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Bioshock: artistic vision - or not as the case may be
http://www.wsgf.org/phpBB3/viewtopic.php?f=62&t=14906
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Author:  Spongeh [ 21 Aug 2007, 18:33 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

What I think is absolutely hilarious..

2K said we would have proper widescreen support.

Well, we don't.

So fix it.

We aren't complaining for nothing, we were told we'd get something and we didn't. Why can't people see that?

Author:  Chepito [ 21 Aug 2007, 18:37 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

I took two screenshots of the Xbox360 version.

16:9 (1280x720)
4:3 (1024x768)

You could probably make some comparison image out of those two.


How do you take screens of a 360 game?

Author:  JosephJEHancock [ 21 Aug 2007, 18:38 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

Wow, the thread is 28 pages long as I type this! Good to see that people are taking notice, good job guys!

Author:  iomegadrive [ 21 Aug 2007, 18:39 ]
Post subject:  wow...

You know, after reading this thread and the one on 2K, I just realized why I never could get the feel for BF2.

When I played in widescreen mode, it always made me feel weird and sort of sick and I couldn't pinpoint on why it did. I could play other shooters in widescreen but whenever i fired up BF2, I could only play it for 20 mins max at a time.

Now I know! The fov was all whacked out!

I'm still going to get Bioshock, but I do hope they patch this quick. Don't want to have to stop playing it every 20 minutes because it just doesn't feel right. :(

Author:  packerfan [ 21 Aug 2007, 18:50 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

Two more overlays... one from Elios on IRC and the other is dopefishes edited...


Credit to Elios for pictures (he was on irc)

Credit to dopefish for pictures

Author:  Tolyngee [ 21 Aug 2007, 18:51 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

Obviously this game didn't get the QA play testing you'd think it would get...

Unless they really think people would not notice?

Then again:

http://kotaku.com/gaming/shortscreened/bioshocks-widescreen-pissing-people-off-291697.php

It seems a lot of people don't understand FOV...

I'm not looking to get flamed, but I won't buy the game until I know the developer has fixed this FOV problem... "hacks" need not apply for my dollar...

Author:  ctrlsteef [ 21 Aug 2007, 18:53 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

I'm not looking to get flamed, but I won't buy the game until I know the developer has fixed this FOV problem... "hacks" need not apply for my dollar...

Lol, no worries mate, if there's any place on the web where you won't get flamed for such a post it's here. :wink:

Author:  BlueMak [ 21 Aug 2007, 18:56 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

45000 views of this thread here. I guess people do care.

Author:  StormSurge [ 21 Aug 2007, 18:57 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

Thanks for all the answers!!!

Author:  Paradigm Shifter [ 21 Aug 2007, 18:58 ]
Post subject:  Bioshock: artistic vision - or not as the case may be

Yeah, you aren't gonna get flamed on the WSGF for wanting correct aspect treatment.

...it seems you will everywhere else on the net, though... :roll:

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