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Bioshock: artistic vision - or not as the case may be
http://www.wsgf.org/phpBB3/viewtopic.php?f=62&t=14906
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Author:  NikolaX [ 22 Aug 2007, 12:37 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

Thanx Racer !
You have a big cookie from me :wink:

Author:  logical [ 22 Aug 2007, 12:49 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

[quote][quote]Racer thinks he has fixed it ... bare with us ...
He also thinks he has the full version working too ... :D

BTW animated avatars are frowned upon on the forum ... :wink:


I dont mind being frowned upon, as long as they arent banned Im good. 8)

Gonna try the new version right now.Very nearly bannable ... so don't test us ... :lol: ... :wink:

:(

This still doesnt work in Vista for me. 32 bit.

Author:  Elios [ 22 Aug 2007, 12:51 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

[quote][quote][quote]Racer thinks he has fixed it ... bare with us ...
He also thinks he has the full version working too ... :D

BTW animated avatars are frowned upon on the forum ... :wink:


I dont mind being frowned upon, as long as they arent banned Im good. 8)

Gonna try the new version right now.Very nearly bannable ... so don't test us ... :lol: ... :wink:

:(

This still doesnt work in Vista for me. 32 bit.

turn off driver signing and UAP and try it

Author:  Osuperman [ 22 Aug 2007, 12:51 ]
Post subject:  Hi!

Thanks Racer, but it doesn't work for me either - I am using Vista 32-bit :(

Author:  Koei [ 22 Aug 2007, 12:56 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

What setting do you guys recommend for 16:10 widescreen with the FOV hack?

Author:  Elios [ 22 Aug 2007, 12:57 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

What setting do you guys recommend for 16:10 widescreen with the FOV hack?


what res are you using for 1400x1050 streched to 1680x1050 im using .8

Author:  BlueMak [ 22 Aug 2007, 13:08 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

Settings for 1920x1200?

Author:  Paddy the Wak [ 22 Aug 2007, 13:12 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

I haven't fired it up on a widescreen yet ... just TripleHead ... but I have had reports in that say ...

Width FOV: 0.8
Height FOV: 0.7

are pretty good.

Author:  Koei [ 22 Aug 2007, 13:15 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

I haven't fired it up on a widescreen yet ... just TripleHead ... but I have had reports in that say ...

Width FOV: 0.8
Height FOV: 0.7

are pretty good.


Pretty good yeah, but Im using the entry screen with that big guy's head :P. Just after you enter the lighthouse. His head is a little bit to fat.

Author:  jruskell [ 22 Aug 2007, 13:16 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

Hey guys, I'll try this on my Vista 32-bit as soon as I get my game (24th, damn EU release date!), but can anyone confirm they have it working in Vista32? One thing that might help is running it as Administrator... If this works, Racer_s has saved my bacon yet again!

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