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Forum: 21:9 & Ultra-Wide Gaming Topic: Dark Souls III - 21:9 Broken |
Kaldaien |
Posted: 10 May 2016, 21:22
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Replies: 234 Views: 179985
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Apologies to those having taskbar problems, it is related to the window centering code. It takes the screen real-estate minus the task bar, to compute the offset for window centering. If your selected windowed resolution is the same as desktop, go ahead and turn that feature off. The official releas... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Dark Souls III - 21:9 Broken |
Kaldaien |
Posted: 26 Apr 2016, 05:08
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Replies: 234 Views: 179985
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Incidentally, this hex editing people are doing isn't exactly necessary. If you hook GetSystemMetrics (...) and change a few values, you can make the game happy enough to create a window that wouldn't normally fit on screen. Resolutions like 3440x1440 are greyed-out because the game requests the mon... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: Dark Souls III - 21:9 Broken |
Kaldaien |
Posted: 26 Apr 2016, 05:04
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Replies: 234 Views: 179985
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I already tried that fix from steam and it worked, but here is the issue: I use Reshade / Sweetfx in all of my games to change their look and this fix requires me to overrite some of the files from Reshade. And for me Reshade >> HUD Fix That should be a non-issue. As with all my mods, you can chain... |
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Forum: Detailed Widescreen Reports Topic: Dragon's Dogma: Dark Arisen |
Kaldaien |
Posted: 19 Jan 2016, 21:53
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Replies: 21 Views: 23328
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Posting on these forums is giving me a lot of trouble and I am having to clear my cookies every time. It's a major inconvenience for me, so if at all possible I would ask that you follow-up on the development of my little project on the Steam forums instead. http://steamcommunity.com/app/367500/disc... |
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Forum: Detailed Widescreen Reports Topic: Dragon's Dogma: Dark Arisen |
Kaldaien |
Posted: 19 Jan 2016, 10:29
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Replies: 21 Views: 23328
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The post-processing at resolutions wider than 2160p needs to be taken care of still. I don't know if you can see it in screenshots at non-16:9 resolutions or not, but there's a slight vertical shift in the blur. 3-monitor-wide, it's more than a shift, it's actually a narrow sliver of properly post-p... |
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Forum: Detailed Widescreen Reports Topic: Dragon's Dogma: Dark Arisen |
Kaldaien |
Posted: 18 Jan 2016, 17:43
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Replies: 21 Views: 23328
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I am also putting a little bit of effort into this. Fresh off my fix for Tales of Zestiria's aspect ratio issues. I figured i'd throw my hat in the ring simply because I'm always pleased to see JRPGs on the PC even if they do need some work. Right now, I'm a little miffed at Capcom for the way they ... |
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Forum: 21:9 & Ultra-Wide Gaming Topic: PROPS to Tales of Zestiria |
Kaldaien |
Posted: 06 Nov 2015, 20:31
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Replies: 34 Views: 24775
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Hmmm... hope we can find someone who will fix stretched menus in this game >.>; I've got you covered: http://steamcommunity.com/app/351970/discussions/0/490123938441506815/ This will probably work best on a 3 monitor setup, because there are some artifacts visible on the non 16:9 sidebar'd portions... |
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