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Beyond Good & Evil http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=14891 |
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Author: | czarman [ 17 Aug 2007, 05:32 ] |
Post subject: | Beyond Good & Evil |
Widescreen Grade: C Ultra-Widescreen Grade: C Multi-monitor Grade: C 4k Grade: C Read Full Detailed Report - Beyond Good & Evil Beyond Good and Evil was developed by Ubisoft and contains more atmosphere than you could slop into a bucket. Take control of the ever-fashionable Jade as she seeks to save her planet Hillys from the deadly DomZ. Jade will use her wits, stealth, camera, and a big stick to uncover the plotting of the manipulative Alpha Section and their connection to the alien DomZ. Using a third-person perspective, guide Jade as she leaps, crawls, climbs, and sneaks her way to the truth. When all else fails call upon your sidekicks and their special abilities to overcome obstacles and defeat enemies. This hot female needs you to guide her in saving the world and to be respectful while doing it. 4:3 16:10 16:9 21:9 3x1 |
Author: | The_cranky_hermit [ 17 Aug 2007, 06:14 ] |
Post subject: | Beyond Good and Evil: Detailed Report |
==Screen change== I would recommend simply saying it's stretched, and if you like, mentioning the letterboxing afterwards. The important point here is that widescreen makes the game stretch, so this section should start by just saying it. As for grading, the game's widescreen support is exactly the same as Breath of Fire IV. Therefore: ==Grading== Calculated grade: D+ Major unresolved issues: None Minor unresolved issues: None Summary of widescreen-related flaws: Stretched gameplay Stretched HUD Stretched cut-scenes Cranky's coverage estimate: 100% |
Author: | Tanuki [ 17 Aug 2007, 06:40 ] |
Post subject: | Beyond Good and Evil: Detailed Report |
Done. :D |
Author: | Tanuki [ 13 Oct 2007, 02:36 ] |
Post subject: | Beyond Good and Evil: Detailed Report |
Updated for issues. Added pics of vehicle screens. |
Author: | Ascii_Aficionado [ 13 Oct 2007, 03:54 ] |
Post subject: | Beyond Good and Evil: Detailed Report |
This is an excellent game, it's one of those that is good to curl up with a controller with for a day or 2. |
Author: | djsolidsnake86 [ 17 Oct 2007, 20:57 ] |
Post subject: | Beyond Good and Evil: Detailed Report |
there is a way for have on a 16:10 resolution an image not deformed and without the black bars? |
Author: | Tanuki [ 17 Oct 2007, 21:02 ] |
Post subject: | Beyond Good and Evil: Detailed Report |
At this time. No and no. |
Author: | djsolidsnake86 [ 24 Oct 2007, 09:34 ] |
Post subject: | Beyond Good and Evil: Detailed Report |
squ1zzy please help us with this great game (maybe it's my favourite adventure game!) |
Author: | djsolidsnake86 [ 10 Jan 2009, 20:32 ] |
Post subject: | Beyond Good and Evil: Detailed Report |
no news? |
Author: | EddyB43 [ 06 Feb 2009, 16:33 ] |
Post subject: | Beyond Good and Evil: Detailed Report |
I figured out a "solution" to getting a nice 16:9 AR correct image on a widescreen monitor. This will still letterbox on a 16:10 display, but bar someone hacking the game open and changing how the game renders this will always be true. The game (as stated earlier) assumes every resolution is 4:3 AR, so setting 1920x1200 just does a horrible horizontal stretch. The "solution" is to tell the game to play in a 4:3 resolution with the same horizontal resolution as your monitor. In this case, that's 1920x1440. On my nVidia GeForce 6800GT using 162.18 ForceWare drivers, this would render the screen too low - 180 pixels down for the top black bar, 1080 pixels for the image is 1260. Fortunately, by moving my mouse downwards the screen will push up and show the full 1080p image. Positioning the image could also be possible with your display, but my monitor (BenQ G2400W) disabled those settings in the OSD because I was using DVI and not VGA. The SettingsApplication.exe configuration app for BG&E pulls it's list of resolutions from the driver, so if you don't have the appropriate resolution you can add custom resolutions using your graphics card driver configuration. Oh yes, and for GeForce 6 and beyond users the water transparency effect will cause huge slowdowns, you can either install an older driver which behaves (66.93) or set the water detail under SettingsApplication.exe's Advanced Settings tab to low which removes water transparency out in the world but the game runs smoothly again. |
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