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 Post subject: Halo 2: Detailed Report
PostPosted: 21 Jun 2007, 00:31 
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Joined: 09 Aug 2006, 14:17
Posts: 1506
Can you list the resolutions that are available to you?


If you're speaking to me I can certainly do so... As I recall I have all the "usual suspects" up to 1680x1050. I'll check it sometime tonight or tomorrow.


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 Post subject: Halo 2: Detailed Report
PostPosted: 22 Jun 2007, 07:31 
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Joined: 16 Jun 2007, 06:55
Posts: 4
I only have 4:3 available : 1024x 768 up to 1280x1024 4 choices total. I've been holding off playing till someone resolves this :(.



Hello OMGLAZERGUNSGOPEWPEWPEW,

Thank you for your inquiry. Unfortunatly there are no drivers for any of our monitors or TV's they are designed to run off the very basic windows plug and play drivers, sadly Microsoft has changed so much within Vista it is not an easy task to make a driver for Vista for every monitor that we make, this may be available in the future but at this time it is not.


And with the above post it's definately poor port programming. They put so much into it and don't even hit the most important aspects of making a great pc game.


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 Post subject: Halo 2: Detailed Report
PostPosted: 22 Jun 2007, 15:04 
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Joined: 24 Dec 2005, 11:13
Posts: 381
One of my co-workers was saying that he could not get widescreen resolutions in fullscreen mode in Halo2 and that he was forced to play it in windowed mode. I, on the other hand, have most of the common widescreen resolutions available to me. I don't have special drivers from Westinghouse, yet I have 1280x720 and 1920x1080 available to me in the video options. I wonder what the deal is.

(note: I really don't know what all the fuss over Halo is... the Half-life IP is far superior IMO.)

To OMGLAZERGUNSGOPEWPEWPEW...

BEST.NAME.EVER.


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 Post subject: Halo 2: Detailed Report
PostPosted: 22 Jun 2007, 22:13 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Ok, I am going to recommend that Halo 2's grade be considered FROZEN until either

A: We figure out why widescreen resolutions work for some people and not others.
B: They release a patch that fixes the issue, whatever it may be.


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 Post subject: Halo 2: Detailed Report
PostPosted: 22 Jun 2007, 22:48 
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Joined: 09 Aug 2006, 14:17
Posts: 1506
Ok, I am going to recommend that Halo 2's grade be considered FROZEN until either

A: We figure out why widescreen resolutions work for some people and not others.
B: They release a patch that fixes the issue, whatever it may be.


Yeah, it's a weird thing... might be performance based like GRAW, if your computer is not at a certain Vista rating it will not display higher resolutions. I did check and I have all the major resolutions EXCEPT for 1400x900... don't know why that's missing but it is. I have all the 12**'s though and 1680x1050.


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 Post subject: Halo 2: Detailed Report
PostPosted: 23 Jun 2007, 12:23 
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Joined: 16 Jun 2007, 06:55
Posts: 4
It's not the Vista Rating I have 5.9 across the boards with SLI 8800's. It is perplexable :O


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 Post subject: Halo 2: Detailed Report
PostPosted: 24 Jun 2007, 14:31 
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Joined: 05 Sep 2006, 08:41
Posts: 3
I just played a bit of Halo 2 and got bored after 10 minutes.

I have a 30" dell at 2560x1600 and this game just blows at only 1920x1200. Everything is way too close which means you can't even shoot properly.

Oh well, back to waiting for UT3 I guess.


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 Post subject: Halo 2: Detailed Report
PostPosted: 24 Jun 2007, 17:05 
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Joined: 14 Apr 2007, 02:13
Posts: 1514
:?:

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 Post subject: Halo 2: Detailed Report
PostPosted: 12 Jul 2007, 09:45 
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Joined: 09 Feb 2006, 00:23
Posts: 48
This might be a fake, but supposedly someone changed the FOV on Halo 2

http://www.youtube.com/watch?v=wuUzP_4xXd8

:shock:


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 Post subject: Halo 2: Detailed Report
PostPosted: 18 Jul 2007, 04:28 
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Joined: 18 Jul 2007, 04:19
Posts: 513
Anything new on any possible support for 1440x900 resolution on 16:10 moniters?


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