Widescreen Gaming Forum

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 Forum: Detailed Widescreen Reports   Topic: Mass Effect: Andromeda

 Post subject: Re: Mass Effect: Andromeda
Posted: 25 Mar 2017, 07:31 

Replies: 153
Views: 84994


If I set graphics to full maximum at 6020*1080, I get out of vram on GTX 1080 with 8GB vram. Is it normal for ME Andromeda?

 Forum: Detailed Widescreen Reports   Topic: World of Tanks

 Post subject: Re: World of Tanks
Posted: 09 Jan 2017, 21:07 

Replies: 8
Views: 5383


I use NVidea surround and edit ini as descripted this. I get Incorrect crosshair, see screenshot.
Sorry for my english.
Image

 Forum: Mods, Tweaks, Tools & Tutorials   Topic: Flawless Widescreen

 Post subject: Re: Flawless Widescreen
Posted: 09 Jan 2017, 16:10 

Replies: 1251
Views: 821666


What with Doom after patch? Which prognosis?

 Forum: Detailed Widescreen Reports   Topic: Doom (2016)

 Post subject: Re: Doom (2016)
Posted: 06 Jan 2017, 16:43 

Replies: 171
Views: 176144


After release was fast fix. I hope for fast fix now.

 Forum: Detailed Widescreen Reports   Topic: Doom (2016)

 Post subject: Re: Doom (2016)
Posted: 02 Jan 2017, 22:53 

Replies: 171
Views: 176144


I hope for fix, also.
Now Doom is ugly on tripple monitor :(

 Forum: Detailed Widescreen Reports   Topic: Fractured Space

 Post subject: Re: Fractured Space
Posted: 02 Oct 2016, 16:00 

Replies: 4
Views: 1679


it's work! FOV is hor+ with this ini-editing.
But HUD very stretched yet with MM.

Now, I make new screens and update game descriptions.

I hope, exist solution for HUD. It's actual issue yet :(

 Forum: Detailed Widescreen Reports   Topic: Fractured Space

 Post subject: Re: Fractured Space
Posted: 02 Oct 2016, 14:36 

Replies: 4
Views: 1679


In folder "C:\Users\MyUserName\AppData\Local\spacegame\Saved\Config\WindowsNoEditor" exist Engine.ini file with following content: [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Runtime/Coher...
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