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 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 25 Nov 2015, 23:52 

Replies: 766
Views: 431353


And while it's mostly fine, I can't seem to get the HUD all on the centre screen (HP is on the left and AP on the right), Can you tell me which .swf file handles the hud? or if this is solved by an .ini file edit? Make sure to edit the "Fallout4.ini" in myDocuments with the Line: [Interfa...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 25 Nov 2015, 03:32 

Replies: 766
Views: 431353


Assuming the beta doesn't change and is what gets released to everyone in a few days the following files are what has changed in the Fallout4-Interface.ba2. Luckily not many and not all of them need to be fixed on top of that. I'm off to fix them up and test em out. I've attached the full list of fi...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 24 Nov 2015, 00:49 

Replies: 766
Views: 431353


Heads up! The 1.2 Beta updates the interface.ba2 (The size/checksums don't match) so it's going to get updated for everyone when the beta goes "gold". I'm trying out the beta because I'm hoping it solves the crashes I get sometimes when in "workbench mode" working on my settlemen...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 05:39 

Replies: 766
Views: 431353


but you do know that the newest version of MSI afterburner shows "Overall" CPU Temperature and Load? i coulnd't live with 12 rows high Stats xD P.S i'm sure Strong likes your appartment xD Ha! I have the overlay bound to ctl+o. It's normally off.. I only turn it on when I actually want to...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 03:51 

Replies: 766
Views: 431353


I have a 21.8 in the middle and 2 23"s on the left and right. 70 is about right for me as far as FOV goes other than the Pip-Boy. WIth your recommended settings it is exactly like my original screenshot. I HATE the fact that in order to be able to play at all...i.e. Pip-Boy usable, the 2 side ...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 03:01 

Replies: 766
Views: 431353


Phlimm, what size are your monitors? like 22-24"? Mine are 27's and 70 is just terrible.. but I guess the overall width of the surround/eyefinity display probably makes a big difference. I'm running 90/100!

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 14 Nov 2015, 02:50 

Replies: 766
Views: 431353


This fix almost works for me running 7680x1440... almost. It's still a 16:9 x 3 setup, so most of the work is already done, but some of the HUD elements are shifted. Can I play around with the sSafeZoneX and fSafeZoneXWide to get this working or will I need to manually edit the .ba2 file? Yea, you ...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 13 Nov 2015, 09:39 

Replies: 766
Views: 431353


been over and over this thread... A nice write up would be nice to clear any confusion ... looks like a couple of different fixes in this thread and everything isn't always exactly clear for some of the more novice. Great work guys! Hey Amon Amarth, If you see this It would probably be a good idea ...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 13 Nov 2015, 02:02 

Replies: 766
Views: 431353


So what's the difference between the Haldi & ekrboi fixes? I have the ekrobi fix from last night in place still and it works okay. I have the modified swf's in the interface folder and .ini edit in place. The only issue I have is when using a scoped rifle I get overlapping fields of view. I thi...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 13 Nov 2015, 01:41 

Replies: 766
Views: 431353


Haldi I suspect those green boxes are "rendered by the engine" and not the swfs. I completely poked through the favorites one and they aren't in there. OH and you can't use the force repack option on that repacker tool. It even says basically "don't do this it will mess stuff up"...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 12 Nov 2015, 20:44 

Replies: 766
Views: 431353


bust be a swf file. It also changes places when you change the HUD safe zone in the .ini file, though i haven't found it myself yet ^^ The force repack works pretty well, it just says "Don't do this because if you inject files it will mess up the position aka the whole archive" so if you ...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 12 Nov 2015, 20:36 

Replies: 766
Views: 431353


Fresa wrote:
Anybody having problem with "seeing through the walls" on the sides when standing next to a wall when running 21:9?



yea. it happens.. ive seen it happen in many games. I think it's just an engine limitation. MAYBE it will be fixed when hayden finishes the FWS plugin.

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

Posted: 12 Nov 2015, 15:34 

Replies: 766
Views: 431353


Haldi I suspect those green boxes are "rendered by the engine" and not the swfs. I completely poked through the favorites one and they aren't in there. OH and you can't use the force repack option on that repacker tool. It even says basically "don't do this it will mess stuff up"...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 12 Nov 2015, 09:03 

Replies: 766
Views: 431353


Ekrboi have you also noticed the crafting icons being tiny? That's it! Play it! Let me know if you find anything weird. Looks great, great work there! Only issues are the darker green boxes not positioned properly, but not game breaking. I'll hopefully actually play the game tomorrow. Thank you aga...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 12 Nov 2015, 07:32 

Replies: 766
Views: 431353


:TrueWS: Ekrboi have you also noticed the crafting icons being tiny? Yea. I'm not sure how or even if I can fix it. I think that's something that will have to be fixed by Hayden with FWS. Hopefully soon these menu "hacks" won't be needed because FWS will take care of it. BUT! Like has been...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 12 Nov 2015, 05:36 

Replies: 766
Views: 431353


Nice work Ekreboi, having an issue Scoped Zoom however, its jammed to a 1/4 of center screen. delete or rename scopemenu.swf and see if that fixes it. That file may not have needed to be modified. EDIT.. yea.. I just looked deeper into that one. A LOT going on in there. Would be far too much hassle...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 12 Nov 2015, 04:49 

Replies: 766
Views: 431353


yea i change them in jpexs, i just cant convert them back to ba2, i can convert them back into the old bsa or bas format whatever it is, just cant get it to go back into the right ba2 :( btw 113,400 / 21,600 puts it into 5670x1080 You don't have to compile back to ba2. 3840x720 has been fine. The g...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 12 Nov 2015, 04:21 

Replies: 766
Views: 431353


Hey haldi, how did you manage to shrink the text at the bottom of the screen?

like Q,E,Tab,W/S,A/D in your following pic. I think I've "fixed" everything but that at this point.

download/file.php?id=1170

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 12 Nov 2015, 03:06 

Replies: 766
Views: 431353


LMAO! I've been working on this same thing haldi figured out for a bit now! >< I was coming here to post about it only to find haldi beat me to the punch! Like phant0md said you can fix the position of the ones that display to the left like he said! It's not perfect but at least it makes the game MU...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 11 Nov 2015, 19:50 

Replies: 766
Views: 431353


Amon Amarth wrote:
Can you post them? :nudgenudge:


When I get home from work (5pm-ish EST) I will check which they were for sure and post em.
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