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PostPosted: 09 Nov 2007, 00:15 
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Joined: 17 Aug 2007, 19:45
Posts: 40


Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Sam & Max Season Two (Beyond Time and Space)

Sam & Max - Season Two is the continuation of the critically-acclaimed episodical point-and-click adventure series by Telltale Games based on the comics created by Steve Purcell. Season 2 contains a total of 5 episodes, which will be released over the next few months.Among the most notable changes from the previous season are an adjustable, in-game hint system as well as native support for non-4:3 resolutions, including 5:4, 16:10 and 16:9.


4:3


16:10


16:9


3x1



Last edited by Flo on 13 Nov 2013, 11:50, edited 2 times in total.
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PostPosted: 09 Nov 2007, 02:03 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
==Supported resolutions==

How about 1280x768? Were you able to test it?

==Singleplayer anomalies==

Since Season Two isn't complete yet, we should leave this at "unknown" for the time being. It's just possible that future episodes might have a bug or two in them. Be sure to keep an eye out. Once all 5 episodes come out and you've played them, if none have anomalies, you can claim there aren't any here.


==Grading==

Calculated grade: C+
Potential grade: Certified

Major unresolved issues:
Are 1280x720, 1280x768, 1280x800, 1440x900, 1920x1080, and 1920x1200 supported?
Will future episodes have any anomalies?

Minor unresolved issues:
None

Cranky's coverage estimate: 77%


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PostPosted: 09 Nov 2007, 12:40 
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Joined: 17 Aug 2007, 19:45
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Added your updates.

I'll try to get the lower widescreen resolutions to work (it's a matter of getting them to work with my system, not the game). However, my monitor's native res is 1680x1050 so I can't test the higher ones myself.


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PostPosted: 09 Nov 2007, 13:40 
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Joined: 17 Aug 2007, 19:45
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960x600 supported:


1280x720 supported:


1280x800 supported:



1280x768 seems unsupported. It does not show up in the in-game resolution list on a system that supports that resolution.


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PostPosted: 10 Nov 2007, 00:34 
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I'd like to know if there's a method of enabling 1280x768, possibly by editing a config file. Lack of 1280x768 support will hurt S&M2's grade profoundly. But until there's a non-Gametap version, I assume this won't be possible. But try and see if you can find something anyway, like a config file buried in your documents and settings folder.


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PostPosted: 10 Nov 2007, 14:19 
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The Gametap version stores everything in proprietary files (even saves, configs and such that would normally be in Documents).

There's a standalone version available now though, and a demo. Maybe someone else can verify that 1280x768 isn't natively supported before I start digging into another version.


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PostPosted: 10 Nov 2007, 17:41 
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Joined: 17 Aug 2007, 19:45
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Sam & Max uses the registry to store its configuration:

Code:
[HKEY_CURRENT_USERSoftwareTelltale GamesSam & Max Season 2]
   "Screen Resolution First"=hex:00,00,a0,40
   "Screen Resolution Index"=hex:00,00,00,41
   "Volume Music"=hex:ae,47,e1,3e
   "Volume Voice"=hex:c2,f5,28,3f
   "Volume Sound"=hex:c2,f5,a8,3e
   "Windowed"=dword:00000000
   "Fullscreen anti-aliasing quality"=hex:00,00,80,bf
   "Enable Subtitles"=dword:00000000
   "Enable Rollover Text"=dword:00000001
   "Hint Level"=hex:00,00,80,3f
   "nDecalLevelElmer"=hex:00,00,00,40


Unfortunately the hex values for the resolution don't correspond to a decimal horizontal/vertical resolution. Here are some values, maybe someone else can figure it out, if it's not completely proprietary:

1680x1050:
Screen Resolution First = 00 00 a0 40
Screen Resolution Index = 00 00 00 41

1280x1024:
Screen Resolution First = 00 00 a0 40
Screen Resolution Index = 00 00 c0 40

1024x768:
Screen Resolution First = 00 00 40 40
Screen Resolution Index = 00 00 40 40


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PostPosted: 10 Nov 2007, 20:30 
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It looks to me like all it does is reference fixed values in the game binaries. Sloppy work, Telltale. That's *not* the correct way to enable widescreen resolutions.

I'm going to download the demo and see if I can get 1280x768 to work, but I'm not counting on it.

Calculated grade: C+

Major unresolved issues: None
Minor unresolved issues: None

Summary of widescreen-related flaws:
No 1280x768 support

Cranky's coverage estimate: 98.5%


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PostPosted: 10 Jan 2008, 19:05 
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Joined: 17 Aug 2007, 19:45
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No improvements or regressions in Episode 2: Moai Better Blues (Gametap).


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PostPosted: 10 Jan 2008, 19:09 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
No 1280x768 support


Are some resolutions weighted more than others?


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