That menu thing looks like a singleplayer anomaly, and I would put it there. And a judgement call is required on your part before the game can be properly graded; how big an impact does this anomaly have on the game? Consider how often it comes up, and how much of a gameplay disadvantage it is.
Here are some examples of evaluations of miscellaneous flaws I've decided in the past.
Minor:
Transaction screens stretching in Age of Wonders 2
Tarot card screens stretching in Painkiller
Journal pages stretching in Psychonauts
Whited out loading screen in Jedi Knight II
Stretched inventory screens in Jedi Academy
Atlantis levels being Vert- in Unreal 2
Major:
Tactical view becoming Vert- in Brothers in Arms
Map stretching in Doom II
Map stretching in Giants: Citizen Kabuto
HUD elements being cut off in Soldier of Fortune 2
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