: 34
Views: 15976



Thanks bro, it worked on Steam m/ 5760x1080

glad to hear man, now to try and sort crossfire running like junk after the first few scenes lol

 Forum: Multi-Monitor Gaming   Topic: Prototype 2 eyefinity

 Post subject: FIX - steam version
Posted: 27 Jul 2012, 23:40 

Replies: 34
Views: 15976


Prototype 2 eyefinity fix - steam version as follows: right click on game, select properties, click SET LAUNCH OPTIONS and paste this( change to resolution you want ) RESOLUTION=5040x1050@60 the cut scenes are messed up but game looks good, i dunno about non steam version, id imagine its just a regu...

 Forum: Request/Discuss Game Solutions   Topic: Darksiders Eyefinity fix [HEX]

Posted: 28 Sep 2010, 11:28 

Replies: 22
Views: 10868


Thanks I got that bit already... Just not sure how to input those figures into HexEdit :roll: Please help a noob... I been searching for hexedit tutorial without luck just click on the values you want to edit with the mouse and type them in, it will override the previous ones, e.g. in you screen it...

 Forum: Request/Discuss Game Solutions   Topic: Darksiders Eyefinity fix [HEX]

Posted: 28 Sep 2010, 10:49 

Replies: 22
Views: 10868


[quote]Thanks a ton guys, 5760x1200 looks great on this game! :rockout Could you help out a noob and post your digits for 5760x1200 please :) Could this be done in registry? hex values for 5760x1200 are: 1680 = 5760 4B0 = 1200 Nope, cant be done in registry, the file is the only place to change it.

 Forum: Request/Discuss Game Solutions   Topic: Darksiders Eyefinity fix [HEX]

Posted: 27 Sep 2010, 17:17 

Replies: 22
Views: 10868


Works a treat across 3x 24" ~ 1920x1080 @ 5760x1080 using SoftTH, excellent work ! :rockout (Read only the .dopt file might help as well as between launches of the game it sometimes seems to reset the resolution) glad it worked :), yeah good idea, setting .dopt to read only permissions would preven...

 Forum: Request/Discuss Game Solutions   Topic: Darksiders Anybody?

 Post subject: Re: Darksiders Anybody?
Posted: 27 Sep 2010, 15:29 

Replies: 7
Views: 1963


here - http://www.widescreengamingforum.com/forum/viewtopic.php?f=31&t=20478

 Forum: Request/Discuss Game Solutions   Topic: Darksiders Eyefinity fix [HEX]

Posted: 27 Sep 2010, 15:28 

Replies: 22
Views: 10868


Sorry if someone posted this already( did a search and couldnt find anything ) Ok,so simple enough fix Download a hex editor, i just used hexedit - http://www.physics.ohio-state.edu/~prewett/hexedit/ Backup options.dopt( in C:UsersUSER_NAMEAppDataLocalDarksiders for Vista and Win 7 users ) Now open ...

 Forum: Request/Discuss Game Solutions   Topic: Darksiders Eyefinity fix [HEX]

Posted: 27 Sep 2010, 15:28 

Replies: 22
Views: 10868


Sorry if someone posted this already( did a search and couldnt find anything ) Ok,so simple enough fix Download a hex editor, i just used hexedit - http://www.physics.ohio-state.edu/~prewett/hexedit/ Backup options.dopt( in C:UsersUSER_NAMEAppDataLocalDarksiders for Vista and Win 7 users ) Now open ...

 Forum: AMD Eyefinity Discussions   Topic: ATI Needs to fix the flickering on DP!

Posted: 22 Jul 2010, 02:38 

Replies: 183
Views: 44010


As a follow up( seeing as i havnt spent much time trouble shooting ) i eleminated( for the moment anyway, cant confirm the longevity of the solution ), but worth a try ) the black screens and noise as follows: 1. Removal of noise - while all my screens are 60hz screens( 2 VGA 19" screens and a centr...

 Forum: AMD Eyefinity Discussions   Topic: ATI Needs to fix the flickering on DP!

Posted: 22 Jul 2010, 00:09 

Replies: 183
Views: 44010


Wow, how crap is this solution, so i stumped up 112euro for a Sapphire eyefinity adapter and now i cant even watch my main display due to all the flickering and noise. Completely unuseable, worked fine ( i think, i only tried it for 2 hours ) on 10.4 drivers, upgraded to 10.6 because theres no bevel...
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