Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 17 May 2024, 06:59

All times are UTC [ DST ]


Search found 49 matches
Search these results:

Author Message

 Forum: Request/Discuss Game Solutions   Topic: Help with FOV fix for Lost Planet 2

Posted: 29 Mar 2019, 21:00 

Replies: 2
Views: 2886


susahamat wrote:
of course its possible using same hotkey. make sure create "freeze" hotkey in both address w/ same key


But I am modifying value of only one address.

Original value is 45 and I would like to be able to toggle it with one key, to let's say 60 and 30.

 Forum: Request/Discuss Game Solutions   Topic: Help with FOV fix for Lost Planet 2

Posted: 28 Mar 2019, 03:10 

Replies: 2
Views: 2886


Using Cheat Engine I can find the FOV values and change them using hotkeys, but I need to make a new scan every time a new level loads. If anyone knows how to make a permanent solution , here are the instructions for the values: When you begin a level open Cheat Engine and scan for a Float value 45....

 Forum: Hardware Discussions   Topic: 'active signal resolution' is 1200x1920. when display resolu

Posted: 25 Nov 2018, 20:07 

Replies: 1
Views: 2157


What kind of device are you using, is it a Surface tablet or something ? I know people with a pocket PC called GPD Win have these types of issues, because the display on that device is actually a display made for tablets which have native portrait orientation, instead of landscape like your usual PC...

 Forum: Request/Discuss Game Solutions   Topic: Section 8

 Post subject: Section 8
Posted: 20 Aug 2018, 07:15 

Replies: 0
Views: 1330


Section 8 and its sequel Section 8 Prejudice are made using Unreal Engine 3 and they both have the same issue; FOV is Vert-. I tried using the fix on PCGamingWiki for Prejudice, but it didn't work: https://pcgamingwiki.com/wiki/Section_8:_Prejudice#Field_of_view_.28FOV.29 I tried the generic Vert- t...

 Forum: Detailed Widescreen Reports   Topic: Dungeon Siege

 Post subject: Re: Dungeon Siege
Posted: 01 May 2018, 20:01 

Replies: 14
Views: 14873


Update: It turns out the FOV fix does work, but the instructions are wrong; you MUST start a new game AFTER doing the hex edit, you can not load a previous save. I will update the report.

 Forum: Request/Discuss Game Solutions   Topic: The Stalin Subway, The Stalin Subway Red Veil and Hellforces

Posted: 01 May 2018, 18:27 

Replies: 4
Views: 11074


Delete those other fixes and try to use WineD3D for Windows:

https://fdossena.com/?p=wined3d/index.frag

 Forum: Detailed Widescreen Reports   Topic: Dungeon Siege

 Post subject: Re: Dungeon Siege
Posted: 30 Apr 2018, 22:52 

Replies: 14
Views: 14873


Don't work for me via Voodoo2, tried 2.5 and the new 2.54. I do all as described in the screenshot but it crash after character creation. I made the hex edit in the exe and although the ini edit, what i have forget? Help please :) I have the same problem. When you don't use dgVoodoo 2 the game woul...

 Forum: Detailed Widescreen Reports   Topic: Army Men: RTS

 Post subject: Re: Army Men: RTS
Posted: 16 Mar 2018, 05:52 

Replies: 7
Views: 5631


Returning to the DR... Nice update but could you please attach the savegame you used for the gameplay comparison ? It's not the default position at the beginning of that mission so it's hard for other people (me) to contribute good 4K/MM screenies. I can already confirm support for 3440x1440 (using...

 Forum: Site News & Suggestion Box   Topic: More options for making reports

Posted: 15 Mar 2018, 01:34 

Replies: 2
Views: 3292


Ah, this is the typical problem of bureaucracy; I know it works, you know it works, there is proof that it works, but the system didn't put a checkbox I can tick, so officially I'm just wasting everyone's time. Oh, well... As for the HUD, I will select "optimized". Moving the cursor 10 cen...

 Forum: Site News & Suggestion Box   Topic: More options for making reports

Posted: 13 Mar 2018, 11:01 

Replies: 2
Views: 3292


I wanted to update the Army Men RTS page/report and I have some issues, because of limited options available to select. Ultra-widescreen: - I don't have an ultra-widescreen monitor, but I can create a custom ultra-widescreen resolution in the GPU control panel like 1920x810(2.37) to test the game, b...

 Forum: Detailed Widescreen Reports   Topic: Army Men: RTS

 Post subject: Re: Army Men: RTS
Posted: 26 Dec 2017, 11:09 

Replies: 7
Views: 5631


Thanks, I guess :) I was curious and tried this same method on other games and it works. Starship Troopers Terran Ascendancy had very small GUI already at 1080p, but selecting a smaller resolution in game options and forcing the higher resolution in dgvoodoo makes the interface scale up nicely same ...

 Forum: Detailed Widescreen Reports   Topic: Army Men: RTS

 Post subject: Re: Army Men: RTS
Posted: 06 Dec 2017, 10:42 

Replies: 7
Views: 5631


The game is programmed to display only the first 22 available (11 16bit and 11 32bit) resolutions in the options menu , that is why you end up with 1280x1024 being the largest available. There is even a setting in the config file ModeCount0(22), but changing the value doesn't do anything :roll: Some...

 Forum: Request/Discuss Game Solutions   Topic: Nioh No 21:9 support (Fix request)

Posted: 14 Nov 2017, 22:49 

Replies: 161
Views: 108655


I hope people understand how much time it took to just make that post alone, not to mention figure all this out, and appreciate the effort. Even though I don't play this game, I would like to say thanks.

 Forum: 21:9 & Ultra-Wide Gaming   Topic: Assassin's Creed Origins has Native Ultra-Widescreen 21:9

Posted: 27 Oct 2017, 21:47 

Replies: 18
Views: 12179


Ubisoft seems to put a lot of effort into the PC versions of their games in the last few years. I don't have the game myself, but damn, does it look beautiful.

 Forum: Request/Discuss Game Solutions   Topic: Crimson Skies (2000)

 Post subject: Re: Crimson Skies (2000)
Posted: 28 Sep 2017, 06:34 

Replies: 10
Views: 4192


I have tested the new versions and now everything works perfect with the dgVoodoo version; the resolution is set automatically, it doesn't crash and the HUD is properly stretched in the stretched version. I could have managed even with the first version, but you took the time to fix everything. Fant...

 Forum: Request/Discuss Game Solutions   Topic: Crimson Skies (2000)

 Post subject: Re: Crimson Skies (2000)
Posted: 26 Sep 2017, 22:48 

Replies: 10
Views: 4192


Sorry it took so long, I finally installed the game on my mom's laptop and all the "issues" I had on my PC with the dgVoodoo versions are present there too: - game crashes on level loading screen if I don't select 800x600 in the configuration window at launch - game doesn't render in custo...

 Forum: Request/Discuss Game Solutions   Topic: Crimson Skies (2000)

 Post subject: Re: Crimson Skies (2000)
Posted: 22 Sep 2017, 17:42 

Replies: 10
Views: 4192


Yes, even checked the MD5 hashes to check if you accidentally put the same exe in your upload, then reinstalled the game, tried with and without the patch 1.2, it's weird. I will try to install the game on my mom's laptop and see what happens there.

 Forum: Request/Discuss Game Solutions   Topic: Crimson Skies (2000)

 Post subject: Re: Crimson Skies (2000)
Posted: 21 Sep 2017, 19:56 

Replies: 10
Views: 4192


Thanks again. Well, the dgVoodoo version does behave differently on my PC, all that I have written still stands. Now the dgVoodoo version for stretched HUD doesn't work, the HUD is still centered like before. The HUD for the other version is stretched properly. For reference; I'm using Windows 7 64b...

 Forum: Request/Discuss Game Solutions   Topic: Crimson Skies (2000)

 Post subject: Re: Crimson Skies (2000)
Posted: 21 Sep 2017, 03:39 

Replies: 10
Views: 4192


Great job jackfuste, thank you for yet another fix ! I have played the first level with both versions and it seems to work fine. But playing with dgVoodoo fixes some graphics issues and I recommend using that one. With the other version the menu screens appear in the top left corner and the rest of ...

 Forum: Hardware Discussions   Topic: Upcoming 32:9 displays, real substitute for 3 screens?

Posted: 17 Sep 2017, 21:00 

Replies: 9
Views: 6868


In the end it's just "two" 1080p panels, doesn't have freesync or any fancy tech, VA panel not IPS, "aimed for professional" probably means it will be just 60 Hz.
Sort by:  
Page 1 of 3 [ Search found 49 matches ]


All times are UTC [ DST ]


Jump to:  




Powered by phpBB® Forum Software © phpBB Group