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Unreal Tournament 2004 http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=13305 |
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Author: | glenbo [ 09 Apr 2008, 16:49 ] |
Post subject: | Unreal Tournament 2004: Detailed report |
yeh i tried that and it defaults every time you restart the game,kinda a temporary fix really. |
Author: | Mesh [ 09 Apr 2008, 22:37 ] |
Post subject: | Unreal Tournament 2004: Detailed report |
Well mine used to keep/save it afterwards, might look up command lines so you start with it automatically? |
Author: | Dragnerok_X [ 23 Nov 2013, 21:44 ] |
Post subject: | Re: Unreal Tournament 2004 |
Well this will be a 5-year mega necro-bump, but this seems like the right place to post this, so here 'goes: 1) Is there a way to use separate resolutions for the menu and gameplay to combat stretching (I've got a 1600x900 monitor, so 1600x900 in-game and 1152x864 in-menu)? 2) Even at a modest 16:10 bump the in-game hud and crosshairs are painfully stretched. Seeing as the ScaleHudX tweak is broken, what are my options? Has anyone tried editing the hud graphics themselves for 16:9, 16:10 perhaps? |
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