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PostPosted: 24 Dec 2009, 20:48 
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I kind of thought 16:10 was now not really needed, the three stages of 4:3, 16:9 and wider being adequate.

16:10 monitors are still the most common aspect ratio for widescreen PC monitors. Coverage of 16:10 is probably more important than coverage of 16:9.


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PostPosted: 24 Dec 2009, 20:57 
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I kind of thought 16:10 was now not really needed, the three stages of 4:3, 16:9 and wider being adequate.

16:10 monitors are still the most common aspect ratio for widescreen PC monitors. Coverage of 16:10 is probably more important than coverage of 16:9.


Well, I was meaning as far as showing how the game changes across wider aspect ratios. Now that we include ultra-wide resolutions it seems redundant to me to show the minor change between 16:9 and 16:10. I wasn't implying 16:10 was no longer used (though I will say 16:10 monitors are almost impossible to find at brick and mortar retail now).


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PostPosted: 24 Dec 2009, 21:49 
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I think 16:10 users would still want to see what the game looks like on their monitor. Plus, there are games which are fine at 4:3 and 16:9 but have blemishes at 16:10.


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PostPosted: 27 Dec 2009, 23:45 
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Lets keep this about Borderlands itself.

These conversations are best off being separate.

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PostPosted: 30 Dec 2009, 20:46 
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Updated the report with 16:10 gameplay and HUD shots (with new FOV information for those shots). Also added cinema section which shows anamorphic behavior on one monitor with pillarboxing on ultra-wide.

Also added a main menu comparison which shows Vert- behavior which can cause issues in ultra-wide with selecting the right menu option. Added the main menu flaw into the flaws section.

Calling it complete unless anyone else requests more.


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PostPosted: 31 Dec 2009, 21:32 
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Looks like the HUD squashes in 16:10 resolutions.

Grade: C

FOV hack and sprint FOV problems are consequential flaws.

CCE: 99.5%


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PostPosted: 01 Jan 2010, 01:40 
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I think that's just the way I cropped the HUD pics, but I guess it could be squashed. Anyone else want to weigh in?

OP updated with grade.


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PostPosted: 01 Jan 2010, 02:04 
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I took some shots of the Xbox 360 version.

The FOV and game are designed around 16:9. 4:3 is Vert+. The HUD scales correctly and there's no visible stretching that I can see. The weapon stays at the same position in both 16:9 and 4:3. The FOV in 4:3 feels too zoomed out, especially when zoomed in with a weapon.


Title screen:



Main menu:



Character creation:



Loading screen (not 100% lined up since it moves):



HUD/Regular viewpoint:



Zoomed in with weapon:

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PostPosted: 01 Jan 2010, 03:41 
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God that depth of field effect is just revolting to me.

Anyway, the game is certainly Vert+ and not Hor-, but that is how the grading system works now for better or worse. It has to be said with the inclusion of ultra-wide resolutions and the Vert- making them unplayable the grading system does make sense in that regard.

Vert+ or not though the FOV is terrible for PC gaming. I am not normally an FOV person and ignore most FOV hacks on this site but Borderlands needed an FOV hack for sure.


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PostPosted: 01 Jan 2010, 05:07 
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Looks like the HUD squashes in 16:10 resolutions.


Yes it is squashed.


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