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Unreal Tournament 2004 http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=13305 |
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Author: | The_cranky_hermit [ 21 May 2006, 21:13 ] |
Post subject: | Unreal Tournament 2004 |
Widescreen Grade: B Ultra-Widescreen Grade: Incomplete Multi-monitor Grade: B 4k Grade: Incomplete Read Full Detailed Report - Unreal Tournament 2004 Unreal Tournament 2004 is an online FPS from Epic Games and Infogrames, and the follow-up to the previous entry Unreal Tournament 2003. Assault mode returns, and a new strategy-oriented mode called Onslaught is added. Possibly more notable are vehicles throughout the maps, some of which require multiple pilots to operate completely. 4:3 16:10 16:9 3x1 |
Author: | skipclarke [ 28 Aug 2006, 16:54 ] |
Post subject: | Unreal Tournament 2004: Detailed report |
Added 2560x1600 support based on Ruaviator's testing |
Author: | Gilly [ 28 Aug 2006, 17:40 ] |
Post subject: | Unreal Tournament 2004: Detailed report |
110* FOV works well at 1680x1050 on ONS :) i prefer 4:3 on DM though personally, to much to distract with widescreen :P |
Author: | P-Storm [ 24 Dec 2006, 19:01 ] |
Post subject: | Unreal Tournament 2004: Detailed report |
You can scale also your hud under User.ini [Engine.HUD] bSmallWeaponBar=true bHideHUD=false HudOpacity=200.000000 HudScale=0.764894 HudCanvasScale=1.000000 bMessageBeep=true bShowWeaponInfo=true bShowWeaponBar=True bShowPersonalInfo=true bShowPoints=true bCrosshairShow=true bShowPortrait=True bNoEnemyNames=False CrosshairScale=1.200000 CrosshairOpacity=0.900000 CrosshairStyle=0 ConsoleMessageCount=3 ConsoleFontSize=4 MessageFontOffset=0 bShowPortraitVC=True CrossHairColor=(B=255,G=255,R=255,A=255) Only don't know what canvasscale exactly does. |
Author: | The_cranky_hermit [ 24 Dec 2006, 19:44 ] |
Post subject: | Unreal Tournament 2004: Detailed report |
Does this actually prevent the HUD from stretching? If it does, and you can demonstrate this with a pair of screenshots, UT2004 can be upgraded to a B+. |
Author: | P-Storm [ 25 Dec 2006, 14:05 ] |
Post subject: | Unreal Tournament 2004: Detailed report |
What resolution pics do you want to see? |
Author: | The_cranky_hermit [ 25 Dec 2006, 16:11 ] |
Post subject: | Unreal Tournament 2004: Detailed report |
Anything 4:3 and anything 16:10 will do. Preferably 1024x768 and 1280x800, but higher resolutions will do. Just make sure you either use thumbnails or resize them to 640x480 and 768x480. Also, make sure you tell us what settings you are using for each setting that's relevant (resolution, FOV, HUDScale, and HUDCanvasScale). |
Author: | P-Storm [ 26 Dec 2006, 14:15 ] |
Post subject: | Unreal Tournament 2004: Detailed report |
Did found someting usefull. http://utforums.epicgames.com/showthread.php?p=24725256 I don't know if it works because i haven't my widescreen monitor yet. I've tested these screenshots on my 19'ich crt monitor Normal 1280x1024 Normal 1280x800 hudscale ,25 1280x1024 hudscale ,25 1280x800 canvasscale ,5 1280x1024 canvasscale ,5 1280x800 |
Author: | The_cranky_hermit [ 26 Dec 2006, 23:18 ] |
Post subject: | Unreal Tournament 2004: Detailed report |
Seems to me that HUD scaling won't do anything to solve the stretching. It scales the HUD in both dimensions, and you need to shrink it in the X component without changing the Y component in order to undo the stretching. |
Author: | P-Storm [ 27 Dec 2006, 10:22 ] |
Post subject: | Unreal Tournament 2004: Detailed report |
More then that i don't know of the hud so, it probably will be the same grade? :( :P |
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