Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 20 Sep 2007, 01:01 
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Joined: 21 Aug 2007, 19:47
Posts: 170
Updated for full game

other then vert- game play and vertical stretched hud in 4:3
this game is nearly flawless


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PostPosted: 21 Sep 2007, 17:56 
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Joined: 27 Jun 2007, 16:22
Posts: 2
Strange...
My TFTs native resolution is 1680x1050 but I can only choose 1440x900 in the game. 1680x1050 is not in the dropdown menu.

EDIT: Sorry, my fault. I must have been blind. The resolution is there.


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PostPosted: 22 Sep 2007, 20:59 
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Joined: 07 Jul 2007, 17:12
Posts: 3
For some reason this game did not support 1360 x 768 at least for me, I had to go to C:Documents and SettingsSystumMy DocumentsWorld in ConflictGame Options.txt and edit it manually.

Code:
myWidth 1360
   myHeight 768


Just incase anyone else has similar issues, can confirm it works sweet after that! :)


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PostPosted: 23 Sep 2007, 10:12 
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Editors
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Joined: 30 May 2005, 14:21
Posts: 964
tested in 1920 x 1080 and 1920 x 1200. confimed working.

_________________
I still visit occasionally.


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PostPosted: 01 Oct 2007, 16:21 
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Joined: 22 Aug 2007, 14:36
Posts: 4
The patch that is coming out this week will have WS in Hor+

http://www.massgate.net/read.php?182,53783

Quote:
"- Wide screen is now HOR+ instead of VERT-. "


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PostPosted: 01 Oct 2007, 21:04 
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Joined: 21 Aug 2007, 19:47
Posts: 170
yup ill add hor+ shoots as soon as its out


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PostPosted: 02 Oct 2007, 00:33 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
It's excellent to see that the devs are taking WSGF seriously to the point where they even use our terminology.

Also, if the patch does make the game hor +, I would suggest writing another detailed report from the ground up, everything based on the new version of the game. Altering the 3D projection matrix is a rather fundamental change, and you never know what else might have been changed unless you go back and check.


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PostPosted: 02 Oct 2007, 04:41 
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Joined: 21 Aug 2007, 19:47
Posts: 170
ok ill do that then with the patch as soon as its out


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PostPosted: 08 Oct 2007, 12:03 
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Joined: 21 Aug 2007, 19:47
Posts: 170
new patch



ok i found out whats up the hud seems it works fine on 4:3 or 5:4 monitor OR in a window this leads me to believe that it sets the hud based on your monitors aspect


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PostPosted: 16 Oct 2007, 11:58 
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Joined: 14 Jul 2007, 17:36
Posts: 1
If you can't get 16:10 to work correctly in 1.001 then add "-nowidescreenscale" to your game shortcut - it should fix the problem


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