Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 01 Jul 2024, 20:38

All times are UTC [ DST ]




Post new topic Reply to topic  [ 137 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14  Next
Author Message
 Post subject: Borderlands
PostPosted: 06 Nov 2009, 10:18 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
Okay, yours is bigger then. :hide


Top
 Profile  
 


 Post subject: Borderlands
PostPosted: 06 Nov 2009, 10:23 
Offline

Joined: 31 Aug 2007, 00:32
Posts: 33
I meant no disrespect :) I just noticed that the post on gearbox contains more useful tweaks and was recently updated. :rockout


Top
 Profile  
 
 Post subject: Borderlands
PostPosted: 06 Nov 2009, 10:33 
Offline
User avatar

Joined: 09 Aug 2006, 14:17
Posts: 1506
Handy recollection of essential manual settings (vsync, AA, FOV) :
http://filenetworks.blogspot.com/2009/10/borderlands-how-to-enable-vsync-enable.html

@SV : I don't get it, are DX10 features broken in Borderlands in Win7 or is there no DX10 at all in the game ? :? Your posts and this got me confused.


That's ancient news... don't know what else to tell you. The game never runs in DX10, fraps never has a black background, I benchmarked "-dx9" on and off and saw no difference, the pictures people have posted to prove "DX10 hacks" is just depth of field on versus off.

Nothing else to say really.


Top
 Profile  
 
 Post subject: Borderlands
PostPosted: 06 Nov 2009, 11:52 
Offline
Editors
Editors
User avatar

Joined: 06 Mar 2008, 17:20
Posts: 3424
So that interview ends up being a crapload of damned lies ?!
Thanx for the info, now I know I can install the game in XP when/if I buy it and not "lose" anything :)


Top
 Profile  
 
 Post subject: Borderlands
PostPosted: 06 Nov 2009, 12:12 
Offline

Joined: 31 Aug 2007, 00:32
Posts: 33
So that interview ends up being a crapload of damned lies ?!


Probably yes, similarly to this interview:
http://www.vg247.com/2009/08/05/pitchford-pc-borderlands-destroys-console-versions-in-terms-of-image-fidelity/


Top
 Profile  
 
 Post subject: Borderlands
PostPosted: 06 Nov 2009, 12:28 
Offline
User avatar

Joined: 09 Aug 2006, 14:17
Posts: 1506
So that interview ends up being a crapload of damned lies ?!


Probably yes, similarly to this interview:
http://www.vg247.com/2009/08/05/pitchford-pc-borderlands-destroys-console-versions-in-terms-of-image-fidelity/


Well, that's true. The higher res and forced AA do a lot for the hand-drawn art style.


Top
 Profile  
 
 Post subject: Borderlands
PostPosted: 06 Nov 2009, 12:34 
Offline

Joined: 31 Aug 2007, 00:32
Posts: 33
Forcing FSAA is not a simple matter - most non-advanced users will never turn it on. It's not officially supported, meaning devs did not intend PC version of the game to have FSAA at all. And even if it works, black outlines on objects are not anti-aliased at all.


Top
 Profile  
 
 Post subject: Borderlands
PostPosted: 06 Nov 2009, 12:47 
Offline

Joined: 22 Jun 2006, 14:58
Posts: 680
Has anyone got their default backup .ini files?

For both

Code:
C:/Program Files/Steam/steamapps/common/borderlands/WillowGame/Config

Code:
My Documents/My Games/Borderlands/WillowGame/Config


I can't find my USB memory stick with them :/


Top
 Profile  
 
 Post subject: Borderlands
PostPosted: 06 Nov 2009, 20:58 
Offline
Editors
Editors
User avatar

Joined: 31 Jul 2006, 14:58
Posts: 1497
All was well in Vista, but now I have Win 7 it does not seem to read the .ini files the same way.

In vista making a change if it did not work in game I just had to choose "reset to default" and it worked but on Win 7 if I do that it will really reset the file to default and I lose my changes.

I had to make the file read only, but what a pain. Keeps seeming to reset the engine.ini file to stock too so it wont skip the intro movies.

_________________
ViciousXUSMC on the Web - YouTube :: FaceBook :: Website


Top
 Profile  
 
 Post subject: Borderlands
PostPosted: 06 Nov 2009, 22:32 
Offline
User avatar

Joined: 09 Aug 2006, 14:17
Posts: 1506
Forcing FSAA is not a simple matter - most non-advanced users will never turn it on. It's not officially supported, meaning devs did not intend PC version of the game to have FSAA at all. And even if it works, black outlines on objects are not anti-aliased at all.


His only point was that the higher res and added effects on PC will make the game look better, and it does, so I don't see the issue.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 137 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12, 13, 14  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group