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Borderlands
http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=18712
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Author:  The_cranky_hermit [ 24 Dec 2009, 20:48 ]
Post subject:  Re: Borderlands: Detailed Report

I kind of thought 16:10 was now not really needed, the three stages of 4:3, 16:9 and wider being adequate.

16:10 monitors are still the most common aspect ratio for widescreen PC monitors. Coverage of 16:10 is probably more important than coverage of 16:9.

Author:  StingingVelvet [ 24 Dec 2009, 20:57 ]
Post subject:  Re: Borderlands: Detailed Report

I kind of thought 16:10 was now not really needed, the three stages of 4:3, 16:9 and wider being adequate.

16:10 monitors are still the most common aspect ratio for widescreen PC monitors. Coverage of 16:10 is probably more important than coverage of 16:9.


Well, I was meaning as far as showing how the game changes across wider aspect ratios. Now that we include ultra-wide resolutions it seems redundant to me to show the minor change between 16:9 and 16:10. I wasn't implying 16:10 was no longer used (though I will say 16:10 monitors are almost impossible to find at brick and mortar retail now).

Author:  The_cranky_hermit [ 24 Dec 2009, 21:49 ]
Post subject:  Re: Borderlands: Detailed Report

I think 16:10 users would still want to see what the game looks like on their monitor. Plus, there are games which are fine at 4:3 and 16:9 but have blemishes at 16:10.

Author:  g00seberry [ 27 Dec 2009, 23:45 ]
Post subject:  Re: Borderlands: Detailed Report

Lets keep this about Borderlands itself.

These conversations are best off being separate.

Author:  StingingVelvet [ 30 Dec 2009, 20:46 ]
Post subject:  Re: Borderlands: Detailed Report

Updated the report with 16:10 gameplay and HUD shots (with new FOV information for those shots). Also added cinema section which shows anamorphic behavior on one monitor with pillarboxing on ultra-wide.

Also added a main menu comparison which shows Vert- behavior which can cause issues in ultra-wide with selecting the right menu option. Added the main menu flaw into the flaws section.

Calling it complete unless anyone else requests more.

Author:  The_cranky_hermit [ 31 Dec 2009, 21:32 ]
Post subject:  Re: Borderlands: Detailed Report

Looks like the HUD squashes in 16:10 resolutions.

Grade: C

FOV hack and sprint FOV problems are consequential flaws.

CCE: 99.5%

Author:  StingingVelvet [ 01 Jan 2010, 01:40 ]
Post subject:  Re: Borderlands: Detailed Report

I think that's just the way I cropped the HUD pics, but I guess it could be squashed. Anyone else want to weigh in?

OP updated with grade.

Author:  dopefish [ 01 Jan 2010, 02:04 ]
Post subject:  Re: Borderlands: Detailed Report

I took some shots of the Xbox 360 version.

The FOV and game are designed around 16:9. 4:3 is Vert+. The HUD scales correctly and there's no visible stretching that I can see. The weapon stays at the same position in both 16:9 and 4:3. The FOV in 4:3 feels too zoomed out, especially when zoomed in with a weapon.


Title screen:



Main menu:



Character creation:



Loading screen (not 100% lined up since it moves):



HUD/Regular viewpoint:



Zoomed in with weapon:

Author:  StingingVelvet [ 01 Jan 2010, 03:41 ]
Post subject:  Re: Borderlands: Detailed Report

God that depth of field effect is just revolting to me.

Anyway, the game is certainly Vert+ and not Hor-, but that is how the grading system works now for better or worse. It has to be said with the inclusion of ultra-wide resolutions and the Vert- making them unplayable the grading system does make sense in that regard.

Vert+ or not though the FOV is terrible for PC gaming. I am not normally an FOV person and ignore most FOV hacks on this site but Borderlands needed an FOV hack for sure.

Author:  Tanuki [ 01 Jan 2010, 05:07 ]
Post subject:  Re: Borderlands: Detailed Report

Looks like the HUD squashes in 16:10 resolutions.


Yes it is squashed.

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