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Unreal Tournament 2004
http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=13305
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Author:  glenbo [ 09 Apr 2008, 16:49 ]
Post subject:  Unreal Tournament 2004: Detailed report

yeh i tried that and it defaults every time you restart the game,kinda a temporary fix really.

Author:  Mesh [ 09 Apr 2008, 22:37 ]
Post subject:  Unreal Tournament 2004: Detailed report

Well mine used to keep/save it afterwards, might look up command lines so you start with it automatically?

Author:  Dragnerok_X [ 23 Nov 2013, 21:44 ]
Post subject:  Re: Unreal Tournament 2004

Well this will be a 5-year mega necro-bump, but this seems like the right place to post this, so here 'goes:

1) Is there a way to use separate resolutions for the menu and gameplay to combat stretching (I've got a 1600x900 monitor, so 1600x900 in-game and 1152x864 in-menu)?

2) Even at a modest 16:10 bump the in-game hud and crosshairs are painfully stretched. Seeing as the ScaleHudX tweak is broken, what are my options? Has anyone tried editing the hud graphics themselves for 16:9, 16:10 perhaps?

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