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Star Wars: Knights of the Old Republic II: The Sith Lords
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Author:  Tanuki [ 06 Jan 2008, 09:08 ]
Post subject:  Star Wars: Knights of the Old Republic II: The Sith Lords



Widescreen Grade: A
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Star Wars: Knights of the Old Republic II: The Sith Lords

Players control a party of characters using a third-person perspective. Battles are fought using a real-time/turn-based hybrid system. Players can recruit different characters into their party depending on decisions they make during the game. Additional character customization options can also be unlocked based on player decisions. Gameplay is the same as the previous KOTOR game spiced with additional content such as new Force powers. There is no Prime Directive in this universe. Bend worlds to your will!


4:3


16:10


16:9


3x1


Author:  Tanuki [ 06 Jan 2008, 09:15 ]
Post subject:  Knights of the Old Republic II

I am using the HQ music and movie patches. The movies may not look the same if you are not using the patch.

They have the same ratio so the behavior is the same.

Author:  The_cranky_hermit [ 06 Jan 2008, 17:14 ]
Post subject:  Knights of the Old Republic II

==Supported resolutions==

If 1280x720 renders the game unplayable, then it should be under "unsupported resolutions."


==Singleplayer anomalies==

According to arcus, UniWS renders the game's minimap useless. Now, I've noticed that your solution is more complicated than the current one. Does this fix the minimap problem?


Grade: D+

Coverage: 98.5%

Author:  Tanuki [ 06 Jan 2008, 21:03 ]
Post subject:  Knights of the Old Republic II

According to arcus, UniWS renders the game's minimap useless.


I need more info than that. I have no idea what you are talking about. The Force is cloudy on this one.

Author:  The_cranky_hermit [ 06 Jan 2008, 21:24 ]
Post subject:  Knights of the Old Republic II

This is the current solution thread:
http://www.widescreengamingforum.com/node/

Arcus says:
The only catch – which is kind of big – is that the mini map is useless…


That's all I know. There's something wrong with the minimap in Arcus's solution. So I wanted to know if your solution fixes the minimap problem, whatever it is.

Author:  Tanuki [ 06 Jan 2008, 22:46 ]
Post subject:  Knights of the Old Republic II

I got it. Updated.


In the "Options"/"Feedback" menu select the "Mini Map" toggle to remove the map and free up the screen space.


Should I add this to the method Cranky?

Author:  The_cranky_hermit [ 07 Jan 2008, 00:03 ]
Post subject:  Knights of the Old Republic II

Should I add this to the method Cranky?

Sure, but I would also explain why users should do this.

One other question: What's the purpose of step #2?

Author:  Tanuki [ 07 Jan 2008, 01:24 ]
Post subject:  Knights of the Old Republic II

What's the purpose of step #2?


FMVs from 640x480 fixed res to anamorphic.

Author:  The_cranky_hermit [ 08 Jan 2008, 02:40 ]
Post subject:  Knights of the Old Republic II

*seal of approval*

D+, 100%

Author:  Tanuki [ 08 Jan 2008, 03:26 ]
Post subject:  Knights of the Old Republic II

*seal of approval*


That is why we named it after you. 8)

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