Widescreen Gaming Forum

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PostPosted: 21 Aug 2007, 13:24 
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Wow. That thread has over 100 posts in just over 12 hours. Geez they are slow to reply, either that or they are waiting for the full game to come out.

Hey paddy, is it true that you were getting worse FPS with the widescreen that the 4:3? Or was cause your 4:3 was apart of your TH2G BEAST?

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PostPosted: 21 Aug 2007, 13:42 
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Hey paddy, is it true that you were getting worse FPS with the widescreen that the 4:3? Or was cause your 4:3 was apart of your TH2G BEAST?
Well the widescreen shot was at 1920x1200 but scaled down ... the 4:3 shot was only at 1280x1024 ... hence the better fps.

The game ran fine with everything at maximum at 1920x1200 on windows XP ... I get significantly lower fps with Vista and the latest drivers for the game.
The DX10 stuff I suppose slowing it down a bit but I haven't tried DX9 in vista yet.
I am also begining to think my vista is messed up a bit ... I have had a ouple of crashes ... when not in a game ... :?

The game ran pretty good in TripleHead with everything at max ... 3840x1024 ... all be it the FOV is messed up.
I hope Racer_S can fix the FOV for us TripleHeaders ... and everyone else if 2K don't ... :D


Hmm, well, Rainbow Six Vegas was fixed with a patch, but first 2K Boston has to accept that there is a problem before they fix it. I don't know about others, but the game is less appealing to me by the hour because of this.
The Vegas patch did not fix widescreen correctly ... :wink:


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PostPosted: 21 Aug 2007, 13:44 
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I just heard back from the amazing Racer_S ... he is looking into this issue for us ... 8)


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PostPosted: 21 Aug 2007, 13:51 
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Apparently there is a "FovAngleDegrees=75.000000" setting in the file Default.ini

Anybody tried adjusting this yet?


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PostPosted: 21 Aug 2007, 13:56 
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Joined: 31 Jan 2007, 18:04
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But does the game running in 16:9/16:10 feel too zoomed in? I heard a few people complaining that it felt like that.


It plays pretty well, and it didn't fell zoomed in to me the first time I played it... and I just played it again and it was fine, but theres still the feeling of knowing its Vert-.


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PostPosted: 21 Aug 2007, 14:14 
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Joined: 17 Jun 2007, 17:14
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Apparently there is a "FovAngleDegrees=75.000000" setting in the file Default.ini

Anybody tried adjusting this yet?


I just tried it, doesn't do anything.


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PostPosted: 21 Aug 2007, 15:10 
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Joined: 19 Sep 2005, 15:15
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I just took some quick compare shots from 360's version (retail copy) it looks like the top & bottom are chopped in widescreen mode ... :?

4:3


16:9
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PostPosted: 21 Aug 2007, 15:15 
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@ JayRW ... please could you post those screenshots and the fact that it is the retail version here ... http://forums.2kgames.com/forums/showthread.php?t=4883

The devs need to know that people are not happy about this especially when the lead programmer said ...

Originally Posted by ckline View Post
You will see more in widescreen. We use a different projection matrix; there is no squashing or stretching of the image involved.

- Chris Kline, Lead Programmer, Bioshock



Thank you ... 8)


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PostPosted: 21 Aug 2007, 15:19 
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I just emailed Chris with a link to the thread on the 2kGames forum along with the quote from himself. Hopefully he'll get back to me at some point today with a deffinitive answer.


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PostPosted: 21 Aug 2007, 15:29 
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2K Elizabeth ... one of the devs ...
hey guys,

i'm looking in to this for you and i'll get someone, if not me, to report back ASAP.
Hopefully she will get back to us with good news ... :D


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