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Bioshock: artistic vision - or not as the case may be
http://www.wsgf.org/phpBB3/viewtopic.php?f=62&t=14906
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Author:  EvilCornbread [ 22 Aug 2007, 21:05 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

I wonder how many people here would be this upset if the 4:3 version was simply the widescreen viewport, complete with letterboxing (which IMO is what they should have done).

Something tells me no one here would be upset...and yet the widescreen viewport wouldn't have changed a bit.

Oh, and I'd just like to point out that 2KBoston's response is pretty much exactly what I've said in every one of my posts, even though people were quick to dismiss them as lacking "evidence".

And, for the record, I don't own any 4:3 displays at all. 2 widescreen TVs, widescreen laptop, widescreen monitor. I just don't feel the need to grind some FOV us-vs-them 4:3 axe.

Author:  Tamlin [ 22 Aug 2007, 21:06 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

[quote]And they call this "widescreen support"?????

Yeah, they do.

Funny, ain't it? :lol:

:lol:
At least they'll implement proper horizontal FOV adjustments afterwards, so problem is hopefully soon solved! Maybe they believe that they actually HAVE proper widescreen support or maybe its just a PR stunt. At least they recognized the need for FOV adjustment, so our goal is achieved in any case! :cheers

::TrueWS

Author:  TheUnk [ 22 Aug 2007, 21:08 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people’s displays. (This way, everybody is happy…) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.


Wow. Talk about backwards.

It's like, we designed our game for the original 16:9 display, then when those new spiffy 4:3 "tall-screen" displays became popular, we decided to increase the vertical FOV so the people who spent their hard earned cash on this new 4:3 "tall-screen" technology don't get mad that they don't gain any vertical FOV.

What a tard.

Author:  Gabbo [ 22 Aug 2007, 21:13 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

I wonder how many people here would be this upset if the 4:3 version was simply the widescreen viewport, complete with letterboxing (which IMO is what they should have done).


That is an interesting question. I think the issue wouldn't have blown up as quickly. It would have been even harder to explain the issue to the "uneducated" as we would not have had the direct comparisons of the differences. Despite all of this, the FOV would still be too zoomed in and making some people sick.

Author:  fooey [ 22 Aug 2007, 21:14 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

Tamlin mod edit: Post deleted. Reason: We don't support piracy

Author:  Gabbo [ 22 Aug 2007, 21:16 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

[quote]
Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people’s displays. (This way, everybody is happy…) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.


Wow. Talk about backwards.

It's like, we designed our game for the original 16:9 display, then when those new spiffy 4:3 "tall-screen" displays became popular, we decided to increase the vertical FOV so the people who spent their hard earned cash on this new 4:3 "tall-screen" technology don't get mad that they don't gain any vertical FOV.

What a tard.

Lol!

Well let me tell you, we here at the WSGF are forward-thinking people. We have postulated and pondered the future. And the future IS tallscreen gaming!

http://www.widescreengamingforum.com/forum/viewtopic.php?p=103061&highlight=tallscreen#103061

The link will give you a little taste of things to come. Years down the line, we will be looking back at Bioshock as a real "Pioneer of the Tall-screen gaming" phenomenon.

Author:  EvilCornbread [ 22 Aug 2007, 21:22 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

It's like, we designed our game for the original 16:9 display, then when those new spiffy 4:3 "tall-screen" displays became popular, we decided to increase the vertical FOV so the people who spent their hard earned cash on this new 4:3 "tall-screen" technology don't get mad that they don't gain any vertical FOV.

No, it's like, "we designed the game for a particular horizontal FOV, because horizontal FOV is really what matters since most game environments are primarily horizontal. When formatting for a 4:3 screen, we could letterbox it to make it match the 16:9 we developed for...but why? We can render the 'under the black bars' portions just as easily as draw black bars. Might as well draw actual content."

And then the WS folks get their panties in a bunch, over what seems like a pretty reasonable decision to me.

Tamlin mod edit: Quote removed.

Also, a note to moderators -- it'd be nice if a gaming forum that wants to be considered credible didn't allow posts that openly advocate piracy.

Tamlin mod edit: We don't support piracy and have locked (and removed) many threads and posts due to such. People can refuse buying a game, but that doesn't justify stealing it.

Author:  kohlstream [ 22 Aug 2007, 21:24 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

I have a request. Can someone with a 3 monitor setup take a screenshot with the native widescreen in bioshock, if that’s possible? I want too see how stupid it looks. : :D

Author:  Tamlin [ 22 Aug 2007, 21:25 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

[quote][quote]
Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people’s displays. (This way, everybody is happy…) This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.


Wow. Talk about backwards.

It's like, we designed our game for the original 16:9 display, then when those new spiffy 4:3 "tall-screen" displays became popular, we decided to increase the vertical FOV so the people who spent their hard earned cash on this new 4:3 "tall-screen" technology don't get mad that they don't gain any vertical FOV.

What a tard.

Lol!

Well let me tell you, we here at the WSGF are forward-thinking people. We have postulated and pondered the future. And the future IS tallscreen gaming!

http://www.widescreengamingforum.com/forum/viewtopic.php?p=103061&highlight=tallscreen#103061

The link will give you a little taste of things to come. Years down the line, we will be looking back at Bioshock as a real "Pioneer of the Tall-screen gaming" phenomenon.

:lol: :lol: :lol:

The important thing here is not that you see more in 4:3, but you don't see enough in 16:10/16:9. The default FOV is too small for widescreen, though optimal for 4:3. Let the 4:3 users see more vertically, I don't care, but I want an optimal FOV for 16:10 and 75 AIN'T it!!!

Author:  P-Storm [ 22 Aug 2007, 21:33 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

If you look in the triplehead section you can find this


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