==Cut-scenes==
This is of little import for the grading but this game has numerous cinematics of different kinds, each with a unique way to adapt to widescreen.
Both the title intro/trailer and the hand-drawn intro to the campaign are anamorphic.
4:3
16:10
16:9
As described in the DR, other pre-rendered cut-scenes are Hor+ (actually 16:9 content that gets cropped in lower ARs) including the Briefing FMVs.
4:3
16:10
16:9
Real-time rendered cut-scenes are Hor+ with the same 'theatrical letterboxing' in all ARs. (In this scene, it seems there's also more dust as the AR gets higher...)
4:3
16:10
16:9
==Surround Gaming Support==
GeneralAdmission released a fix for Hor+ Surround, see
this thread for help & feedback.
Download the Frontlines FOV patch
Download the Frontlines FOV patch (Steam version) (unconfirmed yet, give it a try!)
Once FFOW.exe has been patched, in-game Aspect Ratio settings 4:3, 16:10 and 16:9 will actually correspond to 3x 5:4, 3x 16:10 and 3x 16:9 respectively. So selecting 16:10 will get you the correct FOV in 5040x1050 & 5720x1200.
The hacked exe does not appear to hinder online multiplayer with or without PunkBuster.
Gameplay: Hor+
HUD: stetched
FMVs: all Vert- or stretched
Real-time cut-scenes: Hor+
I did my best to get screenshots you can compare to the OP's (damn you Mach for taking screenies in random spots!). Details and FX are not guaranteed to be the same either.
(The first and fifth (scope) images have bad lighting/textures on most objects; stuff turns solid black as you approach, this is a glitch that seems to appear in v1.03 on the Gnaw map only - in
all ARs.)
5040x1050 ("FOVpatched" exe, in-game AR "16:10")