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Forum: Request/Discuss Game Solutions Topic: XCOM: Enemy Unknown 2012 - inverted view at 5760x1080 |
Honza |
Posted: 25 Sep 2012, 14:26
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Replies: 17 Views: 10120
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Hi, I just installed the XCOM: Enemy Unknown demo and it seems that in high resolutions such as 5760x1080 it seems that the screen is in some parts reverted: http://bayimg.com/OADFCAAeA and it's even in menu: http://bayimg.com/OaDffaAeA at first I thought it some sort of copy protection but it's a f... |
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Forum: Request/Discuss Game Solutions Topic: SiN |
Honza |
Posted: 25 Mar 2012, 02:33
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Replies: 20 Views: 9073
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Since "Widescreen Gaming Fan" very kindly asked me through PM if I could add his resolution I looked again into it and here we go... It works the same way as the previous two - set resolution to 1600x1200 in game to get the desired resolution. Please test it and report back. Regards Honza Attached f... |
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Global announcement Topic: |
Honza |
Posted: 21 Jan 2012, 00:18
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Replies: Views:
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Hi,
is there shipping to EU planned? I'm really sick of this "US only shipping"...
Thanks |
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Forum: Request/Discuss Game Solutions Topic: SiN |
Honza |
Posted: 01 Jan 2012, 05:12
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Replies: 20 Views: 9073
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Here is partial solution: Just set 1600x1200 resolution and choose one of the attached files - 1920x1080 or 1680x1050 Obviously the FOV is not fixed and the game is Vert- so you migh be missing some of the view - however it is at least something... (1680x1050 fix is untested but that 1920x1080 worke... |
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Forum: Detailed Widescreen Reports Topic: Battlefield 3 |
Honza |
Posted: 31 Oct 2011, 06:52
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Replies: 116 Views: 37431
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Yes, window mode works. BUT, you will lose nearly 50% performance. I dropped from 60 to 30 FPS while in window mode and you have to drastically decrease graphics settings to make it not stutter all the time. AND, it doesnt change the stretched light effects. So for me its complete unplayable in tha... |
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Forum: Multi-Monitor Gaming Topic: Duke Nukem Forever |
Honza |
Posted: 17 Aug 2011, 23:11
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Replies: 50 Views: 13002
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1.01 update for DNF has been released and it adds support for 4 weapons and also adds support for FOV change. Unfortunately maximum is 90 which is not sufficient for 3x1 setup. Would you be HaYDeN so kind and try to fix it?
Thx |
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Forum: Detailed Widescreen Reports Topic: Doom II |
Honza |
Posted: 02 Aug 2011, 18:36
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Replies: 7 Views: 2006
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It does instant crash when eyefinity resolutions like 5760x1080 or 6048x1080 are used.
Bug reported to author. |
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Forum: Multi-Monitor Gaming Topic: Duke Nukem Forever |
Honza |
Posted: 05 Jun 2011, 01:19
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Replies: 50 Views: 13002
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Very basic (FOV only) fix up at http://www.flawlesswidescreen.org - I'll do the rest when we see what full retail looks like. I strongly suggest turning off the post processing option, my screenshots are with it enabled but the nasty field of view turned off.... I think it actually looks better in ... |
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Forum: Multi-Monitor Gaming Topic: Duke Nukem Forever |
Honza |
Posted: 04 Jun 2011, 00:55
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Replies: 50 Views: 13002
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HaYDeN would you mind sharing this fix with us? I discussed it with ChrisF at GBX forums via PM and such modifications got green light (do you remember how was it with Mafia II and time freezer trainer? So that's why I asked...).
Thank you
regards
Honza |
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Forum: Multi-Monitor Gaming Topic: Duke Nukem Forever |
Honza |
Posted: 03 Jun 2011, 13:12
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Replies: 50 Views: 13002
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Awesome HaYDeN! How did you do it? |
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Forum: Multi-Monitor Gaming Topic: Call of Juarez: Bound in Blood |
Honza |
Posted: 25 Mar 2011, 03:03
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Replies: 3 Views: 1373
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this game has very huge requirements with ATi eyefinity - I've 5760x1080 setup and even on low I can't get more than 10fps with AMD x4 2,8GHz, 8GB RAM, HD6850 1GB |
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