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PostPosted: 06 May 2012, 21:46 
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Joined: 09 Feb 2006, 00:23
Posts: 48
Sorry to necropost.

But it seems there's no centered HUD fix nor a ingame cutscenes not an FMV stretching fix in The WItcher 1 - correct?


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 Post subject: Re: The Witcher
PostPosted: 26 Aug 2013, 11:48 
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Joined: 09 Feb 2012, 18:26
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Hi,

So I guess as the game is a bit old now, there's no chance to have a patch to fix the video stretching while playing in triple screen?
I think then I'll play this game on one monitor only ^^

And sorry to necropost as well ^^

Thanks


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 Post subject: Re: The Witcher
PostPosted: 30 Aug 2013, 00:11 
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Hithlain wrote:
Hi,

So I guess as the game is a bit old now, there's no chance to have a patch to fix the video stretching while playing in triple screen?
I think then I'll play this game on one monitor only ^^

And sorry to necropost as well ^^

Thanks


I believe The Witcher is on the coder's list of things to do. But not a priority. I'm sure they'll get to it eventually.


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 Post subject: Re: The Witcher
PostPosted: 30 Aug 2013, 01:00 
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Joined: 21 May 2011, 14:18
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Amon Amarth wrote:
Hithlain wrote:
Hi,

So I guess as the game is a bit old now, there's no chance to have a patch to fix the video stretching while playing in triple screen?
I think then I'll play this game on one monitor only ^^

And sorry to necropost as well ^^

Thanks


I believe The Witcher is on the coder's list of things to do. But not a priority. I'm sure they'll get to it eventually.


I will defo look at it;)) and see if I will be able to make it properly...but currently I am focusing on other games:) As you might know I already made Dragon Age: Origins, Dragon Age 2 and Bioshock 2 for Multi-screen rendering and those are also older games;)) I cannot give an ETA but is defo on my list at least;))

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 Post subject: Re: The Witcher
PostPosted: 30 Aug 2013, 01:49 
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Joined: 18 Jul 2007, 04:19
Posts: 513
helifax wrote:
Amon Amarth wrote:
Hithlain wrote:
Hi,

So I guess as the game is a bit old now, there's no chance to have a patch to fix the video stretching while playing in triple screen?
I think then I'll play this game on one monitor only ^^

And sorry to necropost as well ^^

Thanks


I believe The Witcher is on the coder's list of things to do. But not a priority. I'm sure they'll get to it eventually.


I will defo look at it;)) and see if I will be able to make it properly...but currently I am focusing on other games:) As you might know I already made Dragon Age: Origins, Dragon Age 2 and Bioshock 2 for Multi-screen rendering and those are also older games;)) I cannot give an ETA but is defo on my list at least;))


No sweat. Unreal Engines give you guys enough work as it is! :nudgenudge:


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 Post subject: Re: The Witcher
PostPosted: 29 Jun 2014, 10:19 
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Joined: 18 Jul 2007, 04:19
Posts: 513
Hey! Reviving this thread in hopes of hearing about a fix. Anyone care to take a crack at it?


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 Post subject: Re: The Witcher
PostPosted: 30 Jun 2014, 13:02 
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Anyone? :nudgenudge:


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 Post subject: Re: The Witcher
PostPosted: 01 Jul 2014, 18:39 
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Joined: 08 May 2011, 18:58
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How long is a day? In relevance to the existence of this thread?
Most members here don't browse the forum on a daily basis.
Be patient young padawan.

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 Post subject: Re: The Witcher
PostPosted: 02 Jul 2014, 10:36 
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Trust me, I'm the last person to suffer from impatience (In fact, I should be giving a lesson or two on patience with some people...), but I am a little concerned that a year will go by again and the thread will be forgotten!


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 Post subject: Re: The Witcher
PostPosted: 12 Dec 2014, 12:26 
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Is anyone still willing to fix this game? :nudgenudge:


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