Widescreen Gaming Forum

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PostPosted: 17 May 2008, 02:42 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
==Game Information==



Big thanks to malaugh and Gizmo.


Tron 2.0


Tron 2.0 was developed by Monolith Productions. This is a FPS that is designed as a continuation of the movie Tron.


Players can use a variety of weapons including the famous identity disc from the movie. Points can be earned which allow players to upgrade and customize their character's abilities.


Light cycle racing is available in singleplayer and multiplayer modes.


De-rezz this.



==Version==



Retail US version with patch 1.042 installed.



==Method==



No native support for widescreen resolutions.


You need to start a new game for the optional weapon method to work.


For widescreen resolutions go to the root game directory and open "display.cfg" with a text editor. Search for...



"screenwidth" "****"
"screenheight" "****"



Change "****" to your desired widescreen resolution.


The next step is optional and will remove stretching from the weapons.


In the root game directory open "autoexec.cfg" with a text editor. Search for...



"pvmodelaspect" "***"
"pvmodelfov" "***"



For "pvmodelaspect" enter your decimal aspect ratio. For example...



4:3 (Default) 1.3333
16:9 1.7777
15:9 1.6666
16:10 1.6



For "pvmodelfov" enter the fov value based on your aspect ratio. For example...



4:3 (Default) 65
16:9 80.6959702772
15:9 77.0669037718
16:10 74.7975218096



==Screen change==



The game is stretched in widescreen resolutions. Weapons do not stretch in widescreen resolutions.



4:3




16:9




16:10




==Supported resolutions==



List of widescreen resolutions the game successfully ran at:


1280x720, 1280x768, 1280x800, 1440x900, 1680x1050, 1920x1080, 1920x1200.



List of widescreen resolutions that were not tested:


None.



==Singleplayer anomalies==



Two-dimensional elements are stretched in widescreen resolutions. Certain two-dimensional elements will scale to a 4:3 aspect ratio and crop at the bottom of the screen.


The quit option from the main menu is unavailable in widescreen resolutions. The game can be exited by pressing "Alt-F4" at the main menu or by quitting from the in-game menu.



4:3




16:9




16:10




The light cycle color tabs on the light cycle selection screen are unavailable in 16:9 aspect ratios.



4:3




16:9




15:9




16:10




The tooltip-toggle button on the status menu is unavailable in widescreen resolutions. The clear-all button on the status menu is unavailable in 15:9 and 16:9 aspect ratios.



4:3




16:9




15:9




16:10




The help-menu screens are Vert - in widescreen resolutions.



4:3




16:9




16:10




Subtitles do not display in widescreen resolutions.



4:3




16:9




16:10




==Multiplayer support==



This game has multiplayer modes which were not tested.



==Aspect ratio support==



4:3 is supported. 16:9, 15:9, and 16:10 are supported with stretching.



4:3




16:9




16:10




==HUD stretch==



The HUD does not stretch in widescreen resolutions.



4:3




16:9




16:10




==Cut-scenes==



Rendered cut-scenes are stretched in widescreen resolutions.



4:3




16:9




16:10




==Grading==



D+



Major unresolved issues:


Any multiplayer problems?



Minor unresolved issues:


None.



Summary of widescreen-related flaws:


Stretched gameplay. No subtitles. 16:9 cannot change light cycle color. Certain two-dimensional elements are cropped. Certain Status-menu buttons are unavailable. Two-dimensional elements are stretched. Vert - help menu. Quit option on main menu is unavailable.



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PostPosted: 17 May 2008, 02:48 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
I predict some questions.


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PostPosted: 17 May 2008, 17:28 
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Insiders
Insiders

Joined: 07 Nov 2005, 04:16
Posts: 3010
Do any of the anomalies break the game? I'm guessing they don't, and that the unavailable buttons are either unneeded or can be accessed by keyboard shortcuts, but it does sound pretty annoying.

Assuming not,

D+, 100%


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PostPosted: 17 May 2008, 19:33 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Do any of the anomalies break the game? I'm guessing they don't, and that the unavailable buttons are either unneeded or can be accessed by keyboard shortcuts, but it does sound pretty annoying.


Subtitles could be a problem depending on your playing style. But I think it can be considered a minor flaw for the majority of users.

The two options in the status menu are not that major. The clear can be done manually and the tooltips is a toggle from always appear or only appear when tab is pressed.

The light cycle color is a problem for 16:9 users. It is a minigame selectable from the main menu. I am unsure what to consider that flaw.


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PostPosted: 26 Jul 2008, 01:30 
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Joined: 03 Oct 2006, 20:20
Posts: 5
Umm... What about the images in this website's screenshots section?? How were they achieved???!!!


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PostPosted: 26 Jul 2008, 04:33 
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Founder
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Joined: 13 Oct 2003, 05:00
Posts: 7358
I took those ages ago. I can't remember if I did anything special. But, considering they aren't even close to being of the same scene or location, they really aren't good for comparison. That was long before we got this detailed in our analysis.


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