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MIND: Path to Thalamus
http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=27494
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Author:  Haldi [ 12 Aug 2014, 23:48 ]
Post subject:  MIND: Path to Thalamus



Widescreen Grade: C
Ultra-Widescreen Grade: C
Multi-monitor Grade: C
4k Grade: Incomplete

Read Full Detailed Report - MIND: Path to Thalamus

MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale.


4:3


16:10


16:9


21:9


3x1


Author:  Haldi [ 12 Aug 2014, 23:48 ]
Post subject:  Re: Mind Path to Thalamus

and here we have a short Video of the first 5 Minutes Gameplay.



Okay... the sound should not be :P

Author:  scavvenjahh [ 28 Aug 2014, 13:53 ]
Post subject:  Re: Mind Path to Thalamus

Any particular reason for the C grades ? I see pretty good support.
WS is Vert- on these screenshots but using your method should make it Hor+ >>> Grade B for ini edit.
MM screenshot is Hor+ >>> B as well...

Author:  Haldi [ 28 Aug 2014, 14:47 ]
Post subject:  Re: Mind Path to Thalamus

i have no idea whats going on....
press on edit and it says it's B.
Maybe you can edit it and save it, then it works ?

Author:  scavvenjahh [ 28 Aug 2014, 21:30 ]
Post subject:  Re: Mind Path to Thalamus

Vert- behavior (C) supersedes Minor Issues (B), this is normal - but you're right, changing MM Behavior to Hor+ didn't fix the MM grade :?
Medals aside, you'll still have to decide whether WS is Native/Vert-, ini/Hor+ (like your current method is)... or Native/Vert+ (like your current sshots are).

Author:  HeaV [ 14 Oct 2015, 17:13 ]
Post subject:  Re: Mind Path to Thalamus

This is the first time I posted something in this website, so please don't bite me if I'm wrong ^^

Helping out to give some of the 21:9 (64:27) aspect ratio screenshots reference of this game (right click and open image in new tab to see the full size of the image):

Image

Image

Image

All of them in 2560x1080 resolution.

I hope this information helps and let me know if you guys need the screenshots of the menu by contacting me! :wave:

Author:  Haldi [ 15 Oct 2015, 00:50 ]
Post subject:  Re: Mind Path to Thalamus

We'd need them in the Detailed Report.
There is a really long Tutorial on how to do this here or you can simply go by common knowledge and open the Detailed Report and press the "Edit" Button directly under the Name of the game, and then find the Screenshot section and upload a 21:9 Screenshot of the Menue.
If anyhow possible to add a ingame screenshot that would also be mostly welcome....
talking about welcome,

:welcome

Author:  HeaV [ 15 Oct 2015, 08:43 ]
Post subject:  Re: Mind Path to Thalamus

Haldi wrote:
We'd need them in the Detailed Report.
There is a really long Tutorial on how to do this here or you can simply go by common knowledge and open the Detailed Report and press the "Edit" Button directly under the Name of the game, and then find the Screenshot section and upload a 21:9 Screenshot of the Menue.
If anyhow possible to add a ingame screenshot that would also be mostly welcome....
talking about welcome,

:welcome


Thanks for the warm welcome, Haldi! :cheers:
I can do that. :thumbup:
And yeah, I just edited the 21:9 information.
Let me know if there's something wrong with the section and I'll fix it. :roll:

Author:  Haldi [ 17 Oct 2015, 00:05 ]
Post subject:  Re: MIND: Path to Thalamus

Looks awesome, thanks Klaus

Author:  Fresa [ 23 Jan 2016, 00:33 ]
Post subject:  Re: MIND: Path to Thalamus

In the enhanced edition, change BaseEngine.ini in the same path:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
=>
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

No resolution config needs to be changed, just enable surround/eyefinity and choose fullscreen when starting the game.

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