Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Team Fortress 2
PostPosted: 06 Nov 2007, 05:47 
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Joined: 07 Jul 2007, 23:55
Posts: 2866


Widescreen Grade: A
Ultra-Widescreen Grade: B
Multi-monitor Grade: B
4k Grade: Incomplete

Read Full Detailed Report - Team Fortress 2

Developed by Valve, Team Fortress 2 is a class-based, multiplayer FPS. Players choose teams and then compete against one another with various winning objectives such as "capture the flag". There are nine specialized classes that the player can select. Players are encouraged to work together as teams to compensate for the weaknesses of different classes. The game has a unique, cartoon style which allows you to enjoy your repeated deaths at the hands of your turncoat friends.


4:3


16:10


16:9


21:9


3x1



Last edited by Tanuki on 29 Jan 2019, 03:13, edited 7 times in total.
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 Post subject: Team Fortress 2
PostPosted: 06 Nov 2007, 15:26 
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Joined: 06 Jun 2006, 18:49
Posts: 173
screw you and your super high resolutions ./cry


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 Post subject: Team Fortress 2
PostPosted: 06 Nov 2007, 18:28 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
screw you and your super high resolutions ./cry


Can't blame me for sticking with my native. :D


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 Post subject: Team Fortress 2
PostPosted: 07 Nov 2007, 02:13 
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Insiders
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Joined: 07 Nov 2005, 04:16
Posts: 3010
Well, it finally happened. The first Valve-developed game using the Source engine that doesn't get certified. I don't like doing this, but I have to ding it a notch for the cropping at 16:9.

Valve, are you reading this? Move the "tip" up an inch and a half in your next patch! A Source game not getting certified violates the laws of physics or something.

==Grading==

Calculated grade: B+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
Cropping bug

Cranky's coverage estimate: 100%


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 Post subject: Team Fortress 2
PostPosted: 07 Nov 2007, 02:20 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Adding further juice is the fact that there is cropping on the right side in 4:3.

Maybe it is my DPI settings? I will have to switch and check. Although no other game has this problem with the DPI. 8)


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 Post subject: Team Fortress 2
PostPosted: 07 Nov 2007, 04:51 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Not my DPI.

I am relieved.


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 Post subject: Team Fortress 2
PostPosted: 07 Nov 2007, 05:35 
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Joined: 22 Aug 2007, 21:22
Posts: 14
1360x768 not tested? Is it not a real widescreen resolution?

/emo


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 Post subject: Team Fortress 2
PostPosted: 07 Nov 2007, 05:42 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
You could say it isn't "real." While most HDTVs use 1360x768 as their native res, I have yet to see one that actually supports it through HDMI.


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 Post subject: Team Fortress 2
PostPosted: 07 Nov 2007, 05:48 
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Joined: 22 Aug 2007, 21:22
Posts: 14
referencing this thread [url]http://www.widescreengamingforum.com/node/]

My 32" LCD TV works great at 1360x768 with a DVI - HDMI cable, even though it explicitly states in teh manual do not do this, only use the vga port for PC display. The VGA port is limited to 800x600, 1024x768, 1280x1024 either displaying centered, or just plain stretched to fit screen by hitting pic mode on the remote.

I know us TV as monitor ones are a bit of the odd ones out.


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 Post subject: Team Fortress 2
PostPosted: 07 Nov 2007, 05:52 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
I do requests, just not often.



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