I see no value in vert - solutions. If 16:9 truly is the baseline behavior, and taking away from the sides would detract from the game, then the game should be anamorphic, with hor + for surround users, such as in The Chronicles of Riddick: Escape from Dark Athena.
If 16:9 is baseline, but "vert +" in 4:3 improves the game, then the vertical FOV in 4:3 should have been baseline to begin with.
This is what I don't understand.You basically take the position that single widescreen users shouldn't see less than standard screen users (I say it depends on baseline aspect)... and building on that thinking, multi monitor wide users shouldn't see less than single widescreen users (I agree), regardless of what the baseline aspect is.
But why do you think standard screen users SHOULD see less than single widescreen users in all cases? Why can't they see more as well, where the game is say, Vert+ on aspects lower than the baseline aspect, and Hor+ higher aspects (eyefinity/th2go)?
If you have a single monitor that's already at the baseline,
you're getting everything the developer wanted to show you. Why does it matter if someone else with a different setup is seeing even more (multi monitor users seeing more on the sides w/ Hor+ implementation, standard screen users seeing more on the top and bottom w/ Vert- implementation)
It's not
fair? It's no less than the intended view!