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 Post subject: Which? The
PostPosted: 04 Jan 2012, 21:42 
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Which? The ReadProcessMemory() error? It only happens when you activate it?

Edit:

I see. I managed to get this to happen if I started Widescreen Fixer prior to starting the game.

It has to do with one process not being started yet.

process1 starts
Widescreen Fixer checks if this is the right process; it's not and it tries to get the next process, which doesn't exist yet and throws an exception
process2 starts
Widescreen Fixer checks again and it's fine

I'll have to add in a delay.


Edit 2:

I updated the test version again.
https://www.widescreenfixer.org/test.php

Let me know if it still throws an exception when you start it up.


I also fixed the system tray icon not existing. When I was cleaning everything up with StyleCop I broke it. Check your task manager to make sure you don't have a bunch of copies running (although you wouldn't be able to overwrite the file if it were running in the background).


Edit 3:

An exception is still thrown sometimes when you exit the game while Widescreen Fixer is still running.
I have a solution for this but I probably won't have a chance to implement it today.

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 Post subject: Thanks for this! Great
PostPosted: 05 Jan 2012, 00:42 
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Thanks for this! Great work.

I did notice that my mission tooltips on the galaxy map disappear with the fix enabled. Is this just me?


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PostPosted: 05 Jan 2012, 00:45 
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That issue does not happen to me.

What graphics settings are you using? Fullscreen, Windowed, Fullscreen Window

Any other setting might be helpful.

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PostPosted: 05 Jan 2012, 01:12 
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Fullscreen. Graphics settings are all on low.


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PostPosted: 05 Jan 2012, 01:26 
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For some reason now when I enable the fix my whole hud dissapears.. I have the standard res to 5760x1080 and since i use bezel compensation i have the corrected resolution at 5936x1080.


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PostPosted: 05 Jan 2012, 01:49 
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Thanks for this! Great work.

I did notice that my mission tooltips on the galaxy map disappear with the fix enabled. Is this just me?


The same thing happens to me. The quick way to fix this is to toggle the fix off when in the galaxy map and toggle it back on afterwards. Is not gamebreaking at least ofr me!:) I didn't manage the hud to dissapear completly like posted above thou....

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): tavyhome@gmail.com


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PostPosted: 05 Jan 2012, 01:52 
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For some reason now when I enable the fix my whole hud dissapears.. I have the standard res to 5760x1080 and since i use bezel compensation i have the corrected resolution at 5936x1080.


Have you tried to put the same resolution of 5760 on both the standard and the corrected resolution? If this is working than I believe the problem is when trying to calculate the offset. 5936 divided by 3 is 1978.6666666666666666666666666667 so is not an integer. So this might be the problem.

If is working for the non bezel corrected resolution, try to create another bezel corrected resolution like 5934x1080. I do believe this should work:)

Best Regards,
helifax

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WideScreen Fixer... Fixes your Surround problems to give a gorgeous 3D Surround Experience!
WideScreen Fixer

Only website to show TRUE 3D Vision Surround Gaming Videos(viewable by anyone) only at
3D Vision Surround Gallery

E-mail and Paypal (for people who wants it): tavyhome@gmail.com


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PostPosted: 05 Jan 2012, 02:05 
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Yeah It is doing the same thing when it is on 5760x1080 I'm going to repair the game and hopefully that will work. Maybe even delete the config file. So I think I know why its not working now. I downloaded a patch and my games version is now 1.0.2a lol

From their website: "In addition, earlier today we deployed a patch (1.0.2a) that resolved a client crash upon character selection that some users were experiencing. The full patch note reads:"


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 Post subject: I think the galaxy map
PostPosted: 05 Jan 2012, 02:34 
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I think the galaxy map disappearing may have to do with how you play the game?

I play the game in a fullscreen window. Perhaps when you play in regular fullscreen things go wrong?

Anyway, helifax, do you want to take over on the v1.0.2a update? Unfortunately I started a pretty major overhaul to the plugin system earlier and I can't update the plugin for SWTOR at the moment.

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PostPosted: 05 Jan 2012, 05:26 
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Dopefish and Helifax thank you for this fix. I am unfortunately running into problems on my end. When I enable the fix it will make everything disappears and bringing up the map or anything else does not resolve it. I am able to click on the UI icons where they should be and effects do happen. I also tried setting my corrected resolution to 1920x1080 and all the UI shifts to the left monitor where it is visible and usable. I am not certain if this is because of the 1.0.2a update or what, but I am running 5760x1080 and I have the latest nvidia beta drivers. I am also getting a Microsoft .NET Framework error when ever I start SWTOR with the fixer. I have just hit continue, which might be part of the problem as well.

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Only part of a ReadProcessMemory or WriteProcessMemory request was completed.



See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception (0x80004005): Only part of a ReadProcessMemory or WriteProcessMemory request was completed
at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId)
at System.Diagnostics.Process.get_MainModule()
at Library.Process.ProcessFunctions.GetBaseAddress(String exeName)
at Plugin.Star_Wars_The_Old_Republic.Star_Wars_The_Old_Republic.GuessProcessID()
at Plugin.Star_Wars_The_Old_Republic.Star_Wars_The_Old_Republic.UpdateValues()
at Library.Plugin.FixerHost.UpdateValues()
at Widescreen_Fixer.WidescreenFixer.TimerFixer_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.239 (RTMGDR.030319-2300)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Widescreen Fixer
Assembly Version: 3.0.205.0
Win32 Version: 3.0.205.0
CodeBase: file:///D:/-=%20Main%20Files%20=-/Gamez/_-•%BA%B0”˜%A8%B7%B7%20Wide%20Screen%20Fixer%20%B7%B7%A8˜”%B0%BA•-_/wsf_test/Widescreen%20Fixer/Widescreen%20Fixer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.235 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.236 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Library.Plugin
Assembly Version: 2.0.200.0
Win32 Version: 2.0.200.0
CodeBase: file:///D:/-=%20Main%20Files%20=-/Gamez/_-•%BA%B0”˜%A8%B7%B7%20Wide%20Screen%20Fixer%20%B7%B7%A8˜”%B0%BA•-_/wsf_test/Widescreen%20Fixer/Library.Plugin.DLL
----------------------------------------
Library.Forms
Assembly Version: 2.0.200.0
Win32 Version: 2.0.200.0
CodeBase: file:///D:/-=%20Main%20Files%20=-/Gamez/_-•%BA%B0”˜%A8%B7%B7%20Wide%20Screen%20Fixer%20%B7%B7%A8˜”%B0%BA•-_/wsf_test/Widescreen%20Fixer/Library.Forms.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Plugin.Call of Duty Black Ops
Assembly Version: 2.0.206.0
Win32 Version: 2.0.206.0
CodeBase: file:///D:/-=%20Main%20Files%20=-/Gamez/_-•%BA%B0”˜%A8%B7%B7%20Wide%20Screen%20Fixer%20%B7%B7%A8˜”%B0%BA•-_/wsf_test/Widescreen%20Fixer/Plugin.Call%20of%20Duty%20Black%20Ops.DLL
----------------------------------------
Plugin.Call of Duty Modern Warfare 3
Assembly Version: 2.0.203.0
Win32 Version: 2.0.203.0
CodeBase: file:///D:/-=%20Main%20Files%20=-/Gamez/_-•%BA%B0”˜%A8%B7%B7%20Wide%20Screen%20Fixer%20%B7%B7%A8˜”%B0%BA•-_/wsf_test/Widescreen%20Fixer/Plugin.Call%20of%20Duty%20Modern%20Warfare%203.DLL
----------------------------------------
Plugin.LA Noire
Assembly Version: 2.0.203.0
Win32 Version: 2.0.203.0
CodeBase: file:///D:/-=%20Main%20Files%20=-/Gamez/_-•%BA%B0”˜%A8%B7%B7%20Wide%20Screen%20Fixer%20%B7%B7%A8˜”%B0%BA•-_/wsf_test/Widescreen%20Fixer/Plugin.LA%20Noire.DLL
----------------------------------------
Plugin.Star Wars The Old Republic
Assembly Version: 2.0.204.0
Win32 Version: 2.0.204.0
CodeBase: file:///D:/-=%20Main%20Files%20=-/Gamez/_-•%BA%B0”˜%A8%B7%B7%20Wide%20Screen%20Fixer%20%B7%B7%A8˜”%B0%BA•-_/wsf_test/Widescreen%20Fixer/Plugin.Star%20Wars%20The%20Old%20Republic.DLL
----------------------------------------
Plugin.Warhammer 40000 Space Marine
Assembly Version: 2.0.203.0
Win32 Version: 2.0.203.0
CodeBase: file:///D:/-=%20Main%20Files%20=-/Gamez/_-•%BA%B0”˜%A8%B7%B7%20Wide%20Screen%20Fixer%20%B7%B7%A8˜”%B0%BA•-_/wsf_test/Widescreen%20Fixer/Plugin.Warhammer%2040000%20Space%20Marine.DLL
----------------------------------------
Library.Process
Assembly Version: 2.0.206.0
Win32 Version: 2.0.206.0
CodeBase: file:///D:/-=%20Main%20Files%20=-/Gamez/_-•%BA%B0”˜%A8%B7%B7%20Wide%20Screen%20Fixer%20%B7%B7%A8˜”%B0%BA•-_/wsf_test/Widescreen%20Fixer/Library.Process.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


If you guys need any other info let me know!

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