Why should wider aspects have a wider FOV? Why can't taller aspects have a taller FOV?
a 4:3 display is NOT a 'taller' aspect, man get it already will ya. Just cos a certain SIZED 4:3 monitor may be physically 'taller' than the same SIZED (diagnal) WS display doesn't mean it's got a TALLER aspect FFS.
Do the math with the numbers, 16:10 and 4:3.. they are like algebra or variables. They make no allowance for physic size/height ONLY the ratio of width to height.
You do realise that the 100% correct comparison of WS to 4:3 Is not to take 2 displays of the same diagnol? a 17" std display is NOT the equal of a 17" WS display. The equal is a ws with the same physical VERTICAL measurement as the STD display.
It's all about the SHAPE of the display. Look at the things will ya. One is quite obviously less wide than the other. It's not 'taller'. When the companies set out to make new displays, (and at the time inline more with what was happening in cinema and movie theatres) they made the displays aspect ratio to be more stretched along the horizontal to suit the way Humans see.
They did NOT sit around and design 'shorter' displays (height wise) which would be totally stupid thing to do, but would have been needed if your so called 'tall displays' were to exist. They didn't say 'hey I've got a good idea, lets take a load of standard displays and chop 3 inches off the top and bottom and call them 'short screens'' - your curious 'taller' aspected display can NOT exist because the design of widescreen displays was for WIDTH enhancement not for HEIGHT supression. And the thread linked to by someone else (the guy with the vertical eyes) is the only answer you need as to why it's classed as 'widescreen' - it was deemed that way because it was an IMPROVEMENT on the current STD displays, not as a handicap!
This created immersion and comfort. You are completely blinkered (and incorrect) in your comparisons about WS vs STD (forget all about Bioshock or any game even you need to actually realise what you are saying about displays before you can understand the more advanced problem).
Sure you can find a STD display that is 'as wide' as a widescreen display and then that STD display WILL have physically more height (a good bit). That does NOT make it a 'taller' display, because that display is LACKING the width, it is a completely different ratio of width to height. Remember the actual size of the display is irrlevent and not for comparison. It's only about the shape of the rectangle (viewport). If you did some rudimentary 3D coding this would become so obvious to you, you'd realise how stupid it is to try and find evidence to support your whacko theory.
Anyway, even if a game was designed to be 'ideal' on 16:9 it should always adjust/scale correctly to other aspect ratios to be called 'proper widescreen' (or even proper standard screen). If it fucks up on a single device, be it 4:3, triple head, or WS then it has failed to implement aspect ratio correction properly and THAT is the fault we try to get fixed.
By designing it for 'one perfect aspect ratio' and not allowing it to adjust properly is very bad design for so many reasons, and yes it's been discussed over and over and over till we are all blue in the face. Stop countering everyone with nonsense arguments and go do some research if you don't grasp the concept of it being about the ratio of width to height and not about a direct comparison between one type of display and another.
If the SHAPE of a display changes then the viewing frustum must change to match, in bioshock (whether 'designed for 16:9' or not) it doesn't match when faced with different displays, it keeps whatever it's baseline was (I personally belive that to be 4:3 regardless of the shit that 2k feed us, just look how good it looks in 4:3.. no problems at all.. no revealing of 'shouldn't be seen' parts of the hands/drill etc).
Lastly, if in a flying pig filled world of a icy hell they really had intended the 16:9 FOV (and said 'screw every other type of display') they STILL showed very bad design skills by setting it so low.
I'm guessing the guy will counter. f-it I'm sick of this each year, why do we have to continually 'teach' the noobs who won't listen? Do your own research like we all had to, rather than think you have a case. All the proving of your silly theory rests with you not me/us/masses of 3D coding books/industry standards/widescreen display makers, so please find a game that fits your strange concept that displays perfectly in ALL aspect ratios, you won't find one because it's impossible. It either displays perfectly it all aspect ratios without camera anomilies (zoom in/out/hand crop etc) or it doesn't. And if it DOES it means the aspect ratio code is working correctly and taking into account the SHAPE of the display (based on the resolution). Anything else is a bodge, stop thinking that the game developers are right/honest all the time. Surely the stupidity of 2K in particular has been proven by now?