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 Post subject: Re: The Witcher
PostPosted: 18 Jan 2015, 13:38 
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Joined: 18 Jan 2015, 13:26
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I'd also like to know if The Witcher 1 works in 21:9, since I have a 34" AOC incoming and planning on playing both games before The Witcher 3 is released.

I know The Witcher 2 has a flawless widescreen fix, but how about this one..?


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 Post subject: Re: The Witcher
PostPosted: 18 Jan 2015, 17:12 
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34" AOC buddy :cheers:
TW1 is natively Hor+, it works in 21:9 out of the box.
Beyond 16:9 all real-time rendered cinematics including dialog scenes are strangely distorted. Setting lighting to Low helps a bit, for some reason.


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 Post subject: Re: The Witcher
PostPosted: 19 Jan 2015, 01:27 
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scavvenjahh wrote:
34" AOC buddy :cheers:
TW1 is natively Hor+, it works in 21:9 out of the box.
Beyond 16:9 all real-time rendered cinematics including dialog scenes are strangely distorted. Setting lighting to Low helps a bit, for some reason.

I suppose there isn't a way to force the game to go into 16:9 mode during dialog/cutscenes?


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 Post subject: Re: The Witcher
PostPosted: 19 Jan 2015, 14:55 
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Not that I know of.
Maybe with the Borderless Gaming app: start the game in a 16:9 window, let BG "convert" it to your native res, then kill the BG process for dialogs/cut-scenes ? If this works it's only marginally quicker than just changing the resolution manually, but maybe worth a shot.


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 Post subject: Re: The Witcher
PostPosted: 02 Jun 2015, 07:36 
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Ah, it has been sometime since I last posted on this thread. Would be nice to see a fix.


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 Post subject: Re: The Witcher
PostPosted: 03 Jun 2015, 09:40 
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Anyone have a huge problem with the large corona in surround mode?

Image

Any way to remove that?

UPDATE: Fixed it by replacing default SLI bits to 0x0240000D. Used nvidia inspector.


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 Post subject: Re: The Witcher
PostPosted: 03 Jun 2015, 19:40 
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Joined: 19 Dec 2011, 16:03
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Amon Amarth wrote:
Ah, it has been sometime since I last posted on this thread. Would be nice to see a fix.

Fix available from the PC Gaming Wiki Community Files (search there)

FMV centered and cutscenes work properly.


Last edited by jackfuste on 20 Jul 2015, 08:59, edited 1 time in total.

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 Post subject: Re: The Witcher
PostPosted: 04 Jun 2015, 00:09 
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Works very well. Only issue is that I can't see the quest announcements. They don't pop up any more.

Otherwise, working very good. Thanks!

UPDATE: It seems that the fix causes blue screens. Always having to force restart.


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 Post subject: Re: The Witcher
PostPosted: 08 Jun 2015, 12:47 
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Amon Amarth wrote:
Only issue is that I can't see the quest announcements. They don't pop up any more.

Here's new fix - available from the PC Gaming Wiki Community Files (search there)

- Quest announcements should work now
- Centered HUD


Attachments:
witcher_HUD_Q.jpg
witcher_HUD_Q.jpg [ 1.03 MiB | Viewed 5256 times ]


Last edited by jackfuste on 20 Jul 2015, 08:58, edited 1 time in total.
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 Post subject: Re: The Witcher
PostPosted: 08 Jun 2015, 17:34 
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Joined: 19 Sep 2006, 16:25
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Location: Ruckersville, Virginia
I am also currently playing this game and I've noticed that it breaks the Dice Poker minigame, you can't click on the dice that you want to reroll. Also if I'm not mistaken it makes the "Remains" message disappear after you defeat a monster in combat. Other than that I love this fix, I finally can play the game in surround with non stretched convos, fmvs, cinematics, and with high lighting turned on!

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EVGA GeForce GTX 970 SC ACX 2.0 3.5GB | 3 X LG Flatron 24EA53VQ in Nvidia Surround | Optoma HD20


Last edited by MobsterOO7 on 09 Jun 2015, 21:18, edited 1 time in total.

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