[quote][quote][quote]i think people expected it when the developers told us to.
Where? Citing (and linking) a source where thay explicitly state that the 16:9 AR will be wider than the 4:3 one would be nice.
And, no: A generic statement like "of course it will be designed for widescreen" won't do. It is quite possible (probable even?) that it is, and that the taller 4:3 ratio is the best way to convert from the 'proper' 16:9 ratio.Here ... http://forums.2kgames.com/forums/showthread.php?t=659
Fourth post by - Chris Kline, Lead Programmer, Bioshock
You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved.
But isn't that technically accurate?
They zoomed-in, instead of squashing or stretching...
(squashing or stretching to me means that both the 4:3 and 16:9 image show the same H/V FOV, but that one of the FOVs got squashed/stretched to accomplish it, which technically, they didn't do...)
http://images.pikapuff.com/games/bioshockws.png
like in the above pic: nothing was squashed/stretched, just zoomed...
if you take 1920x1080, and make it 4:3 with the vertical identical you get 1440x1080... now make that 16:9 with the width the same and you get 1440x810...
Now, 1920/1440=1.34, take 810x1.34=1080
It is just a 1.34 zoom of both X and Y...
So, zooming 1440x810 to 1920x1080 does NOT result in any stretching/squashing of anything...
So, technically what he said does appear to be accurate...
Maybe asking H+ versus V- would be the better question next time?
the the FOV needs to be wider and its not and so far no work around well... works