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Fractured Space http://www.wsgf.org/phpBB3/viewtopic.php?f=61&t=31509 |
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Author: | Guest [ 01 Oct 2016, 17:43 ] |
Post subject: | Fractured Space |
Widescreen Grade: B Ultra-Widescreen Grade: Incomplete Multi-monitor Grade: C 4k Grade: Incomplete Read Full Detailed Report - Fractured Space Fractured Space is a competitive 5-v-5 tactical space battle game fought over five sectors. Brought to life in the stunning Unreal Engine 4, giants of interstellar conflict fight in spectacular close quarter battles for dominance. Epic Space Battles Fractured Space’s team-based 5v5 battles hinge on teamwork. Those who can strategise and work together to dominate the battlefield’s objectives will take the enemy base, and victory. Unity is strength. The Fractured Space universe is always evolving. Regular additions are made to the roster of ships and arsenal of weapons. Frequent gameplay updates mean there’s always something new to adapt to. (Source: official site) 4:3 16:10 16:9 3x1 |
Author: | Haldi [ 01 Oct 2016, 17:46 ] |
Post subject: | Re: Fractured Space |
This is a Unreal Engine 4 game. So it should be possible to get it Hor+ by changing the Engine.ini Search for the AspectRatio_MaintainXFOV and change the X to Y The engine.ini is most likely hidden in the AppData folder. |
Author: | Xapuyc [ 02 Oct 2016, 14:36 ] |
Post subject: | Re: Fractured Space |
In folder "C:\Users\MyUserName\AppData\Local\spacegame\Saved\Config\WindowsNoEditor" exist Engine.ini file with following content: Code: [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content Paths=../../../spacegame/Plugins/Wwise/Content I try add "AspectRatio_MaintainXFOV" Code: [Core.System] Paths=../../../Engine/Content Paths=%GAMEDIR%Content Paths=../../../Engine/Plugins/2D/Paper2D/Content Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content Paths=../../../spacegame/Plugins/Wwise/Content AspectRatio_MaintainXFOV It's absolutly no effect. After launch game, Engine.ini was reverted to initial state. P.S. Sorry for my english. |
Author: | Haldi [ 02 Oct 2016, 14:49 ] |
Post subject: | Re: Fractured Space |
Sorry, could you try [/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV You might have to set file properties of engine.ini to "Read Only" |
Author: | Xapuyc [ 02 Oct 2016, 16:00 ] |
Post subject: | Re: Fractured Space |
it's work! FOV is hor+ with this ini-editing. But HUD very stretched yet with MM. Now, I make new screens and update game descriptions. I hope, exist solution for HUD. It's actual issue yet |
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