Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 11 Nov 2015, 18:33 

Replies: 766
Views: 431327


Is anyone able to get SLI working with Surround? Neither the Fallout 3 or Skyrim SLI bits seem to give any SLI scaling. I actually get better performance when there are NO SLI bits, and that's around 20 FPS. I get around 30 FPS when I have no SLI bits and enable AFR2. Anyone got something? Also, my...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 11 Nov 2015, 16:00 

Replies: 766
Views: 431327


That's awesome Hayden! THANK YOU!!

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 11 Nov 2015, 09:12 

Replies: 766
Views: 431327


Garrett wrote:
Of course the Pip-Boy App Enabled setting also has to be enabled in-game.


That's what it was. I ended up finding it by accident. Thanks though!

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 11 Nov 2015, 05:45 

Replies: 766
Views: 431327


Unrelated... but has any of you tried the Pip-boy app for your phone/tablets? I can't get it to connect to my PC. Tried 2 different phones and my tablet and even disabled my firewall on the PC.

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 11 Nov 2015, 00:18 

Replies: 766
Views: 431327


I'll take a look, but if is like Skyrim....well, I think I'll avoid fixing it lol;)) Aww.. c'mon helifax! I poked around with cheat engine for a bit last night but I'm way out of my league. It's one thing to make a trainer to give ammo and lives.. etc.... I just don't know where or how to look for ...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Fallout 4 21:9

 Post subject: Re: Fallout 4
Posted: 11 Nov 2015, 00:11 

Replies: 177
Views: 193636


Hey guys please support/bump the multi screen request for Fallout 4 -> http://steamcommunity.com/app/377160/discussions/0/496881121379959303/ Thanks I bumped it.. but I expect it to be paid about as much attention to as it has in the last 7 years unfortunately. Has anyone been in contact with Hayde...

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 10 Nov 2015, 05:12 

Replies: 766
Views: 431327


X1XNobleX1X wrote:
You can do it!!!!

Fix it for all of us!


HA! I wouldn't count on that. :)

Also I figured out that editing that value I posted about earlier does center the loading screen elements but then throws the HUD out of wack..

 Forum: Multi-Monitor Gaming   Topic: Fallout 4 Eyefinity/Surround

 Post subject: Re: Fallout 4
Posted: 10 Nov 2015, 04:10 

Replies: 766
Views: 431327


I fixed the position of the stuff on the loading screens.. not too helpful but.. it's something! look for fSafeZoneXWide (under [Interface]) in Fallout4.ini. I'm running 5760x1080 and found that changing it from 64 to 1300 put them in an acceptable spot. I think the hud is going to take some memory ...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 20 Sep 2015, 21:35 

Replies: 868
Views: 581349


I need marker fix for patch 1.0.0.7 beta in steam, who can help me? sorry my bad english Just threw this together real quick. This CE table contains all of the fixes I've seen from Jackfuste in one place. First value should be changed from F3 0F 59 0D BD 76 00 FF to F3 0F 59 0D C1 76 00 FF this fix...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 13 Sep 2015, 23:13 

Replies: 868
Views: 581349


cheers for that ekrboi. unfortunately I must be doing something wrong then because the game is still white screening when i activate the altered (5760x1080) cheat table in game :( its my first time using cheat engine so maybe im messing that up I played for hours with it last night before posting i...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 13 Sep 2015, 03:09 

Replies: 868
Views: 581349


the 005 widescreen fix is working fine with the 006 beta, unfortunately the 005 markers fix causes the game to white screen and CTD when activated by f1. does anyone have any idea why? The widescreen fix will be the same from version to version but the memory addresses of the 2 values that need to ...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 09 Sep 2015, 02:26 

Replies: 868
Views: 581349


Regarding the Japanese version... I've located the address in this version (v1.005) but I have no idea how to set it to a specific value. http://i.imgur.com/Wzd3vYp.png Setting it to F3 0F 59 0D 00 83 00 FF makes it 66. I'm trying to get 21 or 21.00. Any ideas? EDIT* the TL;WTF version is at the bo...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 07 Sep 2015, 19:17 

Replies: 868
Views: 581349


jackfuste wrote:
Markers are limited to 16:9 aspect ratio.
Attachment:
16_9.png

We change instruction from
mulss xmm1,[142013A04] - bytes F3 0F 59 0D FD 8A 00 FF
to
mulss xmm1,[142013A08] - bytes F3 0F 59 0D 01 8B 00 FF
that set limit to 50:9.
Attachment:
50_9.png


I get it now! Thanks!

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 07 Sep 2015, 08:11 

Replies: 868
Views: 581349


Excellent work. Is the process for finding the address relatively easy? It would be nice to be able to do this ourselves, at least the one's who would like to do it themselves rather than wait. Edit: Scratch that, the fix did not work for me. Edit2: Ok, actually working now. However the calculation...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 07 Sep 2015, 06:22 

Replies: 868
Views: 581349


Thanks man, I reverted the EXE back to the previous one and it's working now. However, I do want to know how we can find the changed address and repopulate the value in CE so that we don't have to bother you guys whenever a new patch comes. Just found the new address for the first part of the CE ch...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 07 Sep 2015, 05:37 

Replies: 868
Views: 581349


Just FYI, Steam just updated EXE file and the target indicator fix is no longer working. thanks The update only updated the exe so just put the 1.0.0.3 exe back in for now. I keep a backup, but if you have not then just grab one of the ones Jackfuste posted. Here's for v. 1.0.0.3 For 4:3 (800x600, ...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 05 Sep 2015, 01:07 

Replies: 868
Views: 581349


ElderCub wrote:
I'm also looking towards a Flawless release, but in the mean time it's not hard to keep making your own fixes.


Me too! Has anyone heard if Hayden is looking into it?

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 04 Sep 2015, 01:16 

Replies: 868
Views: 581349


Thanks for the "thanks" on the tutorial, but remember Jackfuste is the reason we have these fixes I just sort of "reverse engineered" his fix.. I wouldn't have known how to do it on my own :) So thank him not me. To those who cannot find the values or the exe doesn't work after g...

 Forum: Multi-Monitor Gaming   Topic: Okay, so I'll be the first to beg...

Posted: 03 Sep 2015, 02:03 

Replies: 2
Views: 1910


Just putting this here in case you guys haven't seen it or for anyone else who comes in here. http://www.wsgf.org/forums/viewtopic.php?f=95&t=30223 On page 7 there is a short tutorial I put up that shows how to patch it yourself. On page 5 Jackkfuste posted how to get the value for your aspect r...

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Metal Gear Solid 5: The Phantom Pain- 21:9 support broken FI

Posted: 02 Sep 2015, 18:10 

Replies: 868
Views: 581349


Is there a tutorial for editing these exe files? I've noticed a few of them are now obselete (Ass Creed IV for example) so I wouldn't mind learning how to make my own. Recomended HEX editor, things like that. In the meantime thanks again for the updated fix. I use HxD since it is free (there is a p...
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