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Message |
Forum: Detailed Widescreen Reports Topic: Mass Effect: Andromeda |
Xapuyc |
Posted: 25 Mar 2017, 07:31
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Replies: 153 Views: 84994
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If I set graphics to full maximum at 6020*1080, I get out of vram on GTX 1080 with 8GB vram. Is it normal for ME Andromeda? |
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Forum: Detailed Widescreen Reports Topic: World of Tanks |
Xapuyc |
Posted: 09 Jan 2017, 21:07
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Replies: 8 Views: 5383
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I use NVidea surround and edit ini as descripted this. I get Incorrect crosshair, see screenshot. Sorry for my english.
![Image](http://i.imgur.com/qYURSAs.jpg) |
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Forum: Mods, Tweaks, Tools & Tutorials Topic: Flawless Widescreen |
Xapuyc |
Posted: 09 Jan 2017, 16:10
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Replies: 1251 Views: 821666
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What with Doom after patch? Which prognosis? |
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Forum: Detailed Widescreen Reports Topic: Doom (2016) |
Xapuyc |
Posted: 06 Jan 2017, 16:43
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Replies: 171 Views: 176144
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After release was fast fix. I hope for fast fix now. |
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Forum: Detailed Widescreen Reports Topic: Doom (2016) |
Xapuyc |
Posted: 02 Jan 2017, 22:53
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Replies: 171 Views: 176144
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I hope for fix, also. Now Doom is ugly on tripple monitor ![Sad :(](./images/smilies/icon_e_sad.gif) |
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Forum: Detailed Widescreen Reports Topic: Fractured Space |
Xapuyc |
Posted: 02 Oct 2016, 16:00
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Replies: 4 Views: 1679
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it's work! FOV is hor+ with this ini-editing. But HUD very stretched yet with MM.
Now, I make new screens and update game descriptions.
I hope, exist solution for HUD. It's actual issue yet ![Sad :(](./images/smilies/icon_e_sad.gif) |
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Forum: Detailed Widescreen Reports Topic: Fractured Space |
Xapuyc |
Posted: 02 Oct 2016, 14:36
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Replies: 4 Views: 1679
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In folder "C:\Users\MyUserName\AppData\Local\spacegame\Saved\Config\WindowsNoEditor" exist Engine.ini file with following content: [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Runtime/Coher... |
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