Widescreen Gaming Forum http://www.wsgf.org/phpBB3/ |
|
Call of Duty http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=13158 |
Page 1 of 2 |
Author: | skipclarke [ 20 Sep 2005, 00:12 ] |
Post subject: | Call of Duty |
Widescreen Grade: B Ultra-Widescreen Grade: B Multi-monitor Grade: B 4k Grade: Incomplete Read Full Detailed Report - Call of Duty Call of Duty is a WW2 themed FPS from Infinity Ward and Activision. The game is played over three campaigns; American, British, and Russian, and most of the missions emphasize fighting as a company over lone wolf tactics. 4:3 16:10 16:9 21:9 3x1 |
Author: | The_cranky_hermit [ 04 Apr 2006, 23:27 ] |
Post subject: | Call of Duty: Detailed Report |
==Game Information== Call of Duty is a WW2 themed FPS from Infinity Ward and Activision. The game is played over three campaigns; American, British, and Russian, and most of the missions emphasize fighting as a company over lone wolf tactics. ==Version== This information is based on version 1.5. ==Method== Go to seta cg_fov "xx" Set this according to your preference. I recommend 90 for 16:10 resolutions and 95 for 16:9 resolutions. seta r_customheight "xxx" seta r_customwidth "xxxx" Set this to your favorite widescreen resolution. Be careful not to confuse the 'height' and 'width'. seta r_mode "x" Set this to -1. Do the same for config_mp.cfg, but skip the cg_fov part. ==Screen change== This game is Hor+, dependant on your cg_fov setting. 1024x768, cg_fov "80" 1280x800, cg_fov "90" ==Supported resolutions== I have successfully run this game at all of the common widescreen resolutions, including 1280x720, 1280x768, 1280x800, 1440x900, 1680x1050, 1920x1080, and 1920x1200. ==Singleplayer anomalies== Every single gameplay element is from the first person 3D perspective. I am unaware of any parts of the game where the cg_fov var does not apply. ==Multiplayer support== Multiplayer is Vert-. The cg_fov var is disabled as a cheat. ==Aspect ratio support== The game's aspect ratio automatically matches your resolution. But the wider your aspect ratio, the higher the cg_fov needs to be to maintain Hor+. 1280x720, cg_fov "95" 1280x800, cg_fov "90" ==HUD stretch== The HUD stretches. This is most obvious by looking at the oval compass. ==Cut-scenes== Using a widescreen resolution breaks the FMV cut-scenes (the intro and outro IIRC). They can be heard, but not seen. They can also be skipped with the Esc key. On a related note, the pre-mission briefings are stretched. 1024x768 1280x800 ==Grading== Calculated grade: C+ Lack of hor + widescreen support in multiplayer and broken FMVs hurt this game. Major unresolved issues: None. Minor unresolved issues: None. Summary of widescreen-related flaws: Vert- in multiplayer. Broken FMVs. .ini solution. Stretched HUD. |
Author: | X-ray Doc [ 27 Sep 2006, 23:44 ] |
Post subject: | Call of Duty: Detailed Report |
The exact correct FOV to use for a 16:9 screen is 96.418343. You can permanently skip the non visualized, but heard, intros by changing the following: seta com_introplayed "0" to seta com_introplayed "1" 8) |
Author: | Paddy the Wak [ 28 Sep 2006, 08:17 ] |
Post subject: | Call of Duty: Detailed Report |
I propose the following as the best widescreen solution for Call of Duty. It contains precise FOV recommendations plus a new method to avoid the Activision and Infinity Ward intros that do not display anyway. |
Author: | Sinbad [ 31 Jul 2008, 05:31 ] |
Post subject: | Call of Duty: Detailed Report |
2560x1600 successfully tested. |
Author: | DvdW1987 [ 28 Jul 2010, 17:55 ] |
Post subject: | Re: Call of Duty: Detailed Report |
Hi, I have a problem. I have CoD Deluxe edition (with expantion pack) but i can't find "seta cg_fov" in 'main/config.cfg'. Can anyone help me please??? |
Author: | Sgt. Schaus [ 04 Nov 2010, 02:03 ] |
Post subject: | Re: Call of Duty: Detailed Report |
Is there any possible way to make this work for a 16:9 1366x768?? |
Author: | scavvenjahh [ 06 Nov 2010, 15:32 ] |
Post subject: | Re: Call of Duty: Detailed Report |
Sure, why not ? I think The_cranky_hermit cannot get 1360 or 1366x768 to work on his system, that's the only reason why these resolutions were not tested/confirmed; note that they weren't confirmed not to work, either ;) You should be able to apply the method above to ANY 16:9 resolution. |
Author: | DvdW1987 [ 30 Dec 2010, 12:33 ] |
Post subject: | Re: Call of Duty: Detailed Report |
Its me again... Still cant play CoD in widescreen. I would like to play it in 16:9 (1366x768). I have CoD 1 Game of the year edition and my config file is different and i cant find "seta cg_fov" and if i try to change "seta r-mode" into -1 the game doesnt start at all. Help would be welcome. |
Author: | Sasakr [ 16 Jan 2011, 12:30 ] |
Post subject: | Re: Call of Duty: Detailed Report |
Its me again... Yeah, I had the similar problem. I solved it quite untypical way, I asked somebody to send me his config (that could be modified well) and it was OK. |
Page 1 of 2 | All times are UTC [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |