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 Post subject: Re: Dead Rising 2
PostPosted: 03 Oct 2010, 00:11 
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Joined: 09 Aug 2006, 14:17
Posts: 1506
I like how you get combo cards from exploring as well as saving people and leveling up. I was surprised when I found my first combo card by examining a poster.


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 Post subject: Re: Dead Rising 2
PostPosted: 03 Oct 2010, 18:21 
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Joined: 06 Oct 2008, 22:11
Posts: 410
-Does the UI feel PC-y enough?
-Do you play with 360 or KB+M? (Is the 360 necessary for the analogue sticks? + Rumble?)-
-Is there a good soundtrack?
-Does it look good at full res + high res textures and stuff? (Are the graphics options better than on console versions?)

This game sounds good.... but does it deliver on the whole 28 days later/L4D-esque feeling? (Does it play like Devil May Cry OR more like Dynasty Warriors?)


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 Post subject: Re: Dead Rising 2
PostPosted: 03 Oct 2010, 19:35 
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Joined: 06 Mar 2008, 17:20
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All reviews seem to agree that it's a solid game/port. Way to go, Capcom !
Thanx for the pix, can't wait for my copy to arrive now. Best sword gibbing I've seen since Severance: Blade of Darkness, and I really missed that :D


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 Post subject: Re: Dead Rising 2
PostPosted: 03 Oct 2010, 20:13 
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Joined: 07 Jul 2007, 23:55
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-Does the UI feel PC-y enough?


You can use the mouse to select options. Q, E, and the mouse buttons are your primary action inputs. Controls are fixed with no options. You have to edit the binding files in the game's directory to change them.

-Do you play with 360 or KB+M? (Is the 360 necessary for the analogue sticks? + Rumble?)-


Keyboard. It does a decent job with the directional moving.

-Is there a good soundtrack?


You don't hear it often. You will hear mall or casino music in the appropriate areas. There is some rock/techno/metal stuff with bosses and some cutscenes which is decent.

-Does it look good at full res + high res textures and stuff? (Are the graphics options better than on console versions?)


The first is subjective but it has more graphics options in game. The pics I posted above are 1920x1200 with everything maxed sans blur and multisampling which were disabled. Resolution/refresh, vsync, multisampling, blur, zombie quality, shadow quality, texture filtering, and it has a baseline image to calibrate your gamma which is a must IMO. There are also more zombies on the PC version.

This game sounds good.... but does it deliver on the whole 28 days later/L4D-esque feeling?


None if the above. Outside of most cutscenes the game does not take itself too seriously.

(Does it play like Devil May Cry OR more like Dynasty Warriors?)


I guess more like Dynasty warriors with the moving and masses of zombies. Not as fast as DW and the control scheme is simpler.


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 Post subject: Re: Dead Rising 2
PostPosted: 04 Oct 2010, 18:49 
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Joined: 09 Aug 2006, 14:17
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Personally I think this game plays much better with a pad, I didn't like it nearly as much on KBM. I am not one of those PC gamers who pretends pads don't exist though, so judge that against your own experience.

On my rig the game runs well at max settings, AA on 4. I turned blur off because I don't like depth of field and it gave me a nice performance bump too.


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 Post subject: Re: Dead Rising 2
PostPosted: 09 Oct 2010, 20:12 
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Joined: 09 Oct 2010, 19:44
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I agree with you that it looks better (not as much as all the PC fanboys say, but even better) and I bought a PC in the PC. However, I would still prefer to play on a console, because it feels just like a game console .. As I said in my first post, it's just my opinion.


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